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Biggest worry about GW2?

124

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  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

    Originally posted by Rhoklaw

    GW2 is reminding me a lot of DAoC which is a good thing. However, DAoC had 24/7 access to RvR and I'm not sure how GW2 WvWvW is going to work exactly. I know it happens like once a week, but how long does it last? If it just resets every week, I can live with that, but if its only available a few days and then no more access, that could prove to be kind of lame. So, if someone can shed some light on it, that'd be great.

    2 week long battle, you get a 5 minute break for the scores to be tallied, then it starts all over again with 2 new servers as your enemies. The 2 week long battle lasts 24/7 so anyone can get in and join the fight.

    Their goal is to have this battle go on forever, and you get server ranked so if you have been doing great, eventually you will become #1 for GW2 providing Server Pride.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • timeraidertimeraider BredaPosts: 568Member Uncommon

    my biggest worry is..dumb people

     

    but since this "special" group of people barely exsisted in GW1 i hope they dont move from wow to GW2 once it s released

    Main games: Heroes of the Storm, Starcraft 2, Brawlhalla
    Waiting for: Overwatch

  • VotanVotan Meriden, CTPosts: 291Member Uncommon

    My biggest concern is the WvWvW pvp.  Will the player base opt to participate in enough numbers to make it long term fun.  The game is doing a LOT of different things and this could fracture the player base hopefully there is enough carrot on the stick to keep this long term fun. 

  • FlawSGIFlawSGI Woodstock, GAPosts: 1,379Member Uncommon

    Originally posted by Gorwe

    My biggest worry has actually manifested itself(sadly): The fact that some players are going to play before the others(cut the 3/1 day pre release Thingie...let everyone be equal imo) Besides that, the only thing I do not Like is the obvious focus on Charr. Why? Because ANet has divided its' Community on topic of Charr in GW1(and such a race is a focus??? Why not new race like Sylvari that everyone is Neutral about?)

     On the bright side though. By having a chunk of the community in 3 days before those that wait to purchase it allows the game to have a somewhat staggered group so that it's not everyone destroying DE's in the first zone on day one.  This will alleviate overpopulation, not that it would have been a problem. Also since even the PvP scales, I don't think people getting the small head start is going to affect those that come in on release day and want to just PvP. Just don't think this is a big deal, but I can see why it would bother someone in the traditional MMO. Has Zero affect on players in GW2.

     

    My biggest fear is the handeling of the CS. They will be discussing this in detail today in a few hours so I will find out what the deal is.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

    Biggest worry: not the game but the gamers

    Those who haven't read any of the stickie that explaines everything anyone needs to understand GW2 and instead expected MMO like what existed currently.

    Those that keeps asking if there is Trinity , whats WvWvW, whats Dodge....etc

    Those that is surprised when they keep wiping on easy dungeons because of traps, random encounters ( they stated that there are 10 different things that might happen when you run a dungeon, might be extra chest, extra mob...etc ) and asks for it to be tune down in difficulties

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Originally posted by Lucioon

    Biggest worry: not the game but the gamers

    Those who haven't read any of the stickie that explaines everything anyone needs to understand GW2 and instead expected MMO like what existed currently.

    Those that keeps asking if there is Trinity , whats WvWvW, whats Dodge....etc

    Those that is surprised when they keep wiping on easy dungeons because of traps, random encounters ( they stated that there are 10 different things that might happen when you run a dungeon, might be extra chest, extra mob...etc ) and asks for it to be tune down in difficulties

     

    Completly agree with this, and I think the first month will be full of this.

    Also the community in general, I hope it doesnt turn out like some of Blizzards games.

    image
  • KuinnKuinn MestaPosts: 2,093Member

    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

  • VoiidiinVoiidiin Barrow, AKPosts: 817Member

    Originally posted by Kuinn

    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

    Isn't that kind of what Dynamic Events do? Offer exactly that ?

     

    My biggest worry about GW2, that i wont get to play this game before june  :(

    Lolipops !

  • KellerKeller UtrechtPosts: 254Member

    My biggest worry is lag.

    Recently I bought Guildwars(1) and started playing it. Why? I was bored and wanted to see why everyone played the first episode. At first I really liked the decisions the devs had made and the instanced zones didn't bother me. At low levels nothing could really kill me, but later on the lag and rubberbanding mobs made the game a bit less fun.

    I did a pingtest and traced the hops. It wasn't my connection. Their customerservices even aknowledged this to me. They advised to pick different times to play. Primetime was stretching their servers. Funny, but as I play on the Europe-English server and during 2am-10am and 1pm and 4pm GMT, I never was close to Euro primetime. I checked twice primetime and my latency was fine and the server didn't seem too busy. Like 10+ players in the 3 hubs. I also tried during US primetime and their servers are really busy.

    So I am worried about lag. I do not know if the coding of GW(1) gave troubles or their servers, but 50% of my gametime I encountered lag and rubberbanding mobs. That's no fun if you really have to dodge all the time.

  • KuinnKuinn MestaPosts: 2,093Member

    Originally posted by Voiidiin

    Originally posted by Kuinn

    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

    Isn't that kind of what Dynamic Events do? Offer exactly that ?

     

    My biggest worry about GW2, that i wont get to play this game before june  :(

     

    Heh, I could have been a bit more specific indeed. Dynamic events are half of the pie (where most MMO's miss the whole pie), but dynamic events seem like they will end up in certain places, going back and forth, and you'll propably learn to spot in time what's going on and to which dynamic event that relates.

     

    I'd like to see unexpected stuff outside these predetermined events, a lot of secret places, hidden this and that, or just misc stuff out in the open that is not related to these scripted events. There could be a lot of stuff like that, but I certainly havent heard much of it if there is something. I heard and saw a video about some hidden boss, but I've no idea how much there will be stuff like this (and hopefully it's not always some mob as a "reward").

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon

    Actually i now have a new biggest worry...

    https://buy.guildwars2.com/

    Just noticed they updated the prices for the standard version... yup they are asking £50 for a game I wont be paying that for it LOL

  • someforumguysomeforumguy HomePosts: 3,542Member Uncommon

    Biggest worry :

    Ridiculous 33% higher price for Europeans. NCSoft has a store in Europe so shipping costs can't be high (none for digital versions of course) and VAT is nowhere this high to my knowledge. The difference is ridiculously high. CE is $205 for UK lol.

  • RizelStarRizelStar Raleigh, NCPosts: 2,773Member
    Originally posted by Kuinn


    Originally posted by Voiidiin


    Originally posted by Kuinn


    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

    Isn't that kind of what Dynamic Events do? Offer exactly that ?

     

    My biggest worry about GW2, that i wont get to play this game before june  :(

     

    Heh, I could have been a bit more specific indeed. Dynamic events are half of the pie (where most MMO's miss the whole pie), but dynamic events seem like they will end up in certain places, going back and forth, and you'll propably learn to spot in time what's going on and to which dynamic event that relates.

     

    I'd like to see unexpected stuff outside these predetermined events, a lot of secret places, hidden this and that, or just misc stuff out in the open that is not related to these scripted events. There could be a lot of stuff like that, but I certainly havent heard much of it if there is something. I heard and saw a video about some hidden boss, but I've no idea how much there will be stuff like this (and hopefully it's not always some mob as a "reward").

     

    Depends how much you looks into the game bro, they have all that, people would prolly stay and just hear dynamic events and assume that's all there is. They are fixing the exploration with unexpected things, even events be ause some only happen at night, some day, some cause weather changes, some happen because of the weather changes. Then you have hidden dungeons, skill points, traits to find, and that's at least what I've seen and expect. I don't really expect you to know this as some fans don't give full detail about the game they just list one thing, your worry in a sense is their focus far as pve, he'll their even in wvwvw. Don't know about non instance dungeons but there are hidden places, and they can be founded in water and etc. take not that these areas aren't instances. Hope this helps man.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • eAzydamaneAzydaman UmeaPosts: 218Member

    Originally posted by Kuinn

    Originally posted by Voiidiin

    Originally posted by Kuinn

    I'm actually worried about the open world having no depth besides the dynamic events. Most themepark MMO's share this curse, the open world is not much more than a leveling experience + spawning pool for gathering nodes. Dynamic events helps tremendously, but it wont save the open world unless it's full of unexpected encounters and places, misc content, stuff that makes the world feel interesting past the obvious things.

    Isn't that kind of what Dynamic Events do? Offer exactly that ?

     

    My biggest worry about GW2, that i wont get to play this game before june  :(

     

    Heh, I could have been a bit more specific indeed. Dynamic events are half of the pie (where most MMO's miss the whole pie), but dynamic events seem like they will end up in certain places, going back and forth, and you'll propably learn to spot in time what's going on and to which dynamic event that relates.

     

    I'd like to see unexpected stuff outside these predetermined events, a lot of secret places, hidden this and that, or just misc stuff out in the open that is not related to these scripted events. There could be a lot of stuff like that, but I certainly havent heard much of it if there is something. I heard and saw a video about some hidden boss, but I've no idea how much there will be stuff like this (and hopefully it's not always some mob as a "reward").

    I'm 100% with ya on that! Even though i will mostly PVP i really love this aspect and I am a little bit worried about it. Loved in DAOC how you could just explore for hours. Hopefully not every spot in the world will be filled with quests and NPCs.

  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

    My Biggest worry is that people will always try to find flaws in every little thing and compare it to their definition of perfection.

    Even if no one ever stated that GW2 is gonna be perfect.

    Guild Wars 2 is interesting to me because its different, its doing what other MMO haven't done.

    Therefore its not whether or not its perfect, but whether or not its different enough that other games being developed should take notes on, and to me, its definitely different enough that they need to pay attention.

     

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • 2D34DLY4U2D34DLY4U CascaisPosts: 62Member

    My biggest worry is that GW2 does not live up to the hype and that by joining the high expectations bandwagon I will end up frustrated with another mmo game and some euros poorer.

    I remember when AoC, WAR and LOTRO were going to launch, lots of disgruntled WOW players lauded these games as the next best thing, daydreamed and made all sorts of conclusions based on all sorts of available information. All except playing the game itself. Then the games came out and after 6 months...meh.

    With SWTOR I am aware the same thing happened, I am happy that I didn't ride that train.

    Now it's GW2, I will pre order and really hope I can find a new fun pvp game to play, but sometimes I get this deja vu feeling from previous experiences...let's see how it goes.

  • VolkonVolkon Sterling, VAPosts: 3,788Member

    My concern is simple, yet so complicated... I don't know what the hell to do. Part of me wants to (and intends to) explore the PvE world as fully as possible, but man... WvW I could get lost in forever. This is the first time I've seen a game where the PvP and PvE were so equally alluring.

    Oderint, dum metuant.
    image

  • viletotoviletoto nowheresville, ORPosts: 22Member

    I'm a a little worried after watching the "ArenaNet's MMO Manifesto " video.  they say in the video that you can see a village getting attacked you can save it and "it stays saved"  so say there is a dynamic event and i choose to save this village and  it "stays saved"  .  by that statement  I should  never see this village get attacked by the same enemies?  if that is the case it seems like the world will be heavily phased depending on my actions , and every player will have different phasings.  seems like this would make it really hard after a while since everyone will be seeing different things all through the world.  or when they say it "stays saved"  do they mean "stays saved until the next (same) dynamic event happens to that village and it resets"  ?

     

  • AmbrosiaAmorAmbrosiaAmor Miami, FLPosts: 915Member

    The official forums O:

    image

  • baldernonobaldernono Cosne sur LoirePosts: 94Member

    Me my worry is how different from GW1 will it be.

     

    To be honest B2P mmorpg is a great idea but at the moment i have nerver seen it.

    It is hard to believe that pro capitalist does'nt want to make money with cash shop or subscription. Or creating paying expansion every 6 months...

    It is like a myth and good communication advert.

     

    I just hope it will be a truly good mmo with a large world where we enjoy to login ^^

  • channel84channel84 CyberjayaPosts: 585Member Uncommon

    My biggest concern for gw2 is their cash shop implementation.

    Earlier guild war 1 have some convinience stuff in their cash shop like character slot and skill unlock pack. Lately they're introducing cosmetic costume and stuff into their cash shop. Thats taking a step in the wrong direction but i can still live with that. But since the announcement of gw2 preorder pack and price, i can't help but wonder how far are they going with their cash shop. Guild leveling token, pvp exp boost?..........if they become a typical f2p cash shop game then i'll be very very dissapointed with Anet

  • austriacusaustriacus limaPosts: 611Member Uncommon

    Originally posted by viletoto

    I'm a a little worried after watching the "ArenaNet's MMO Manifesto " video.  they say in the video that you can see a village getting attacked you can save it and "it stays saved"  so say there is a dynamic event and i choose to save this village and  it "stays saved"  .  by that statement  I should  never see this village get attacked by the same enemies?  if that is the case it seems like the world will be heavily phased depending on my actions , and every player will have different phasings.  seems like this would make it really hard after a while since everyone will be seeing different things all through the world.  or when they say it "stays saved"  do they mean "stays saved until the next (same) dynamic event happens to that village and it resets"  ?

     

    uhm i havent seen the manifesto in a year or so but im pretty sure that they say that when a village is atacked by centaurs and conquered it stays CONQUERED until someone saves them.  The idea is that wherever you are there or not, events happen and some of them need the interaction of humans to go on in the next chain of events. There is no phasing in the world of GW2.

    You should check out some videos of the game, there clearly is not a single trace of phasing.

  • xenptxenpt V.N de FamalicPosts: 430Member

    well that isn´t going to happen the only thing purchasable will be cosmetic and stuff to put on your character, not things that will make u better than others,

    image

  • VhalnVhaln Chicago, ILPosts: 3,159Member

    My biggest concern is that it'll be fun for about a month or two, but there won't be enough to strive for (that I personally care about) to keep me playing much longer than that. 

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • gaeanprayergaeanprayer Somewhere Out There, PAPosts: 2,320Member Uncommon

    My biggest worry about GW2 is the Dynamic Events, though it's not the same worry most share. My concern is that people will fall back on old MMO habits and ignore areas they'd be scaled down for, ending up with empty events. True, they scale down to allow for solo play (most) but it's still more fun with others, and I hate when so-called 'beginner' areas are empty.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

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