Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

This is great. Guild Wars 2 is clearly working.

1235711

Comments

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by grindery

     The gem system undermines the players who actually play the game and invest time in the game. As opposed to players who play the game considerbly less.  I'm not saying that casual players should be restricted on what they receieve.

    Your arguement with single player games is really the straw man arguement here, as it has nothing to do with MMO's. Single player games are designed with a shelf life. They have an end and you can only accomplish so much. Short play time is specifically indoctrined into the single player mentality. An MMO is designed to be a constant, ever evolving game WORLD. Emphasis on the world part; it is entirely ill logical to think that a gamer who plays one hour a day progresses at the same speed as someone who plays four hours a day.

    The gem system undermines this basic design philosophy. I whole heartedly believe that whoever spends more time in a game than I do should have more things that I do. They should advance through content faster than I do, they should get acess to better gear before I do.

    The casual generation believes that the raider mentality is that of someone wtih no life. As a casual player, the last raid I did required a playtime of 40 mins. With your examples, that is the same play time as one of the longer, more in depth dungeons in skyrim. Your views on raids and raider mentality is entirely wrong and unjustified.

    A raider should have access to specific tiers of gear or power than a casual player who doesn't partake in those activities, you're saying that they should. Why should those who play a game considerably less receieve the same amount of power in the game?

     

     

    This system creates a void, the "haves" and the "have nots". That kills games fast, esepcailly pvp games.

    Many players are here to have fun, and you cannot have fun with have the population because they wipe you in 2 hits. That a huge imbalance, there is no need for it.

    image
  • GeeTeeEffOhGeeTeeEffOh Newington, CTPosts: 731Member

    Paradigm shift?

    For that to work in an MMO, the majority of the player base will have to make that transition.

    GW2 is leaving out the things in an MMO that I like. I want to build something. I am not talking about crafting, I am talking about my cahracter.

    OP, you say it will be about skill. But that just sounds like glorified twitch to me. 

    I don't think it's a paradigm shift for this:

    I played Rift. Rift is a WoW clone. It's not like GW2, BUT..... I remember my 1st zone invasion in Rift. AWESOME!!!! This is what an MMO should be like. 1, 2, 3, 4 Times, yeah exciting. 6, 10, 20 times, no, not soe much.

    Point is....All this stuff in GW2 that is so new and exciting is only the next step in an evolution. Most of it we have seen before in a different form. Rift invasions, You know who pioneered that? Not WarHammer. Anarchy Online Had them.....City of Heoes did next. Same concept, but evolved. Yeah it's fun...for a little while. DEs will be no different. Yeah, greet 1st few times, but  they'll get old.

    The way I see it (My Paradigm) GW2 will appeal to players who enjoy earning titles and working towards social gear. That's not my game, so for me, once or twice through new content will be enough. 

     

    I see GW2 as a nich game that will ultimately end up with a smaller player base than what people are thinking now.

     

    That said....It's my paradigm and if OP is correct. This will be subject to change. 

    I am all for that! Why? Because if I am wrong, then it means I have a game that I can enjoy for a long time to come.

    So.....GW2, Please change my point of reference. While I remain skeptical, I am open....no desperate for a game to prove me wrong.

     

     

  • NeverdyneNeverdyne Guatemala CityPosts: 167Member

    Originally posted by Dream_Chaser

    @Neverdyne

    You're equating an RL activity (saving for a soccer ball) to a game. A game is not RL. A game is not work. This is where the argument falls apart for me. In my opinion, if you want to work then why not get a job? A game is something you play to enjoy some leisure time. And the progression comes from the story and your personal enjoyment of the game.

     For some people, possibly you included, the hassle of "working" in a game is not fun, but for many others, like me, if we get everything free and easy it becomes meaningless. My enjoyment of a game comes from accomplishing things, hard things, and feeling how my character is progressing. If I accomplish something that was never hard or didn't require "work", like buying a vanity item from the store for 5 bucks, I really don't feel attached to it. I don't find value in it. 

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by RefMinor

    Originally posted by MwynForever

    Originally posted by RefMinor

    Originally posted by korent1991

    Originally posted by RefMinor

    In the old days you had F2P titles with P2W cash shops, then in a glorious stroke of innovation Anet sold us B2P titles with P2W cash shops and a subset of the MMO population cried out in thanks.

    Trolling again :D

    ANet with GW1 didn't even had the cash shop when it was launched... It was implemented after and offers character outfits, extra char slots, name change, gender change, bonus mission pack for EOTN, pvp items and spells for pvp char only, and that's about it I think...

    So where's the P2W in that GW cash shop?

     

    If what you just said is correct then the PvP spells and items you said were in GW1 would be the standard definition of pay to win

    Really that's pretty funny because just the other day someone was asking for help in GW1 in the pvp area I was in while waiting to play. So I message him and tell him maybe he should join a few games until he has enough points to get an elite that he would like to try out. I have all the elites he says. I have all the skills. Ah right, well go check out PvX or something and find yourself a build you'd like to try out. What's a build he says? Will he get it eventually? Probably. But clearly he didn't buy an I WIN button and I am pretty sure the people he groups with will have a harder time winning too until he gets it.

     

    But he would beat another complete tool who had not bought all the kit assuming equal skill, money buys advantage.

     

    Actually money only buys time, and time is not an advantage because you get bumped up in WvW. And structured PvP is compelty equal.

    image
  • grinderygrindery Williamsburg, OHPosts: 34Member

    The void it creates is entirely reward based. This is why many games include brackets for pvp, or pvp gear. Once again it comes down to casual player entitlement.

    It is unfair to you because they have better gear than you even though they quadrupled your play time. [Mod Edit]

  • RefMinorRefMinor MyTownPosts: 3,452Member
    Originally posted by Volkon


    Originally posted by RefMinor
     
    But he would beat another complete tool who had not bought all the kit assuming equal skill, money buys advantage.

    Considering the rarity you're ever in a 1v1 situation in GW that's an odd thing to base anything off of, but even that's not true. You can buy the skill pack, yes. You can only use skills from your primary and secondary professions. You can create builds that effectively gimp yourself, a negative synergy if you will. If two "tools" are having at it 1v1... well, no matter how much one spent, (I was going to say no one wins... but) they both ultimately win as they gain experience and skill needed to be successful in GW1.

     

    The guy who didn't buy will be using his Balthazaar faction he's earning to learn more skills, most likely targetting ones that he feels will be useful in fixing his build. In a sense, he'll ultimately wind up winning due to not paying.

     

    Wow, Anet must be really dumb if they have designed a cash shop that gimps its customers.
  • Mythios11Mythios11 Paterson, NJPosts: 129Member

    Originally posted by Adalwulff

    Originally posted by grindery

     The gem system undermines the players who actually play the game and invest time in the game. As opposed to players who play the game considerbly less.  I'm not saying that casual players should be restricted on what they receieve.

    Your arguement with single player games is really the straw man arguement here, as it has nothing to do with MMO's. Single player games are designed with a shelf life. They have an end and you can only accomplish so much. Short play time is specifically indoctrined into the single player mentality. An MMO is designed to be a constant, ever evolving game WORLD. Emphasis on the world part; it is entirely ill logical to think that a gamer who plays one hour a day progresses at the same speed as someone who plays four hours a day.

    The gem system undermines this basic design philosophy. I whole heartedly believe that whoever spends more time in a game than I do should have more things that I do. They should advance through content faster than I do, they should get acess to better gear before I do.

    The casual generation believes that the raider mentality is that of someone wtih no life. As a casual player, the last raid I did required a playtime of 40 mins. With your examples, that is the same play time as one of the longer, more in depth dungeons in skyrim. Your views on raids and raider mentality is entirely wrong and unjustified.

    A raider should have access to specific tiers of gear or power than a casual player who doesn't partake in those activities, you're saying that they should. Why should those who play a game considerably less receieve the same amount of power in the game?

     

     

    This system creates a void, the "haves" and the "have nots". That kills games fast, esepcailly pvp games.

    Many players are here to have fun, and you cannot have fun with have the population because they wipe you in 2 hits. That a huge imbalance, there is no need for it.

    What kills games fast is alienating your hardcore players in order to appease the casuals who will most likely move on to another game in a month or two anyway.

     

  • InFaVillaInFaVilla StockholmPosts: 592Member

    Originally posted by Neverdyne

    Originally posted by Dream_Chaser

    @Neverdyne

    You're equating an RL activity (saving for a soccer ball) to a game. A game is not RL. A game is not work. This is where the argument falls apart for me. In my opinion, if you want to work then why not get a job? A game is something you play to enjoy some leisure time. And the progression comes from the story and your personal enjoyment of the game.

     For some people, possibly you included, the hassle of "working" in a game is not fun, but for many others, like me, if we get everything free and easy it becomes meaningless. My enjoyment of a game comes from accomplishing things, hard things, and feeling how my character is progressing. If I accomplish something that was never hard or didn't require "work", like buying a vanity item from the store for 5 bucks, I really don't feel attached to it. I don't find value in it. 

    Precisely, money is not the problem, the principle is. I want to "earn" my progression, no matter if it is exploration-wise, title-wise, gear-wise, vanity-wise. 

     

    If something is too grindy and boring, then the developers should change the game and not  just do the lazy thing of selling the "band-aid" through an item mall. 

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Neverdyne

    Originally posted by Dream_Chaser

    @Neverdyne

    You're equating an RL activity (saving for a soccer ball) to a game. A game is not RL. A game is not work. This is where the argument falls apart for me. In my opinion, if you want to work then why not get a job? A game is something you play to enjoy some leisure time. And the progression comes from the story and your personal enjoyment of the game.

     For some people, possibly you included, the hassle of "working" in a game is not fun, but for many others, like me, if we get everything free and easy it becomes meaningless. My enjoyment of a game comes from accomplishing things, hard things, and feeling how my character is progressing. If I accomplish something that was never hard or didn't require "work", like buying a vanity item from the store for 5 bucks, I really don't feel attached to it. I don't find value in it. 

     

    You could definitly do that, one way is find the lowest level mob, probably near town, and grind on them until you hit max level. I am sure that would very hard to do, if you make it, that would be something to feel proud of.

    image
  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Mythios11

    Originally posted by Adalwulff

    Originally posted by grindery

     The gem system undermines the players who actually play the game and invest time in the game. As opposed to players who play the game considerbly less.  I'm not saying that casual players should be restricted on what they receieve.

    Your arguement with single player games is really the straw man arguement here, as it has nothing to do with MMO's. Single player games are designed with a shelf life. They have an end and you can only accomplish so much. Short play time is specifically indoctrined into the single player mentality. An MMO is designed to be a constant, ever evolving game WORLD. Emphasis on the world part; it is entirely ill logical to think that a gamer who plays one hour a day progresses at the same speed as someone who plays four hours a day.

    The gem system undermines this basic design philosophy. I whole heartedly believe that whoever spends more time in a game than I do should have more things that I do. They should advance through content faster than I do, they should get acess to better gear before I do.

    The casual generation believes that the raider mentality is that of someone wtih no life. As a casual player, the last raid I did required a playtime of 40 mins. With your examples, that is the same play time as one of the longer, more in depth dungeons in skyrim. Your views on raids and raider mentality is entirely wrong and unjustified.

    A raider should have access to specific tiers of gear or power than a casual player who doesn't partake in those activities, you're saying that they should. Why should those who play a game considerably less receieve the same amount of power in the game?

     

     

    This system creates a void, the "haves" and the "have nots". That kills games fast, esepcailly pvp games.

    Many players are here to have fun, and you cannot have fun with have the population because they wipe you in 2 hits. That a huge imbalance, there is no need for it.

    What kills games fast is alienating your hardcore players in order to appease the casuals who will most likely move on to another game in a month or two anyway.

     

    Actaully Ive noticed its the hardcores that move around a lot.

    Besides there is nothing casual about the WvW, it only lasts 2 weeks, so you have to be in there a lot if you really want to make a difference. During that time, you earn gold and gear for your hard work.

    image
  • BunksBunks New Port Richey, FLPosts: 960Member

    Originally posted by Mythios11

    What kills games fast is alienating your hardcore players in order to appease the casuals.  

     

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

  • CaidenCaiden 107 Serenade Lane, GAPosts: 32Member

    Good reading in this thread. A lot of nice points.

    A tipped hat to the OP.

    image

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon

    Originally posted by Torvaldr

    Originally posted by Dream_Chaser

    @drakaena

    People tried elitism through those in GW1.

    Didn't work.

    Same for Champions Online, really.

    I'm not quite following this post.  It's a little too abbreviated.  Are you trying to say there's not elitism in GW1?  I sure as hell hope not because it is rampant in randoms, GvG, high end instance farming, and guild alliances.  Hey you want in our group?  What's your emote?

    Hell, ANet balances classes and skills based on the feedback of a few elitist guilds.  Having a few guilds so heavily influence the meta has been one of their biggest weaknesses in my opinion.

    There will be elitism in GW2.  It will happen for dungeon runs, high end pve and pvp, and other areas that will surface.  You can't stop an inherent human trait from manifesting itself.

    I'd much rather the elitism be based on player behavior than on game mechanics that foster it and then some.

    image
  • Mythios11Mythios11 Paterson, NJPosts: 129Member

    Originally posted by Bunks

    Originally posted by Mythios11

    What kills games fast is alienating your hardcore players in order to appease the casuals.  

     

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

    Just out of curiosity, which group of stranded gamers are you referring to??

     

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon

    Originally posted by Torvaldr

    Originally posted by Dream_Chaser


    Originally posted by Torvaldr


    Originally posted by DarkPony

    Oh dear ... someone just made instant gratification, lack of long term gameplay incentives and Anet's player conflict avoidance philosophy sound good ... and got away with it!?

    BM' ing this for future reference.

    I disagree on almost all parts but I do recognize your speach writing capacities. You could probably sell people bricks for gold bars.

    Sometimes I love your wit and insight.  This is one of those times.  I'm just a little bit disappointed Soylent Green wasn't in the OP list, but I'll get over it.

    T[mod edit]

    image
  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Mythios11

    Originally posted by Bunks

    Originally posted by Mythios11

    What kills games fast is alienating your hardcore players in order to appease the casuals.  

     

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

    Just out of curiosity, which group of stranded gamers are you referring to??

     

     

    Probably the group that doesnt want to grind for days so they can enjoy the game, the last handfull of MMO's released have catered to the grinding crowd, with lots of pixel candy for thier efforts.

    Now we get something different, sounds fair to me!

    image
  • BunksBunks New Port Richey, FLPosts: 960Member

    Originally posted by Mythios11

    Originally posted by Bunks


    Originally posted by Mythios11



    What kills games fast is alienating your hardcore players in order to appease the casuals.  

     

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

    Just out of curiosity, which group of stranded gamers are you referring to??

     

    people like myself. Exploreres, group players, community wonks, ect.

    Who this doesn't include- antisocials, greifers, hard core raiders, gankers, kill stealers, wallet warriors(gold farm purchasers) , people who spend half their day trying out how to ruin somone else's gameplay ect....ect. In shorter terms, mature human beings.

    Want to know how, Anet designed the game with many safegaurd intrisic in its design to minimize this behavior, they also spent many hours figuring out how to get people to actually want to PLAY together. First thing was to kill the trinity system, kill raiding guilds, kill gear whores, and make the game more balanced for differning play styles.

    You want hardcore- come to PvP. I will gladly show you harcore since all things will be eqaul.

  • VolkonVolkon Sterling, VAPosts: 3,788Member

    Originally posted by Adalwulff 

     

    This system creates a void, the "haves" and the "have nots". That kills games fast, esepcailly pvp games.

    Many players are here to have fun, and you cannot have fun with have the population because they wipe you in 2 hits. That a huge imbalance, there is no need for it.

    This is completely false. You seem to have missed the part where... gear at max level is all equivalent, where everyone in WvW has levle 80 stats at the minimum, etc. You cannot two shot someone.

    Oderint, dum metuant.
    image

  • Four0SixFour0Six Missoula, MTPosts: 1,181Member Uncommon

    I mostly agree with the OP, except there is a danger of these "casual" games to turn out like SW:ToR. By that I mean too easy.

    Here's to hoping GW2 is able to bridge the gap.

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Bunks

    Originally posted by Mythios11

    Originally posted by Bunks

    Originally posted by Mythios11

    What kills games fast is alienating your hardcore players in order to appease the casuals.  

     

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

    Just out of curiosity, which group of stranded gamers are you referring to??

     

    people like myself. Exploreres, group players, community wonks, ect.

    Who this doesn't include- antisocials, greifers, hard core raiders, gankers, kill stealers, wallet warriors(gold farm purchasers) , people who spend half their day trying out how to ruin somone else's gameplay ect....ect. In shorter terms, mature human beings.

    Want to know how, Anet designed the game with many safegaurd intrisic in its design to minimize this behavior, they also spent many hours figuring out how to get people to actually want to PLAY together. First thing was to kill the trinity system, kill raiding guilds, kill gear whores, and make the game more balanced for differning play styles.

    You want hardcore- come to PvP. I will gladly show you harcore since all things will be eqaul.

    Thats the point a few people here seem to be avoiding, all things are equal in PvP.

    If a player REALLY wanted something to work at, something to be proud of, they could go be the best at PvP and win the WvW for thier server. Couldnt get more proud than that!

    image
  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Volkon

    Originally posted by Adalwulff 

     

    This system creates a void, the "haves" and the "have nots". That kills games fast, esepcailly pvp games.

    Many players are here to have fun, and you cannot have fun with have the population because they wipe you in 2 hits. That a huge imbalance, there is no need for it.

    This is completely false. You seem to have missed the part where... gear at max level is all equivalent, where everyone in WvW has levle 80 stats at the minimum, etc. You cannot two shot someone.

    Thats exactly my point, the system you guys are talking about would change that, and people would be getting 2 shotted.

    The way the system is now, nobody will be getting 2 shotted, because uber gear doesnt matter, so grinding for uber gear doesnt matter.

    And your wrong about the level 80 gear at minum stats, only if a level 5 goes into the WvW does he get the minimum level 80 gear.

    The players who are actually level 80, will have slightly better gear, but nothing too large, as to be able and 2 shot the other player.

    image
  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Originally posted by Bunks

    Originally posted by Mythios11


    Originally posted by Bunks


    Originally posted by Mythios11



    What kills games fast is alienating your hardcore players in order to appease the casuals.  

    What if, a game is designed to not appeal to hardcore gamers and yet they still sell 2 million boxes?

    In case you haven't figured out Anet design philosophy, it's to drive away certain types of players, just to appeal to a group who has been left stranded looking for  a game that hasn't been made for them since the late 90's. The wild west is over, there is a new sheriff in town.

    Just out of curiosity, which group of stranded gamers are you referring to??

    people like myself. Exploreres, group players, community wonks, ect.

    Who this doesn't include- antisocials, greifers, hard core raiders, gankers, kill stealers, wallet warriors(gold farm purchasers) , people who spend half their day trying out how to ruin somone else's gameplay ect....ect. In shorter terms, mature human beings.

    Want to know how, Anet designed the game with many safegaurd intrisic in its design to minimize this behavior, they also spent many hours figuring out how to get people to actually want to PLAY together. First thing was to kill the trinity system, kill raiding guilds, kill gear whores, and make the game more balanced for differning play styles.

    You want hardcore- come to PvP. I will gladly show you harcore since all things will be eqaul.

    I'm going to have to agree with Bunks here.

    He sells his point this best.

    Anyone who thinks GW2 is NOT going to be what he just described has another thing coming.

    Well, except for the eSport PvP which is going to be a lot more competitive/hardcore than what most MMOs offer because it is very non-RPG oriented.

    Kind of funny really, almost a completely seperate game inside a game completely different than that particular piece of it.

  • RedempRedemp Hot Springs, ARPosts: 1,042Member

    Originally posted by DarkPony

    Oh dear ... someone just made instant gratification, lack of long term gameplay incentives and Anet's player conflict avoidance philosophy sound good ... and got away with it!?

    BM' ing this for future reference.

    I disagree on almost all parts but I do recognize your speach writing capacities. You could probably sell people bricks for gold bars.

     

     Thank you ...  I was scratching my head the whole read.

     

  • Phaze7Phaze7 Dracut, MAPosts: 93Member

    Games encouraging players to be arsholes to each other.....

    That line of your well written post get to the heart of alot of problems as an older gamer I have had to put up with and endure for far too long.

    In Wow loot ninjas are rampid and no matter what format there is for master looter on raids even though you see a raid through the loot masters always give the tokens, or best gear to a friend or guildmate and now with the gear fashion system its even worse.

    I played EQ about one month after it launched and that game for its time was awesome.  I'm not comparing it to graphics. or abilities (They never got the magician class right imo) but the community of eq was the best at the time.

    I met many many players that would join you in a goup that was camping an item and if that item dropped no one would even dare approach the mob until the players whos turn it was to loot got their item. 

    Then these good people would not just bail immdeiately after but would stay for a long time and help the next player in line clear the spawns and mob to get their item.

    You rarely see that often in today's gaming world.

    The second best community or perhaps almost tie with the EQ community was Daoc when it first launched.

    The players had the same mindset as the EQ playerbase in terms of helping in questing, item farming etc.

    RARELY did I even encounter anyone back then ninja looting or screwing someone in a trade etc.

    If your character name was flagged for that type of behavior good luck because you might as well reroll completely as other players made it a point to warn others about that type of activity and those players were never part of any raids or guilds I belonged too.

    So my point into the op post is that while I agree with his observations and his perception of the topic part of the fault lies within the playerbase.

    This imo is because the general playerbase has the same self entitlement attitude I see in this new generation of players and they are not afraid to steal in game loot, say the most disgusting and vulgar things, make nasty racial and hate remarks and then have the balls to demand the easiest leveling format, gear progression format and then act like the achieved something wonderful.

    The true REWARD and what made players GREAT way back when was the kindness, respect and willing to help attitude that made that charater shine above the rest.

    What does it matter if the snob, rude, elite best geared group kills a dungeon boss in 5 mintues or a lesser band of geared players takes 12 mintues but has actual fun doing it and then makes sure the right loot goes to the right people thus giving everyone a feeling of satisfaction and accomplishment.

     Then your hopes and excitement of getting your chance next time if you did not get what you needed, did not drop etc,  are real and you look forward to grouping, playing with these fine players.

    That among all the other op's points is missing in the gaming world in this new era of self entitlements. 

     

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Originally posted by Bunks

    people like myself. Exploreres, group players, community wonks, ect.

    Who this doesn't include- antisocials, greifers, hard core raiders, gankers, kill stealers, wallet warriors(gold farm purchasers) , people who spend half their day trying out how to ruin somone else's gameplay ect....ect. In shorter terms, mature human beings.

    Want to know how, Anet designed the game with many safegaurd intrisic in its design to minimize this behavior, they also spent many hours figuring out how to get people to actually want to PLAY together. First thing was to kill the trinity system, kill raiding guilds, kill gear whores, and make the game more balanced for differning play styles.

    You want hardcore- come to PvP. I will gladly show you harcore since all things will be eqaul.

    I honestly think GW2 is going to sell a lot of copies initially because people don't really know what kind of game it really is.

    Many of those people will leave after a while because you can't be "hard core raiders, gankers, kill stealers, wallet warriors(gold farm purchasers) , people who spend half their day trying out how to ruin somone else's gameplay etc"

    But it is my hope that those that stay and enjoy the game for what it is will have finally found a home AWAY from all those other people.

    How bad is it?

    I honestly predict a good 2 million or so first month sales and less than a half a million playing after a few months.

    "No raids I can't get better gear I can't... get better gear to make me not suck at PvP!" and bam, gone.

    As long as I'm having fun and GW2 really isn't like the other games I've been playing since 2004, I'll be a happy camper.

Sign In or Register to comment.