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Biggest worry about GW2?

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  • viletotoviletoto nowheresville, ORPosts: 22Member

    Originally posted by austriacus

    Originally posted by viletoto

    I'm a a little worried after watching the "ArenaNet's MMO Manifesto " video.  they say in the video that you can see a village getting attacked you can save it and "it stays saved"  so say there is a dynamic event and i choose to save this village and  it "stays saved"  .  by that statement  I should  never see this village get attacked by the same enemies?  if that is the case it seems like the world will be heavily phased depending on my actions , and every player will have different phasings.  seems like this would make it really hard after a while since everyone will be seeing different things all through the world.  or when they say it "stays saved"  do they mean "stays saved until the next (same) dynamic event happens to that village and it resets"  ?

     

    uhm i havent seen the manifesto in a year or so but im pretty sure that they say that when a village is atacked by centaurs and conquered it stays CONQUERED until someone saves them.  The idea is that wherever you are there or not, events happen and some of them need the interaction of humans to go on in the next chain of events. There is no phasing in the world of GW2.

    You should check out some videos of the game, there clearly is not a single trace of phasing.

     


    Exact words from the manifesto video “ in guild wars 2 it’s your story, it’s your world, you affect things around you in a very permanent way.  Cause and effect, a single decision made by a player cascades out in a chain of events.  Your meeting new people whom you will see again, your recuing a village that will then stay rescued who then remember you”.  Now please explain to me how that is possible without phasing? 


     


    If you want to see these exact words, they are 2:18 into the video till 2:36. 

  • austriacusaustriacus limaPosts: 611Member Uncommon

    Originally posted by viletoto

    Originally posted by austriacus


    Originally posted by viletoto

    I'm a a little worried after watching the "ArenaNet's MMO Manifesto " video.  they say in the video that you can see a village getting attacked you can save it and "it stays saved"  so say there is a dynamic event and i choose to save this village and  it "stays saved"  .  by that statement  I should  never see this village get attacked by the same enemies?  if that is the case it seems like the world will be heavily phased depending on my actions , and every player will have different phasings.  seems like this would make it really hard after a while since everyone will be seeing different things all through the world.  or when they say it "stays saved"  do they mean "stays saved until the next (same) dynamic event happens to that village and it resets"  ?

     

    uhm i havent seen the manifesto in a year or so but im pretty sure that they say that when a village is atacked by centaurs and conquered it stays CONQUERED until someone saves them.  The idea is that wherever you are there or not, events happen and some of them need the interaction of humans to go on in the next chain of events. There is no phasing in the world of GW2.

    You should check out some videos of the game, there clearly is not a single trace of phasing.

     


    Exact words from the manifesto video “ in guild wars 2 it’s your story, it’s your world, you affect things around you in a very permanent way.  Cause and effect, a single decision made by a player cascades out in a chain of events.  Your meeting new people whom you will see again, your recuing a village that will then stay rescued who then remember you”.  Now please explain to me how that is possible without phasing? 


     


    If you want to see these exact words, they are 2:18 into the video till 2:36. 

    Ah yes, it stays rescued.....until they are atacked again. I agree the wording is weird but if you are basing your whole idea on a manifesto then its the same as people who get exited over CG trailers.

    Go look at the videos online, look at how the game is. There is no phasing and the way the world works is that the villagers DO remember you and the village stays saved for SOME time, not forever. In fact if you fail to save them the next time the foes ocupy the area and a new DE event appears where you gota recapture the village.

  • NMStudioNMStudio Anytown, KYPosts: 376Member

    My biggest worry was the impending doom known as the "Cash Shop"... my biggest worry has been confirmed, the game is now P2W.

    image

  • viletotoviletoto nowheresville, ORPosts: 22Member

    Originally posted by austriacus

    Originally posted by viletoto

    Originally posted by austriacus

    Originally posted by viletoto

    I'm a a little worried after watching the "ArenaNet's MMO Manifesto " video.  they say in the video that you can see a village getting attacked you can save it and "it stays saved"  so say there is a dynamic event and i choose to save this village and  it "stays saved"  .  by that statement  I should  never see this village get attacked by the same enemies?  if that is the case it seems like the world will be heavily phased depending on my actions , and every player will have different phasings.  seems like this would make it really hard after a while since everyone will be seeing different things all through the world.  or when they say it "stays saved"  do they mean "stays saved until the next (same) dynamic event happens to that village and it resets"  ?

     

    uhm i havent seen the manifesto in a year or so but im pretty sure that they say that when a village is atacked by centaurs and conquered it stays CONQUERED until someone saves them.  The idea is that wherever you are there or not, events happen and some of them need the interaction of humans to go on in the next chain of events. There is no phasing in the world of GW2.

    You should check out some videos of the game, there clearly is not a single trace of phasing.

     


    Exact words from the manifesto video “ in guild wars 2 it’s your story, it’s your world, you affect things around you in a very permanent way.  Cause and effect, a single decision made by a player cascades out in a chain of events.  Your meeting new people whom you will see again, your recuing a village that will then stay rescued who then remember you”.  Now please explain to me how that is possible without phasing? 


     


    If you want to see these exact words, they are 2:18 into the video till 2:36. 

    Ah yes, it stays rescued.....until they are atacked again. I agree the wording is weird but if you are basing your whole idea on a manifesto then its the same as people who get exited over CG trailers.

    Go look at the videos online, look at how the game is. There is no phasing and the way the world works is that the villagers DO remember you and the village stays saved for SOME time, not forever. In fact if you fail to save them the next time the foes ocupy the area and a new DE event appears where you gota recapture the village.

     ok, so what i have found is that although, your actions don't affect things in the gameworld "in a very permanent way"  (basically its just until the next dynamic event)  they are truthful in that wording since it seems that when you save a village, the people from that village will move into your home instance permanently.  your home instance will change each time you make a choice in game.  I am completely fine with this.

    I really am just responding because I didn't want to come off sounding like a troll or that I wasn't excited about the game.  I will definitely be getting the game shortly after it releases.  I would probably pre purchase it but after being burned by swtor, i cant bring myself to preorder/pre purchase any game right now. 

  • dinamsdinams Muriae, VAPosts: 1,362Member

    Originally posted by NMStudio

    My biggest worry was the impending doom known as the "Cash Shop"... my biggest worry has been confirmed, the game is now P2W.

    I wondered how l ong till people posted this here

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • just1opinionjust1opinion Kansas City, MOPosts: 4,844Member

    Originally posted by NMStudio

    My biggest worry was the impending doom known as the "Cash Shop"... my biggest worry has been confirmed, the game is now P2W.

    You must have a different definition of P2W than most.  Do you even know what's IN the cash shop yet?  How can you define it as pay to win when you don't.  I'm not saying it won't be, because I haven't seen the cash shop yet, but guess what?  Neither have you.  Quit overreacting.  They're not even finished with the implementation yet.  And knowing how they did with GW1....it's probably no big deal at all.  The gems/gold/karma, etc. system....I don't think it will be a big deal.  We'll have to see exactly how it works live.

     

    And...it may work differently for PvP than PvE.  That's MY guess, but again....we'll see.  They did, after all, say they were wanting to make the PvP an e-sport.  Do you honestly think they'd just toss that idea so they could ruin in with pay to win items?  I don't think so.

    President of The Marvelously Meowhead Fan Club

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    My worries would be that the cash shop doesn't remain strictly cosmetic, the community(blame youtube), and the endgame still has me unsure as well.

     

    I can PvP and all but I also heavily value PvE and progression, I just don't see that with GW2s endgame, as for the PvP I can start that at level 1 so it's not really endgame, by the time I am level 80 i'll probably have tired of it already.

     

    No OWPvP is unfortunate IMO.

    image

  • KillaatworkKillaatwork Lyons, ILPosts: 18Member

    Originally posted by Amjoco

    My biggest worry is the cash shop. Please no Pay to Win! I know they need income to support the cause of our nasty habits but I hope they are sensible about it.

    ^ indeed

  • MadimorgaMadimorga Atlanta, GAPosts: 1,901Member Uncommon

    I wasn't worried about the cash shop before, but thanks to diamonds I am now.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • ArconaArcona VanlosePosts: 1,185Member

    Originally posted by Madimorga

    I wasn't worried about the cash shop before, but thanks to diamonds I am now.

    because everyone will buy high hats and speak like Total Biscuit?

     

  • MadimorgaMadimorga Atlanta, GAPosts: 1,901Member Uncommon

    Originally posted by Arcona

    Originally posted by Madimorga

    I wasn't worried about the cash shop before, but thanks to diamonds I am now.

    because everyone will buy high hats and speak like Total Biscuit?

     

     

    Where are the other things diamonds will buy?  Character slots, probably xp potions and bank slots and xpacs?  Do you think after going to the trouble to put this system in that they won't take full advantage by making sure that people with credit cards and surplus cash buy diamonds to trade for gold to people who don't have those things, thus allowing the gold sellers to buy everything in the shop, thus making more profit for NCSoft and Anet?  Seems unlikely. 

     

    Seems to me you will be able to buy everything in the cash shop with diamonds, thus making farming for gold far more appealing for everyone, even some of us who do have a CC and can afford to just buy diamonds ourselves.  And if farming gold is appealing, inflation, playing the AH (in large groups most likely), and speculating will quickly become issues.

     

    My opinion is that either it will be annoying and grindy to get gold even for basic things while leveling or it will be fast and easy but you'll never want to buy anything from another player due to the silly costs of everything thanks to the gold and diamond trading.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • ArconaArcona VanlosePosts: 1,185Member

    Originally posted by Madimorga

    Originally posted by Arcona


    Originally posted by Madimorga

    I wasn't worried about the cash shop before, but thanks to diamonds I am now.

    because everyone will buy high hats and speak like Total Biscuit?

     

     

    Where are the other things diamonds will buy?  Character slots, probably xp potions and bank slots and xpacs?  Do you think after going to the trouble to put this system in that they won't take full advantage by making sure that people with credit cards and surplus cash buy diamonds to trade for gold to people who don't have those things, thus allowing the gold sellers to buy everything in the shop, thus making more profit for NCSoft and Anet?  Seems unlikely. 

     

    Seems to me you will be able to buy everything in the cash shop with diamonds, thus making farming for gold far more appealing for everyone, even some of us who do have a CC and can afford to just buy diamonds ourselves.  And if farming gold is appealing, inflation, playing the AH (in large groups most likely), and speculating will quickly become issues.

     

    My opinion is that either it will be annoying and grindy to get gold even for basic things while leveling or it will be fast and easy but you'll never want to buy anything from another player due to the silly costs of everything thanks to the gold and diamond trading.



    you can convert gems to gold, so you can buy everything on the auction house for real money.

    I think the best items in the game will be bought with karma or Glory though, ie auction house items will be like blue items in wow, while karma and Glory items will be epic

  • MadimorgaMadimorga Atlanta, GAPosts: 1,901Member Uncommon

    Originally posted by Arcona

     



    you can convert gems to gold, so you can buy everything on the auction house for real money.

    I think the best items in the game will be bought with karma or Glory though, ie auction house items will be like blue items in wow, while karma and Glory items will be epic

    Which doesn't guarantee no inflation woes.  Or to put it another way, if the AH doesn't have anything great in it and the game isn't horribly grindy to get basic repair items and gear from NPCs and drops, then why buy gold with gems at all?

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,121Member Uncommon

    Originally posted by Voiidiin

    Originally posted by Kuinn

    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

    Isn't that kind of what Dynamic Events do? Offer exactly that ?

     

    My biggest worry about GW2, that i wont get to play this game before june  :(

    Dynamic Events don't do anything for the explorer who is looking for places, objects and lore of interest in the environment that doesn't require constant combat.  Hidden treasures for those who go out of their way to find that secret cave or underwater grotto.  Ways to leave our mark when we find some really out of the way ruins so that the next explorers will know who has come before them.  Finding a wrecked ship and being able to repair and maybe even use it.  Discover a long lost teleport pad that leads you to a floating temple, where if you play your cards right, the old monks who reside there might teach you some ancient art related to your class or some forgotten language that would allow you to embark on a quest filled with puzzles in that very same language....etc.  MMOs have become so concentrated on the combat equation, that  they suffer on the quality or even the option of all the other things that make an MMO feel more like a living, breathing world rather than a stage set for combat locations and quest hubs.  Being a casual themepark MMO doesn't mean it has to play like a platformer.

    image
  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member

    Originally posted by viletoto


    Exact words from the manifesto video “ in guild wars 2 it’s your story, it’s your world, you affect things around you in a very permanent way.  Cause and effect, a single decision made by a player cascades out in a chain of events.  Your meeting new people whom you will see again, your recuing a village that will then stay rescued who then remember you”.  Now please explain to me how that is possible without phasing? 


     


    If you want to see these exact words, they are 2:18 into the video till 2:36. 

     

    What's wrong with phasing?   You're acting like it's sin...    I like it.   I wish there was more of it...    It's really depressing to do some quest, save the town or whatever and if you ever go back, it's still the same...

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member

    Originally posted by Arcona

    Originally posted by Madimorga

    I wasn't worried about the cash shop before, but thanks to diamonds I am now.

    because everyone will buy high hats and speak like Total Biscuit?

     

    You say that like it's a bad thing...

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