Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Question: If guild wars 2 is not about the Items/Gear or the levels then what is the carrot?

1246789

Comments

  • KillaatworkKillaatwork Member UncommonPosts: 20

    Not just PvP that will be a big thing ofc.

    But well it is called Guild Wars for a reason so i guess GvG will be a big thing

  • El_LionEl_Lion Member UncommonPosts: 154

    Carrots are for donkeys.

    Soz couldn't resist.

    For me it will be completion. Achievements in all aspects of the game.

    Eaglix

  • NaughtyPNaughtyP Member UncommonPosts: 793

    Originally posted by omegadethh7

    Fun and enjoyment

    Yup!

    Enter a whole new realm of challenge and adventure.

  • ThaneThane Member EpicPosts: 3,534

    shesh, and there they are again, our 3 problems :)

     

    as it seems  we don't play games for fun, we do so to get items to show off to our buddies.

     

     

    you know, back in the last millenia (or at the beginning of this one). games had exactly ONE motivation: the story  and the action... exactly TWO motivations... uh and fun, so exactly THREE MOTIVATIONS! :)

    nowadays, it seems this ain't enough anymore, we want our ferraries, our pools, our blond big boobed GF yadda yadaa....

     

    seriously, a game that is fun should be it's own reward.

    where was the carrot in UT? - kill your enemy! the most spectacular way :>

    where was the carrot in planescape? it was the game itself! rewarding ingame humor and story telling.

    where was the carrot in tekken3? juggle your enemy through the air, hit him with combos so his head would literally explode from watching his char go WHEEEEEEE

     

    uh. and i could go back even more:

    bubble bobble? beat baron of blubba!

    international karate? just kick it! and smash those silly urnes good!

    packman? it was enough to eat some pills and kick some ghosts!

    pong? make that little sqauare cross your friend's "goal-line"

     

    guess you know where i am going here, if not, one more question:

    where is the fun in hide and seek? (that's a game we used to play in "RL" / outside with our friends in my youth  :P  actually all we did was hide from one set "player" (or friend as we called em back in those days) and if he found you... it all started over again :>

     

    got it? no? well.... seriously... you should :>

     

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Mythios11Mythios11 Member Posts: 129

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

  • BenthonBenthon Member Posts: 2,069


    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.
     
    Titles, cosmetic gear, mounts, pets, housewares, achievements, etc?
     
    League of Legends has no gear carrot. It's still just as fun every time I play.

    He who keeps his cool best wins.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Mythios11

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

    There is hard to obtain gear to show off, its just not more powerful than what everyone else wears.

  • DreadbladeDreadblade Member Posts: 384

    Originally posted by Mythios11

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

    Especially now that you can buy the same gear for cash

    image

  • blayugsblayugs Member Posts: 108

    You just compared non mmo games to mmo games. Most mmo games have a carrot but GW2 doesnt need it.

    Break the boring mold  FTW !

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    then what is the carrot?

     

    Community...

  • ThaneThane Member EpicPosts: 3,534

     

    he won? :)

     

     

    ps: the carrot is actually a lie! ^^ 

    uh uh uh, got a better one: there is no carrot!

    "I'll never grow up, never grow up, never grow up! Not me!"

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Dreadblade

    Originally posted by Mythios11

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

    Especially now that you can buy the same gear for cash

    Uh, no. There's absolutely no proof you'll beable to buy the same gear you earn through grouped PvE in the cosmetic shop. That would be atrocius and dumb. Sorry.

    He who keeps his cool best wins.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    There are many ways of showing how "awsome" you are, seems Anet likes to show that with skill, other than uber gear.

    And to top it off, they change the grind from raiding the same dungeon over and over, to winning the WvWvW over and over.

    I love it!

    image
  • PurutzilPurutzil Member UncommonPosts: 3,048

    There doesn't seem to be one... which to me is an issue. As much as you can claim to enjoy a game and have 'fun' its human nature to expect some type of reward from it. Having nothing to gain out of it just makes the whole process so much less rewarding. 

     

    Name one thing 'fun' you do and you don't get anything out of it.  Now that you just tried to prove me wrong, really think hard about it in what you might get out of it besides fun. If your not being ignorant, I'm sure you just thought of something. With PvP it can be moderately rewarding with winning, but in the end if your just winning and not getting some shine of progress for it, your just going to eventually loose interest in it. 

  • blayugsblayugs Member Posts: 108

    Originally posted by Benthon

    Originally posted by Dreadblade


    Originally posted by Mythios11

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

    Especially now that you can buy the same gear for cash

    Uh, no. There's absolutely no proof you'll beable to buy the same gear you earn through grouped PvE in the cosmetic shop. That would be atrocius and dumb. Sorry.

     All gear is going to be the same endgame. When you reach max level the gear you have will be just as powerful as the gear the people that farm constantly have. The difference is the appearance.

    Cooler looking gear will be rarer but have the same power.

    Im not sure about the cash shop but if there is gear on there it will just have a cool appearance since it will have the same stats as everyone elses gear.

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by hikaru77

    Sadly, thats not how the MMO world works.

    Post begins on a flawed premise, logical errors thus follow, and the post becomes useless because of how it began.

    "How the MMO world works."

    You are talking from a position where you feel entitled to dictate how the MMO world should work, but you are not. Therein is the flawed premise. In fact, you may be part of the problem. See, the MMO world, as you put it, has become an incredibly stagnant thing that most gamers dislike. It's become the realm of basement-dwelling nerds.

    Forgive me if I'm wrong, but the reason I was following Guild Wars 2 is because it was the game that promised to shake all that up. Thus, shaking that up would mean creating a game that doesn't really need carrots. Does this mean that prior carrot-laden MMOs are broken? Yeah, I kind of think it does. They were grindy, padded, and the carrot was there to reinforce the subscription.

    The problem is is that you're stuck in the past and you can't see how things could be done. You haven't spent enough time with non-MMO entertainment. So you're caught in this feedback loop where you believe that the only way you can proceed through a game is via some kind of carrot.

    But that's broken.

    When I was playing New Vegas, which is in my opinion one of the greatest RPGs of recent times, I didn't need a 'carrot' to go about my business and help people. I didn't need a carrot to enjoy the story. I didn't need a carrot to enforce artificial compulsion. Now, if your game needs to enforce artificial compulsion, all that means is one of two things:

    A.) The game isn't fun enough on its own.

    B.) The game has so much padding (yay subscriptions) to keep you paying from month to month that the 'carrot' needs to be there to keep you paying (not a typo).

    By believing that this factor cannot change, you're a relic and part of the problem.

    This can change.

    In fact, it's changing already. Gaming in general is heading more towards just being fun and enjoyable storylines, there's no gruelling slog, and there shouldn't be. If you don't have a broken game, you don't need a carrot. But sadly I believe that this is wisdom that you'll not be able to understand for a long while yet.

  • ButregenyoButregenyo Member UncommonPosts: 483

    I am not blaming the OP as it seems he is not awere of the sense of RPG. Devs were pouring down no brainer games where you run on a gear threadmill. People are to shy to role play and find it lame yet they are looking for a role playing game, whinin about the lack of meta-roleplay features.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Badgered86

    The entire premise of the OP shows just how conditioned most people (especially MMO gamers) are.  The point of MMOs (and games in general) is not to grind something, it's to have fun.  Grinding is a tool used by subscription-based games to prolong the amount of time you will spend playing so as to generate more revenue from subscription fees.

     Ever stopped to consider maybe the OP finds grinding and challenging instances with beneficial rewards fun?

     

    I know I do and many other people do as well, I want progression, I don't want to run an instance for cosmetics, it's the same gear grind but for something less valuable IMO.

     

    The PvP should entertain me for a while(if it is all it is hyped up to be) but after that I don't expect PvE to do it for me, the problem is other games have good PvP as well AND the PvE endgame to back it up when you get tired of it.

    image

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Purutzil

    There doesn't seem to be one... which to me is an issue. As much as you can claim to enjoy a game and have 'fun' its human nature to expect some type of reward from it. Having nothing to gain out of it just makes the whole process so much less rewarding. 

     

    Name one thing 'fun' you do and you don't get anything out of it.  Now that you just tried to prove me wrong, really think hard about it in what you might get out of it besides fun. If your not being ignorant, I'm sure you just thought of something. With PvP it can be moderately rewarding with winning, but in the end if your just winning and not getting some shine of progress for it, your just going to eventually loose interest in it. 

    only one thing?

    * chess

    that's what i meant before, beating your oponent once (upon a time) used to be enough :P

    i know it sounds like a fairytale to some, but playing soccer (non leagued) would be another example. you just win.

    winning is no reward if you get nothing out of it? sheeesh, please :>

     

    human nature changed. i blame diablo :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DreadbladeDreadblade Member Posts: 384

    Originally posted by Benthon

    Originally posted by Dreadblade


    Originally posted by Mythios11

    This is an excellent question.  The knee jerk reaction is to say it's about having fun but let's face it the carrot on the stick in most themepark MMO's is gear and only the very casual players will say otherwise. 

    My guess is that GW2 will be a lot of fun for a month or two but once the novelty wears off it will be difficult to keep players incentivised without some sort individual rewards like gear. 

    People like to show off their stuff, it's an integral part of the MMO experience.  Without gear or any sort of meaningful way to display how awesome you and your guild are, there isn't a lot of incentive to run the same raid 20 or 30 times.

     

    Especially now that you can buy the same gear for cash

    Uh, no. There's absolutely no proof you'll beable to buy the same gear you earn through grouped PvE in the cosmetic shop. That would be atrocius and dumb. Sorry.

    But you are wrong 

    We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

     

    From the mouth of Mike O'Brien himself

     

    image

  • MuntzMuntz Member UncommonPosts: 332

    In GW1 were titles, unique looking armor, unique looking weapons, skills, heros, hard mode, PvP, ... 

    GW2 will be different but I'm betting there will be equally as many things to do.

    When I left GW1 for an MMO the main thing PvE-wise there was to do was raiding for the only desirable gear in game.  I think many of the newer MMOs have distilled the PvE experience down to the raid. Sad really. 

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Muntz

    In GW1 were titles, unique looking armor, unique looking weapons, skills, heros, hard mode, PvP, ... 

    GW2 will be different but I'm betting there will be equally as many things to do.

    When I left GW1 for an MMO the main thing PvE-wise there was to do was raiding for the only desirable gear in game.  I think many of the newer MMOs have distilled the PvE experience down to the raid. Sad really. 

    uuuuh, there WILL be awesome looking stuff in gw2, and i doubt you will be able to obtain all of it easy.

    but that's the point, it's just LOOKING good :) it's no t13 to roxor your enemies with that leet 4-piece bonus you get, no 9000 agi you will add to your rogue by having some special items or anything like it.

     

    beauty lies in the eye of the beholder, and the beholder does not need extra stats, he kills just by gazing :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Originally posted by Purutzil

    There doesn't seem to be one... which to me is an issue. As much as you can claim to enjoy a game and have 'fun' its human nature to expect some type of reward from it. Having nothing to gain out of it just makes the whole process so much less rewarding.

    Flawed premise. You've substituted yourself with human. You can't speak for all of humanity. Clearly there are a lot of humans that can have fun without carrots. Look at Mass Effect 3, a game which you can play in 'narrative mode' without even needing half-decent gear, because the combat is made very easy.



    A lot of people I've spoken to actually did play Mass Effect 3 in narrative mode.



    You, specifically need a carrot. To say that 'humanity' does is farcical at best. It also puts forth the idea that playing a game leads to real life achievements rather than it being an liesurely past time. Sorry, no. Winning the nobel prise is an achievement. Sitting on your arse and playing a videogame wa snever supposed to be.

    The problem is is that you misunderstand the purpose of a game. The game itself is a reward after a hard day's work, it's supposed to be fun, it's not supposed to involve work leading to a carrot. If you feel that, then... maybe you need a job?

  • Zeppelin5083Zeppelin5083 Member Posts: 410

    Originally posted by Onomic

    Originally posted by Sketch420

     

    Guild wars 2 is about buying gems with real life money and then exchanging them for unfair advantages and to look cooler than everyone who isnt rich.

     

    Why were people  happy about eve having 80$ monocles? Rich people like to rub it in that they are rich to feel like they are better than those who cant afford to spend as much money gaming.

     

    Guild wars 2 will cater to the extreamly rich who want to feel and look more important than people less wealthy than themselves.

    LOL

    Good job my character will be a "street rat" and thus not need to look rich. 

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Dream_Chaser

     

    The problem is is that you misunderstand the purpose of a game. The game itself is a reward after a hard day's work, it's supposed to be fun, it's not supposed to involve work leading to a carrot

    Exactly! Very well said.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

Sign In or Register to comment.