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Mike O'Brien (ArenaNet founder) on microtransactions

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Comments

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by 2D34DLY4U






    Originally posted by BadSpock

    Have fun wasting your money every 2 weeks!



    I don't mind wasting money to have fun playing games.

    I don't mind a pvp game where gear is irrelevant.

    I don't mind a cash shop instead of rmt gold sellers.

    I don't mind that casual skilled players can gank no lifers that spend 24/7 playing.

    And that is your right!

    He was right too, some guilds probably will spend $ for each and every 2 week battle in W v W.

    Maybe they'll win a lot... and then they'll be put against other servers that win a lot and they'll probably lose a bit too.

     

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by Madimorga

    Originally posted by BadSpock

    Originally posted by Madimorga


    Originally posted by BadSpock


    So let them. Who cares?
    They'll be playing each other all the time and the rest of us will be playing each other.
    Get stuck on a home server doing this? Move.
    It will cost money to move and there will be a delay, which is as it should be.  However, if I have to pay money to move to a new home server because cheeseheads with too much money ruined pvp, I'm going to be pissed, as well I should be.  This should not be allowed to happen.  I'm willing to compromise on the pve, but about pvp?  For the first time in many months I'm considering not buying this game.


    So the one time fee of probably 15$ is going to prevent you from playing a game you would otherwise enjoy... a game with no monthyl fee of 15$ that would pay for itself after 4 months when compared to a sub game?


    Yes, because what is to guarantee that some up and coming guild on my new server won't start doing this right after I move?

    That makes it work in your favour, it's server v server, if there are guilds on yours that spend money then you have the advantage, if people aren't spending money then you just need to wait until your server gets matched against another who aren't spending money to gain an advantage. Do we know that the only way to get blueprints is via gold? Maybe they'll drop? we know players drop loot from a table it could be they are also included in that, if that's the case then the advantage becomes less.

    image
  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093

    Originally posted by Madimorga

    Originally posted by austriacus


    Originally posted by Madimorga

    If I led a big WvWvW pvp guild, the first thing I'd be doing is stocking up on gems, some as an investment for later in hopes prices go up, some to use as soon as the first botters...I mean players...offer gold on the market (As someone already pointed out, gem prices will probably go up, meaning gold sellers could directly trade their gold for gems at first and still expect to turn a profit later by exchanging them for more gold than they paid, then selling that gold directly to players willing to step outside the gem system).

     

    Next I'd rush everyone to max level as fast as possible for the advantages having all skills gives.  Even if it's only a small advantage, 50 people working together with that advantage against 50 who don't have it are going to have a very easy time of pvp. (Note:  this is going to happen regardless of the currency system in game, it's just standard pvp guild behavior, but if in any way gems traded for gold quickens or eases the process, guilds will take advantage.)

     

    Now my guild can buy siege engines and other pvp advantages with gold that I got, not by taking the time to farm it up as we leveled, but by trading it for gems bought with real money!  Jackpot!

    This scenario is disgraceful.  If it's true that pvp equipment can be bought with gold, WvWvW will be all about wallet wars.

    You are either naive or really dumb. In most games the top wolrd pvp guilds always buy their way to the top or farm it to death.

    The dif here is that while this may be noticeable at the beggining it will fade away it the end since the power plateu is really low.

    The difference is, I had actually hoped that the Buy to Play system would encourage ANet/NCSoft to harshly enforce perma-bans against RMT buyers as well as sellers, making this much less of a problem than it is in sub games.

    Maybe I am naive.

    Doesn't mean I want to see pvp ruined.

    i think we're safe. firstly because i think that skill is going to be more important than seige equipment. second because even if they can buy all the seige equipment, they can't buy the supply to build it (you only buy blueprints with gold, not the materials to build them). and lastly even if, somehow, these servers do scrounge up some advantage that can't be broken with skill or capped with lack of supply, the servers get paired up based on previous wins/losses so the fight will always be fairish.

  • fiontarfiontar Member UncommonPosts: 3,682

    We can come up with ways that gold sellers might try to game this system, but I'm thinking that most people who might be willing to pay cash for in game gold are going to be much more likely to "legally" buy and sell gems, rather than risk losing their account by buying "illegally" from a gold seller! Or face the risk of being ripped off or having credit card information stolen by unscrupulous gold sellers. (Is there any other kind)? Risk is it's own cost and needs to be factored into the price of something.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

     

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by fiontar

    I was sceptical about PLEX in Eve, but it seems to have worked out, even though unlimited currency can indeed be converted into greater power. With GW2, I just don't see what one would buy to unbalance the game.

    Thats the beauty of the PLEX system. There is no unlimited currency.

    The system doesn't create gold. You can only buy gold that is already in the market. In GW2 the influx of gold is limited, since it's mostly earned through DEs, and those cannot be farmed at will, they happen at a given speed. That means there is supply and demand.

    Since there is supply and demand, flooding the market with gems will just make them worthless. Which is what I hope for, so I can buy my additional character slot for a few lousy gold pieces ;)

     

     

  • UnlightUnlight Member Posts: 2,540

    Originally posted by adam_nox

    Originally posted by 2D34DLY4U

    It's basically the best possible system and makes total sense, I applaud ArenaNet for having the courage to apply EVE PLEX system on their MMO. Has pros and cons but it's the best the industry has come up with so far.

    That said...incoming community reaction!!!

    I love the smell of fresh fanboy charred corpses in the afternoon :)

    Burn, fanbabies, burn.

    I think you may be confused.  fanboys defend everything a company does.

     

    The best system is a subscription fee.  Cash shops are simply an attempt to get more than 15 bucks per player per month on average.

    It's almost like it was quoted from the manual on how to fleece gamers.  The corporate overmind approves.

  • The_emberThe_ember Member UncommonPosts: 56

    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

     

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

     

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by BadSpock

    Originally posted by Madimorga



    Yes, because what is to guarantee that some up and coming guild on my new server won't start doing this right after I move?

    Really think ya'll are blowing this way out of proportion.

    Besides, as someone else just said, you can spend all the $ you want in W v W you still need to actually play and not be a nub to get the supply to actually do stuff.

    This game was supposed to be about an even playing field for pvp as far as gear and equipment were concerned.  Even WvWvW is supposed to be even, once a player reaches max level and does a tiny amount of gearing up.  That was the whole point.  No one's wallet should change that.

     

     

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by atticusbc

    Originally posted by Madimorga


    Originally posted by austriacus


    Originally posted by Madimorga

    If I led a big WvWvW pvp guild, the first thing I'd be doing is stocking up on gems, some as an investment for later in hopes prices go up, some to use as soon as the first botters...I mean players...offer gold on the market (As someone already pointed out, gem prices will probably go up, meaning gold sellers could directly trade their gold for gems at first and still expect to turn a profit later by exchanging them for more gold than they paid, then selling that gold directly to players willing to step outside the gem system).

     

    Next I'd rush everyone to max level as fast as possible for the advantages having all skills gives.  Even if it's only a small advantage, 50 people working together with that advantage against 50 who don't have it are going to have a very easy time of pvp. (Note:  this is going to happen regardless of the currency system in game, it's just standard pvp guild behavior, but if in any way gems traded for gold quickens or eases the process, guilds will take advantage.)

     

    Now my guild can buy siege engines and other pvp advantages with gold that I got, not by taking the time to farm it up as we leveled, but by trading it for gems bought with real money!  Jackpot!

    This scenario is disgraceful.  If it's true that pvp equipment can be bought with gold, WvWvW will be all about wallet wars.

    You are either naive or really dumb. In most games the top wolrd pvp guilds always buy their way to the top or farm it to death.

    The dif here is that while this may be noticeable at the beggining it will fade away it the end since the power plateu is really low.

    The difference is, I had actually hoped that the Buy to Play system would encourage ANet/NCSoft to harshly enforce perma-bans against RMT buyers as well as sellers, making this much less of a problem than it is in sub games.

    Maybe I am naive.

    Doesn't mean I want to see pvp ruined.

    i think we're safe. firstly because i think that skill is going to be more important than seige equipment. second because even if they can buy all the seige equipment, they can't buy the supply to build it (you only buy blueprints with gold, not the materials to build them). and lastly even if, somehow, these servers do scrounge up some advantage that can't be broken with skill or capped with lack of supply, the servers get paired up based on previous wins/losses so the fight will always be fairish.

    Exactly. You can't buy Supply with any currency and any servers that become dominant for any reason will just end up facing other such servers. I expect over a hundred servers around launch time, so it's very unlikely that any one server will become an undisputed juggernaught by any means.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • NaughtyPNaughtyP Member UncommonPosts: 793

    Lots of good info in this thread... thanks! Glad to know ANet appears to be on the ball with MTs.

    Enter a whole new realm of challenge and adventure.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by The_ember

    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extends in the instanced PvP.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

     

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    I'm absent for a few months and still the RMT debate ensues?! ;)

    I agree though. Too much concern is placed at what may/may not be a potential loss from this and not enough placed on the actual spirit of the competition nature of WvW.

    Besides, too much speculation on how people 'believe' it'll work instead of seeing it when it's actually out and working/not working out.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by BadSpock

    Originally posted by The_ember


    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extends in the instanced PvP.

    Gear in structured PVP is standardized, all skills are unlocked, trait points can be reset freely, there are no consumables or buffs besides what the professions bring.

    Can't get more even than that.

  • The_emberThe_ember Member UncommonPosts: 56

    Originally posted by BadSpock

    Originally posted by The_ember


    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extendes in the instnaced PvP.

     

     

    From the GW2 Wiki whilst I try to find the Dev quote:

     


    "Will there be UAX, unlock of all skills and items, for PvP players?

    It has been stated that a character which is taken into Structured PvP will be given fixed level, and have access to the same set of skills, items, and professions as other players."

     

     

    EDIT: From the GW2 Blog on PVP

     

    "When a player takes a character into PvP, they are granted access to all the necessary skills, items, etc. Characters are set to the maximum level, putting everyone on an even playing field. This makes player skill more important than time invested in a particular character. When you take your character back to the PvE environment, you return to the skills and gear you had there, but the game will save your last PvP setup. You'll also be able to store templates for builds. This way, you can try out new stuff in PvP but still easily return to your familiar builds."

     

    http://www.guildwars2.com/en/the-game/pvp/pvp-overview/

     

  • YizleYizle Member Posts: 517

    Originally posted by Xerith

    D3 you can sell armor, weapons, all sorts of stuff, and if it is anything like D2 then there will be legendary type equipment that can make you godlike essentially. GW2 has none of that and instead is stuff like new outfits, probably dyes, things like that. 

    I wouldn't even mind them having gear in there unlike most the whiners. You want to grind and farm your gear then you can. Or you have the option of farming up gold and buying gems for the gear you want. Or spending real money. Sounds like its fair. Its not P2W either as some of the morons would claim as it is gear that you can get in game without spending money. For me the system seems perfectly fine. If it was P2W then it would be gear that you can only get one way and thats cash shop.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Madimorga

    Originally posted by BadSpock


    Originally posted by Madimorga



    Yes, because what is to guarantee that some up and coming guild on my new server won't start doing this right after I move?

    Really think ya'll are blowing this way out of proportion.

    Besides, as someone else just said, you can spend all the $ you want in W v W you still need to actually play and not be a nub to get the supply to actually do stuff.

    This game was supposed to be about an even playing field for pvp as far as gear and equipment were concerned.  Even WvWvW is supposed to be even, once a player reaches max level and does a tiny amount of gearing up.  That was the whole point.  No one's wallet should change that.

     

     



    WvW is a lot more "even" than other games that have attempted multi-faction warfare, due to the level scaling system, but Arenanet was clear from the start that WvW is not meant to be balanced. Competative PVP is meant to be balanced and it looks to be. WvW is chaos in motion, how can you make that balanced? Individual professions are balanced vs. each other, but once you start looking at large groups of players of various (true) levels working together against other large group of players, there is no balance possible.

    Besides, I don't think anyone expects seige engine blueprints to be so expensive that anyone would need to buy gold to afford them. You earn full loot in WvW, so, unlike some other games, you don't need to subsidize mass PvP with PvE loot.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • CassiopeianCassiopeian Member Posts: 14

    Originally posted by RizelStar

    http://www.guildwars2guru.com/forum/showpost.php?p=1237209&postcount=1013

    Some more common sense.

    Damn, ran out of popcorn I need some pizza.

    That's not common sense, because you can create inflation by playing the AH via gems.

     

    For instance, if I bought a lot of gems, traded them for gold with another player, and then bought up a ton of mats in the AH to resell at a profit, it would work the same way as if I'd bought gold in WoW. It is not inflation neutral, because it doesn't take into account the fact that the supply of gold might be limited, but the supply of mats, being limited, is very susceptible to price inflation. Even with the supply of in-game gold being limited, people will buy mats that are in demand (e.g. Thorium in WoW). So you also have to take into account the supply-demand characteristics of mats ingame, otherwise someone willing to spend RL money for ingame gems can make a killing speculating on the AH, with more of an advantage than someone who only has the gold they earned speculating to trade with. Also, prices could rise for materials to an extent that it is difficult for players not spending cash to progress at the same rate. 

     

    There are downsides to this system.

     

     

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Originally posted by BadSpock

    Originally posted by The_ember


    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extends in the instanced PvP.

    From what I've read, it's meant to be as even as they can. So, gear wise, you don't enter instanced PvP with your own gear but with a PvP specific gear that has the same stats than everyone else, and access to all your skills regardless of which ones you have on PvE. So basically, anything you can get on the item store seems that it'll affect PvE and WvW, but not instanced PvP

    What can men do against such reckless hate?

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by Madimorga

    Originally posted by austriacus


    Originally posted by Madimorga

    If I led a big WvWvW pvp guild, the first thing I'd be doing is stocking up on gems, some as an investment for later in hopes prices go up, some to use as soon as the first botters...I mean players...offer gold on the market (As someone already pointed out, gem prices will probably go up, meaning gold sellers could directly trade their gold for gems at first and still expect to turn a profit later by exchanging them for more gold than they paid, then selling that gold directly to players willing to step outside the gem system).

     

    Next I'd rush everyone to max level as fast as possible for the advantages having all skills gives.  Even if it's only a small advantage, 50 people working together with that advantage against 50 who don't have it are going to have a very easy time of pvp. (Note:  this is going to happen regardless of the currency system in game, it's just standard pvp guild behavior, but if in any way gems traded for gold quickens or eases the process, guilds will take advantage.)

     

    Now my guild can buy siege engines and other pvp advantages with gold that I got, not by taking the time to farm it up as we leveled, but by trading it for gems bought with real money!  Jackpot!

     

    This scenario is disgraceful.  If it's true that pvp equipment can be bought with gold, WvWvW will be all about wallet wars.

    You are either naive or really dumb. In most games the top wolrd pvp guilds always buy their way to the top or farm it to death.

    The dif here is that while this may be noticeable at the beggining it will fade away it the end since the power plateu is really low.

    The difference is, I had actually hoped that the Buy to Play system would encourage ANet/NCSoft to harshly enforce perma-bans against RMT buyers as well as sellers, making this much less of a problem than it is in sub games.

     

    Maybe I am naive.

     

    Doesn't mean I want to see pvp ruined.

    WvWvW hass always benn advertized as unbalanced mess.

    The only balanced pvp you will ever see is in bg format and its here in the game.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Naqaj

    Originally posted by BadSpock

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extends in the instanced PvP.

    Gear in structured PVP is standardized, all skills are unlocked, trait points can be reset freely, there are no consumables or buffs besides what the professions bring.

    Can't get more even than that.

    Nice, I like it.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237

    Originally posted by Nevulus

    "but we think we can provide additional content and services that you’d be happy to pay for"

    lol YES players get to pay extra and have more content and items available that other players have to grind for IF possible at all.

    " They should also be able to spend money on account services and on time-saving convenience items"

    lol YES players can get "time-saving" convenience items like rez items, and exp-bonus items, while others have to tough it out.

    "you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it"

    lol YES players who have very little free time will opt for Pay 2 win, pay 2 level. I love it. At least f2p games give you the game for free, lol Area net choses to charge you all along the way.

    "MMO veterans will note the similarities of our system to EVE Online’s PLEX system"

    Uhm NO, Eve's PLEX system basically allows you to grind in-game currency and buy playtime cards from other players with it to basically play for free if you do not take into account the time spent grinding in-game currency. They in no way sell "time-saving convenience items" that speed up the skilling-up process.

    So in case you missed the key points: spend money on account services and on time-saving convenience items

    LOL! PAY 2 WIN HERE WE COME

     

     

    How does levelling up faster make you a better skill based player. 

    As been said (countless) times before.  GW2 is not a gear grind - this means specifically that you cannot buy anything to make you better than anyother character.  You can LOOK better but "winning' will be based on the skill you've invested in your character.

    I like the idea of B2P with cash shop.  It gives options, and allows me to play on my schedule without worrying if I played enough in one month to warrant the monthly fee.  I'll give you an example.  I would have stayed with SWTOR if it followed this model because I have nothing really to lose (outside of the gear treadmill which I could care less about).

    image
  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Naqaj

    Originally posted by BadSpock


    Originally posted by The_ember


    Originally posted by BadSpock

    The concern SHOULD be about the competitive PvP, the eSport type Conquest instanced stuff.

    I don't get why so much concern over WvW and PvE - which are both highly determined by player population > anything else.

    And I really don't think it's going to be the equivalent of buying the newest Arena Season set on day 1 of the new season in WoW.

    It's going to be more like buying the looks of two seasons ago to transmog over your gear to look cooler.

    No concern here, we already know instanced PVP has everyone on an even playing field. It's something they've said repeatedly.

    Level wise yes, even playing field, but gear wise?

    Consumables like potions or short term buffs etc.?

    I don't mean to be ignorant I just don't know exactly how far the "even playing field" extends in the instanced PvP.

    Gear in structured PVP is standardized, all skills are unlocked, traits can be reset freely, there are no consumables or buffs besides what the professions bring.

    Can't get more even than that.

    Can't even increase health or power on top of that no matter wtf you do.

    I'm telling you this shit is gona be funny when people [think] they'll win with money in [this] game.

    Fuck all that past p2w methods that's because the way the game sets it's own self up it manages to be a p2w.

    All in how the game is set up itself, no one is gonna be a God in this game, and no server in wvwvw will be God themselves, no one will be a God in instanced pvp, no one will be God in pve(say hello to scaling an cosmectics) it is what it is lol.

    Money will paint a huge target on yo ass in [this] game. And in fact you can't buy your way out of an ass whooping, you could literally do that in other games, but you won't in this game, cause the way it's set up.

    I swear I almost feel like Kevin Hart.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    WAIT WAIT WAIT

    So ya'll are saying this isn't EXACTLY like WoW and I should be freaking out because I am applying all my concerns/fears about this as if it were exactly like WoW?

     

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237

    Originally posted by Cassiopeian

    Originally posted by RizelStar

    http://www.guildwars2guru.com/forum/showpost.php?p=1237209&postcount=1013

    Some more common sense.

    Damn, ran out of popcorn I need some pizza.

    That's not common sense, because you can create inflation by playing the AH via gems.

     

    For instance, if I bought a lot of gems, traded them for gold with another player, and then bought up a ton of mats in the AH to resell at a profit, it would work the same way as if I'd bought gold in WoW. It is not inflation neutral, because it doesn't take into account the fact that the supply of gold might be limited, but the supply of mats, being limited, is very susceptible to price inflation. Even with the supply of in-game gold being limited, people will buy mats that are in demand (e.g. Thorium in WoW). So you also have to take into account the supply-demand characteristics of mats ingame, otherwise someone willing to spend RL money for ingame gems can make a killing speculating on the AH, with more of an advantage than someone who only has the gold they earned speculating to trade with. Also, prices could rise for materials to an extent that it is difficult for players not spending cash to progress at the same rate. 

     

    There are downsides to this system.

     

     

     

    First there are downsides to any system, this one just works out better than the others.  In order for your argument to work, would require many players to pay inflated prices for mats which you cant assume.  Second even if the person was able to do that they dont gain any advantage which was the driving force behind the system.  Third, how does having more of any currency give you an advantage when you cant purchase game-changing items?

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