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Game was not canceled.

freakishbeanfreakishbean Sparks, NVPosts: 176Member Common

THQ Rep as of today:

"THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO."

"As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids' boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry."

So, the company itself came out and said that it isn't canceled and it isn't shutting down.

Needing is Wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell.

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Comments

  • ExilorExilor Las Palmas de Gran CanariaPosts: 391Member

    These companies are always so excited. Please look forward to our excitement.

  • RazephonRazephon LondonPosts: 627Member Uncommon

    I urge everyone to pay attention to this line:

    "and has not made any decisions regarding the planned MMO."

    If it was still on for 2014, they would have said it explicitly. Hence we aren't in the clear yet.

    Currently waiting for the MMO industry to put out something good.
  • zymurgeistzymurgeist Pittsville, VAPosts: 5,385Member Uncommon

    Pretty sure Bullfrog hasn't cancelled Dungeon Keeper III either. How about instead of getting worked up about something that is out of everyone's control we wait and see if someone buys THQ. Because that's the only way this game will ever get made.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • VesaviusVesavius BristolPosts: 7,698Member Uncommon

    Originally posted by zymurgeist

    Pretty sure Bullfrog hasn't cancelled Dungeon Keeper III either.

     

    ...what? Did I miss this? DK3 is live? I wasn't even aware that Bullfrog was alive... I thought they had been merged by EA?

    Last I heard the DK IP had been sold off to a Chinese F2P studio or something, have you seen differently?

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    THQ would be mad to scrap a game that is more than 5/6 of the way through development and which has the potential to single-handedly turn around their financial slump, unless they think that it is sub-par which begs the question of why they could have allowed it to get to that point.

    At the very worst they may try to get financial backing from a merger or acquisition by another developer, but a possibly worse outcome is if they put pressure on Vigil to go for lowest common denominator popularity rather than striving to make something mold breaking and truly innovative (but to the eyes of a financially pressed studio - riskier).

     

    My hope is that level heads prevail and that they have opted to back a few safe popular titles and one risky but possibly high profit MMO.

    It would be a massive shame were THQ to sink or sell out when they have been responsible for making some really great games.

    image

  • nariusseldonnariusseldon santa clara, CAPosts: 26,601Member Rare

    Originally posted by quotheraving

    THQ would be mad to scrap a game that is more than 5/6 of the way through development and which has the potential to single-handedly turn around their financial slump, unless they think that it is sub-par which begs the question of why they could have allowed it to get to that point.

    Being 5/6 done won't help if they have a cash flow problem. Sometimes decisions are made based on what they CAN do, not what is the best thing to be done.

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    I realise that which is why I said that if things were that bad financially they would be looking for support either from a merger, sale, buyout or investor and using unreleased AAA titles to leverage the deal.

    However simply abandoning the golden goose before it's had the chance to lay an egg would be crazy, at the very least they will try and get some money back from their work by selling the project on. However if I were them and I knew I was sitting on a great game (and knowing the potential cash payback a successful mmo could bring in) I'd take that last roll of the dice and use the 2012 titles to bankroll a downsized company with DMO as it's last chance saloon.

     

    Whatever may happen time will tell.

    image

  • Loke666Loke666 MalmöPosts: 19,172Member Rare

    Ok, they didn't cancel it but what happened to the time scheduele and have they cut resources from it or not?

    Good news anyways, always suck when they cancel a MMO. :)

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    Well to be fair Loke we just don't know if they will cancel it, sell it on, reduce it's staff and funding or even increase them!

    Currently all that has been  said is that the company is going ahead with it's 2014 lineup, hasn't made any firm decisions about DMO and is downsizing by shutting the least profitable studios and lines.

     

    This is only guesswork, but if I had a AAA quality MMO with an innovative playstyle and set in a popular IP I'd be diverting resources towards rather than away from it. This is in the knowledge that a really high quality 40k MMO would be likely to gain a significant and long term following from the 40k fans which by itself could provide a reasonably dependable ongoing flow of cash, just what a struggling (but very well respected) company needs to get it'self out of a hole.

    image

  • freakishbeanfreakishbean Sparks, NVPosts: 176Member Common

    Dark Millenium is pretty much a go, simply because the Warhammer 40k franchise is THQ's biggest draw, next to Saints Row.

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • dinamsdinams Muriae, VAPosts: 1,362Member

    Yep it do not got cancelled

    And it is bad news actually

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • freakishbeanfreakishbean Sparks, NVPosts: 176Member Common
    Bad news? How? :/

    Needing is Wanting...
    Wanting is Coveting...
    Coveting is Sinning...
    I am SO going to Hell.

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    C'mon freakish, the answer is almost certain to be. "That be as it do not three factions. Vigli do not good 40k make no 3 factions have.. Game certain be crap!"

    image

  • SasamiSasami HelsinkiPosts: 326Member

    Originally posted by freakishbean

    Dark Millenium is pretty much a go, simply because the Warhammer 40k franchise is THQ's biggest draw, next to Saints Row.

     Problem is that Dark Millenium is MMO and that means spending close to 10-20 million per year for development. Thats a huge hit since development times in MMO can be double what it is for normal single game. So I can see that cutting DMO is easiest way to save money.

    I hope they don't cancel it but it's the easiest target if they are in financial troubles, like stock price might tell.

  • OmnifishOmnifish LondonPosts: 616Member

    Pretty bad news all round really. I'm sorry but when a company is in this amount of dire financial straits they can't simply say, 'Oh well this IP we have is great so that MMO which costs 10-20million a year lets just keep going!, not to mention the amount of marketing, support side, admin costs that a MMO throws up.

     The business would not survive if they took that attitude because it sounds like they have a cash flow issue without a support net.  In that situation you have to get out products as cheaply and as quickly as possible in the hope you have a success somewhere that gives you an overflow.  Or you need to be bought/merge with someone.

     

    The problem there is that they don't own their best known IP. I don't know what the licensing agreement is with GW, but if they felt that THQ weren't living up to their side they could take the license away.  Knowing GW they'd have no problem doing that. That would make THQ a far less attractive proposition for someone interested in buying, although I believe they do own some of their other creations outright, (Saints Row for instance).

     

    I honestly hope THQ will be alright and that they do end up creating a cracking WH40K MMO but if that does happen it won't be anytime soon....

    This looks like a job for....The Riviera Kid!

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    Well it looks very much as though THQ is streamlining it's business and will be concentrating on their core franchises "UFC, Darksiders, Company of Heroes, inSane, Saints Row, Warhammer 40,000" As I've said before I would expect the 40k MMO to be front and center in that lineup.

    http://uk.gamespot.com/news/thq-exiting-kids-game-business-6349155

    image

  • OzmodanOzmodan Hilliard, OHPosts: 7,772Member Rare

    Originally posted by freakishbean

    THQ Rep as of today:
    "THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO."
    "As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids' boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry."
    So, the company itself came out and said that it isn't canceled and it isn't shutting down.

    This company is in it's death throes.  Attempting to say that the game has not been canceled is like looking at a ship with just the bowsprit still showing and saying it is not sinking.

    Adidas is sueing them for undelievered software, where are they going to come up with the cash for that?

    http://www.develop-online.net/news/40025/Adidas-sues-THQ-for-10m-over-breach-of-contract

    Your only prayer for this game is that someone buys the assets and continues to develop the game.

  • quotheravingquotheraving WorthingPosts: 279Member Uncommon

    Originally posted by Ozmodan


    Originally posted by freakishbean


    THQ Rep as of today:
    "THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO."
    "As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids' boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry."
    So, the company itself came out and said that it isn't canceled and it isn't shutting down.

    This company is in it's death throes.  Attempting to say that the game has not been canceled is like looking at a ship with just the bowsprit still showing and saying it is not sinking.

    Adidas is sueing them for undelievered software, where are they going to come up with the cash for that?

    http://www.develop-online.net/news/40025/Adidas-sues-THQ-for-10m-over-breach-of-contract

    Your only prayer for this game is that someone buys the assets and continues to develop the game.

    I'm inclined to agree.

    The stock price on THQ shares has been slowly but steadily declining over the past 2 weeks and looks set to continue doing so until the company is able to show clear profits capable of turning the tide and winning back investor confidence, but with this added misfortune It'll take a minor miracle to get them back on their feet.

    As they were already in the process of looking for financial backing to bring DMO to publication (which would probably delay the release by a year) it seems increasingly likely that they will instead choose to sell it... However this will not come with the rights to the IP attached (they will try and hold onto those to the bitter end) meaning that this game could very well die before ever seeing the light of day, which is a massive disappointment for those of us who have been eagerly following the game since day 1.

    image

  • MumboJumboMumboJumbo LondonPosts: 3,219Member Uncommon

    Think the OP quote is more a business announcement to investors/market reaction - it means nada to actual gamers discussing WH40K mmo.

    Don't throw good money after bad is my advice to THQ.

    If they were serious about WH40K - they should go for simpler graphics and more crazy Warhammer 40K scenario rules, more flavor from the TT -


    • More player customizatons

    • More racial choices

    • More faction v factions^n

    • More fun!

    Less shiny graphics/more customizable/destructable environments eg the Orks take over and the raise defences/the place looks like a giant rubbish heap or the Eldar and all shiny towers and tech.

    Keep the graphics simple and the gameplay dynamic + expandable => business model == profits long-term sustainable online world.

    /rant /rant /rant.

     

  • Loke666Loke666 MalmöPosts: 19,172Member Rare

    Originally posted by MumboJumbo

    Think the OP quote is more a business announcement to investors/market reaction - it means nada to actual gamers discussing WH40K mmo.
    Don't throw good money after bad is my advice to THQ.
    If they were serious about WH40K - they should go for simpler graphics and more crazy Warhammer 40K scenario rules, more flavor from the TT -


    More player customizatons

    More racial choices

    More faction v factions^n

    More fun!

    Less shiny graphics/more customizable/destructable environments eg the Orks take over and the raise defences/the place looks like a giant rubbish heap or the Eldar and all shiny towers and tech.
    Keep the graphics simple and the gameplay dynamic + expandable => business model == profits long-term sustainable online world.
    /rant /rant /rant.

    I think they should use mechanics closer to Dark heresy instead of the regular EQ/Wow mechanics as well. They just don´t work in the warhammer world, as WAR already have proven.

    I do agree that more focus on making a warhammer game and less on graphics is good thinking.

  • StMichaelStMichael Fullerton, CAPosts: 183Member

    The graphics are already a stylized aesthetic, which is significantly less costly than realistic aesthetic. That's not an issue. Faction structure on the other hand is what GAMES WORKSHOP HAS DICTATED. Every time someone says that the system doesn't work for warhammer I get the uncontrollable urge to crack their skulls in with a ball peen hammer. It's what they used for every major campaign they've held, and has been around since 2nd edition.

     

    As for THQ, they may go under, they may get saved by a few of their upcoming games, they may be working out the legal details of a partnership for DMO. No one knows yet. The only thing to be sure of is that the work currently done on DMO is quite valuable, and that along with the IP license will without a doubt be one of the first things snatched up should THQ resort to selling assets. Games Workshop won't lose out on the royalties from the largest video game launch of  the 40k IP, and will be eager to sign over IP rights to whoever buys DMO.

  • RednecksithRednecksith Madison heights, MIPosts: 1,238Member

    Originally posted by StMichael

    The graphics are already a stylized aesthetic, which is significantly less costly than realistic aesthetic. That's not an issue. Faction structure on the other hand is what GAMES WORKSHOP HAS DICTATED. Every time someone says that the system doesn't work for warhammer I get the uncontrollable urge to crack their skulls in with a ball peen hammer. It's what they used for every major campaign they've held, and has been around since 2nd edition.

    Funny, I get that exact same urge whenever I hear someone say that WH40K is a Starcraft ripoff... lol.

    I'm hoping that even if THQ goes under, the rights to the game will get picked up by another publisher (But for the LOVE OF GOD, NOT EA!!).

    I've also greatly enjoyed the Dawn of War and Space Marine games by Relic, and would actually be pretty upset if those series' were to be discontinued.

  • MumboJumboMumboJumbo LondonPosts: 3,219Member Uncommon

    Originally posted by Loke666


    Originally posted by MumboJumbo


    Think the OP quote is more a business announcement to investors/market reaction - it means nada to actual gamers discussing WH40K mmo.
    Don't throw good money after bad is my advice to THQ.
    If they were serious about WH40K - they should go for simpler graphics and more crazy Warhammer 40K scenario rules, more flavor from the TT -


    More player customizatons

    More racial choices

    More faction v factions^n

    More fun!

    Less shiny graphics/more customizable/destructable environments eg the Orks take over and the raise defences/the place looks like a giant rubbish heap or the Eldar and all shiny towers and tech.
    Keep the graphics simple and the gameplay dynamic + expandable => business model == profits long-term sustainable online world.
    /rant /rant /rant.

    I think they should use mechanics closer to Dark heresy instead of the regular EQ/Wow mechanics as well. They just don´t work in the warhammer world, as WAR already have proven.

    I do agree that more focus on making a warhammer game and less on graphics is good thinking.

    Yup. The IP is massive. They could start with a simple unit of gameplay that's modular to expand into other missions for other races and eventually pull the full WH40K world together... cheaper and building your game with a lot of ppl interested in the IP.

    The current/old direction is enough to make teeth fall out during rem sleep. image

  • drbaltazardrbaltazar drummondville, QCPosts: 7,854Member Uncommon

    ya keep the hype up guys we (thk)need a serious buyer for this ip,can sell something that isnt being raved about!oh brother i am so tired of this!

  • MrNecronMrNecron colorado springs, COPosts: 15Member

    Vaporware.

    I called it for JGE and I'm calling it for DMO. Just because Vigil had a great run of successful games doesn't mean a damn thing in this industry. All profits go to the parent company... and stay there. In 2011 THQ failed to produce more information about their product, instead we had bad news leaking out from disgruntled staff. When the bad news hit the press, it was not the developers that denied it, it was the head of THQ... eventually. He waited a while to deny the rumors because he wasn't paying attention to the media. He wasn't paying attention to the media because he isn't thinking about the project.

    Chris Taylor from Gas Powered Games hyped 'Kings and Castles' right up until the day when they closed the door on the project. Fortunately for us rational people, this sitution is not as misleading. What we have here is a bankrupt developement house that is recieving limited funds from it's parent company for the purposes of creating sure thing, one off, console games. Here is something for Vigil to deny...

    In 2006, THQ acquired Vigil Games.[4]

    On May 10, 2007, THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended March 31. THQ's revenues reached over $1 billion.

    In March 2008, THQ announced the development of the world's first ever cheerleading game using the Wii Balance Board.[5]

    On November 3, 2008, the company closed five of its internal studios.[6]

    In March 2009, THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies, and announced it was looking to sell Big Huge Games.

    In May 2009, THQ agreed to sell Big Huge Games to 38 Studios.

    In August 2009, THQ acquired Midway Studios San Diego for $200,000. The sale of the studio includes all assets, except for the TNA iMPACT! video game.[7]

    In February 2010, THQ announced that Juice Games and Rainbow Studios would be part of a reshuffle, and would now bear the title THQ Digital Warrington and THQ Digital Phoenix respectively. It is said 60 members of staff face redundancies between THQ's US Rainbow studio and the UK Juice Game's studio.[8]

    In August 2010, THQ unveiled the uDraw GameTablet, a $70 accessory for Nintendo's Wii console that lets gamers draw and play on their television screens. The white, 9-by-7-inch peripheral houses a Wii Remote on the left, with a doodle pad and tethered stylus on the right.

    THQ says more software for the uDraw will launch every couple of months.http://www.worldofudraw.com/#/home.[9]

    On December 31, 2010, THQ closed its Korean office and canceled the development project of WWE Smackdown vs. Raw Online.[10]

    In January 2011, THQ sold off its Wireless division to a Swedish mobile company called 24MAS.

    On January 12, 2011, THQ unveiled its new logo.[11]

    In March 2011, THQ, after its game Homefront was released, suffered a 26% stock drop. The large drop was speculated to be a result of Homefront's poor reception.[12]

    On June 13, 2011, THQ announced the closure of Kaos Studios (the developer of Homefront)[13] and THQ Digital Warrington (formerly Juice Games).[14]

    On June 27, 2011, THQ announced it was dropping the long running Red Faction franchise. This was believed to be due to the poor reception over the latest game in the franchise, Red Faction Armageddon.[15]

    On August 9, 2011, THQ has announced that its development focus will move away from licensed kids and movie-based titles by closing down THQ Studio Australia and Blue Tongue in order to focus on "high-quality owned IP." The company has also closed down THQ Digital Phoenix (formerly Rainbow Studios), thus dropping the MX vs. ATV franchise.[16][17][18]

    In January 2012 THQ stocks fell below USD$1, with the threat of the NASDQ delisting the stock unless the share price improved.

     

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