Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Bethesda to Announce Elder Scrolls MMO in May

189111314

Comments

  • MaxJacMaxJac Another Dimension, CAPosts: 185Member

    Gameplay will suffer. The technology isn't there to offer up an experience in a massively multiplayer scale, not with what we expect when thinking of Elder Scrolls. With that said, I am excited for any new MMO with deep pockets. Just know that I still mourn the franchise or at least weap at the thought of the extended time between now and a new single player Elder Scrolls.

  • Ralphie2449Ralphie2449 Athens-PetroupoliPosts: 403Member

    I just hope pvp isnt like skyrim bosses....

     

    Hide behind rock>come out and attack>hide behing rock>come out and attack again>hide behind rock and w8 for mana multiplied by 1000 times...

     

    Although i assume repeating things 1000 times with time seems like the epitome of skill for pvers

    image
  • BrenelaelBrenelael Warren, MEPosts: 3,996Member

    Originally posted by eyeswideopen

    Originally posted by Ganathar

    Ok, so how exactly would the system work? What restrictions would you place and how would the skill trees be designed? Should skills like smithing simply become professions or part of your leveling like in the other Elder scrolls games?

    So many questions :P

    I'd have the standard skill up system  ( use a skill to increase it like one hand edge, blunt, etc. ).

    Then have the perk system on top as the main diversifier.

    Sure, everyone can get their one hand, two hand, magic, etc. skill to 100 ( or whatever the cap number is on skills.

    In that area, everyone is the same.

    But then the perks kick in and require you to choose advanced skill from your limited pool of points. Like Skyrims perks, or AA in current mmos.

    So say with every y base skill at cap, you can handle most basic mobs plus craft low tier items, use basic spells, etc. You basically are a jack of all trades with all base skills maxed.

    Now, you want to be one of the heroic figures who can run in and save the day when that big dragon boss comes flying into town, or go diving in those scary dungeons at the edge of the world? Then use your perk points to give yourself the edge in combat.

    Or do you want to be the one crafting that high end armor that will be provided to those heroic figures, and make a pretty penny? Then use your points to max one or two perklines in the crafting skills so you can read those high end recipes and make that gear.

    Or maybe do a bit of both. Use perk points to max your one handed or your fire magic line and the rest to max out your leather making or blacksmithing perk line. Now you can provide support in those big fights while also helping supply those full tier crafters.

     

    The point is, with a class system you're basically confining everyone to picking one specific area of expertise, which of course leads to them wanting to max that one area of expertise. That's a guaranteed incentive to use the flavor of the month build.

    With a classless system, sure you'll have those who'll do the same thing. I realize you can't completely eliminate that style of play.  But you're also opening the doors and providing a choice for those who want to do their own thing.

    And to me, THAT is the important part of any "sandbox" game. Choice. Not the EAware SWTOR ( and every other themepark game on the market )  proclamation of choice which is nothing but the illusion of choice, but real choice.

     

     

     

     

     

     

    I sincerely hope they set it up this way Zorvan but my fear is still that they will feel the need to modify the mechanics to such a degree that it will lose what makes The Elder Scrolls what it is at it's core. This is what killed SW:ToR for me personally. They turned it into "WoW with Cut Scenes" and totally lost everything that made the KOTOR games great in the process. I fear TES may do the same thing in the pursuit of the WoW golden ring. This would alienate most of their existing fan base resulting in the game failing hard. I hope the guys at Bethesda and Zenimax are smart enough to see this.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • OnigodOnigod Noord-HollandPosts: 688Member

    If they can pull it off and this a really big IF THEY CAN PULL IT OFF that will be amazing.

     

    but sadly this is the type of mmorpg i have on my nr1 spot of games i want to play but i cant get slightly exited for this anymore.

    40% change they do it cus all they can smell is money and do it to get the money ASAP.

    50% change they will make huge changes to the game and it makes the mmo nothing compared to their current games making the company fall in popularity.

    10% change they smell money and also a huge succes for their own company granting it with the best mmo ever made.

  • eyeswideopeneyeswideopen Fresno, CAPosts: 2,414Member

    Originally posted by Brenelael

    Originally posted by eyeswideopen


    Originally posted by Ganathar

    Ok, so how exactly would the system work? What restrictions would you place and how would the skill trees be designed? Should skills like smithing simply become professions or part of your leveling like in the other Elder scrolls games?

    So many questions :P

    I'd have the standard skill up system  ( use a skill to increase it like one hand edge, blunt, etc. ).

    Then have the perk system on top as the main diversifier.

    Sure, everyone can get their one hand, two hand, magic, etc. skill to 100 ( or whatever the cap number is on skills.

    In that area, everyone is the same.

    But then the perks kick in and require you to choose advanced skill from your limited pool of points. Like Skyrims perks, or AA in current mmos.

    So say with every y base skill at cap, you can handle most basic mobs plus craft low tier items, use basic spells, etc. You basically are a jack of all trades with all base skills maxed.

    Now, you want to be one of the heroic figures who can run in and save the day when that big dragon boss comes flying into town, or go diving in those scary dungeons at the edge of the world? Then use your perk points to give yourself the edge in combat.

    Or do you want to be the one crafting that high end armor that will be provided to those heroic figures, and make a pretty penny? Then use your points to max one or two perklines in the crafting skills so you can read those high end recipes and make that gear.

    Or maybe do a bit of both. Use perk points to max your one handed or your fire magic line and the rest to max out your leather making or blacksmithing perk line. Now you can provide support in those big fights while also helping supply those full tier crafters.

     

    The point is, with a class system you're basically confining everyone to picking one specific area of expertise, which of course leads to them wanting to max that one area of expertise. That's a guaranteed incentive to use the flavor of the month build.

    With a classless system, sure you'll have those who'll do the same thing. I realize you can't completely eliminate that style of play.  But you're also opening the doors and providing a choice for those who want to do their own thing.

    And to me, THAT is the important part of any "sandbox" game. Choice. Not the EAware SWTOR ( and every other themepark game on the market )  proclamation of choice which is nothing but the illusion of choice, but real choice.

     

     

     

     

     

     

    I sincerely hope they set it up this way Zorvan but my fear is still that they will feel the need to modify the mechanics to such a degree that it will lose what makes The Elder Scrolls what it is at it's core. This is what killed SW:ToR for me personally. They turned it into "WoW with Cut Scenes" and totally lost everything that made the KOTOR games great in the process. I fear TES may do the same thing in the pursuit of the WoW golden ring. This would alienate most of their existing fan base resulting in the game failing hard. I hope the guys at Bethesda and Zenimax are smart enough to see this.

     

    Bren

    Well, unless their Board is deaf, dumb, and blind, there's been no shortage of examples from EAware on how to totally burn your fanbase. But, like you, I'm not going to hold my breath on this one until I see the end result in action. I've personally been on the side of those who would prefer TES stay a singleplayer franchise. But I'll give it a shot provided they don't take the easy way out.

    With Skyrim sales of 10 million+ copies, I'm hoping they know enough to stick to what works.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • CujoSWAoACujoSWAoA Nooo, AKPosts: 1,781Member

    If I'm not mistaken, Todd Howard has been quoted saying that he does not like Multiplayer games.

    So I'll believe this announcement when I see it.

    He and his team make TES games for their own enjoyment.  As he says "We make the games that we, as gamers, want to play ourselves."

     

  • ElderRatElderRat Syracuse, NYPosts: 899Member

    Originally posted by eyeswideopen

    Originally posted by Brenelael


    Originally posted by eyeswideopen


    Originally posted by Ganathar

    Ok, so how exactly would the system work? What restrictions would you place and how would the skill trees be designed? Should skills like smithing simply become professions or part of your leveling like in the other Elder scrolls games?

    So many questions :P

    I'd have the standard skill up system  ( use a skill to increase it like one hand edge, blunt, etc. ).

    Then have the perk system on top as the main diversifier.

    Sure, everyone can get their one hand, two hand, magic, etc. skill to 100 ( or whatever the cap number is on skills.

    In that area, everyone is the same.

    But then the perks kick in and require you to choose advanced skill from your limited pool of points. Like Skyrims perks, or AA in current mmos.

    So say with every y base skill at cap, you can handle most basic mobs plus craft low tier items, use basic spells, etc. You basically are a jack of all trades with all base skills maxed.

    Now, you want to be one of the heroic figures who can run in and save the day when that big dragon boss comes flying into town, or go diving in those scary dungeons at the edge of the world? Then use your perk points to give yourself the edge in combat.

    Or do you want to be the one crafting that high end armor that will be provided to those heroic figures, and make a pretty penny? Then use your points to max one or two perklines in the crafting skills so you can read those high end recipes and make that gear.

    Or maybe do a bit of both. Use perk points to max your one handed or your fire magic line and the rest to max out your leather making or blacksmithing perk line. Now you can provide support in those big fights while also helping supply those full tier crafters.

     

    The point is, with a class system you're basically confining everyone to picking one specific area of expertise, which of course leads to them wanting to max that one area of expertise. That's a guaranteed incentive to use the flavor of the month build.

    With a classless system, sure you'll have those who'll do the same thing. I realize you can't completely eliminate that style of play.  But you're also opening the doors and providing a choice for those who want to do their own thing.

    And to me, THAT is the important part of any "sandbox" game. Choice. Not the EAware SWTOR ( and every other themepark game on the market )  proclamation of choice which is nothing but the illusion of choice, but real choice.

     

     

     

     

     

     

    I sincerely hope they set it up this way Zorvan but my fear is still that they will feel the need to modify the mechanics to such a degree that it will lose what makes The Elder Scrolls what it is at it's core. This is what killed SW:ToR for me personally. They turned it into "WoW with Cut Scenes" and totally lost everything that made the KOTOR games great in the process. I fear TES may do the same thing in the pursuit of the WoW golden ring. This would alienate most of their existing fan base resulting in the game failing hard. I hope the guys at Bethesda and Zenimax are smart enough to see this.

     

    Bren

    Well, unless their Board is deaf, dumb, and blind, there's been no shortage of examples from EAware on how to totally burn your fanbase. But, like you, I'm not going to hold my breath on this one until I see the end result in action. I've personally been on the side of those who would prefer TES stay a singleplayer franchise. But I'll give it a shot provided they don't take the easy way out.

    With Skyrim sales of 10 million+ copies, I'm hoping they know enough to stick to what works.

    I am old - 60 - . It takes what 7 years or so to start, code, and implement a MMO?  I hope I can play t but I also hope they continue to make single player games that I can enjoy.  For me,  5-7 years is too long from now to worry about.  Hope all you younger players get what you want tho.

    Currently bored with MMO's.

  • PyrateLVPyrateLV Las Vegas, NVPosts: 1,096Member Common

    I hope Bethesda realizes that they are going to have to complete the game themselves.

    Community wont be able to Mod and tweek an MMO to make it better

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • SelfDestructProSelfDestructPro Oxnard, CAPosts: 323Member Uncommon

    I've been wanting to go back to Morrowind for some time now.  And I always thought Elder Scrolls would make for an awesome MMO.  Can't wait.

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by ElderRat

    Originally posted by eyeswideopen


    Originally posted by Brenelael


    Originally posted by eyeswideopen


    Originally posted by Ganathar

    Ok, so how exactly would the system work? What restrictions would you place and how would the skill trees be designed? Should skills like smithing simply become professions or part of your leveling like in the other Elder scrolls games?

    So many questions :P

    I'd have the standard skill up system  ( use a skill to increase it like one hand edge, blunt, etc. ).

    Then have the perk system on top as the main diversifier.

    Sure, everyone can get their one hand, two hand, magic, etc. skill to 100 ( or whatever the cap number is on skills.

    In that area, everyone is the same.

    But then the perks kick in and require you to choose advanced skill from your limited pool of points. Like Skyrims perks, or AA in current mmos.

    So say with every y base skill at cap, you can handle most basic mobs plus craft low tier items, use basic spells, etc. You basically are a jack of all trades with all base skills maxed.

    Now, you want to be one of the heroic figures who can run in and save the day when that big dragon boss comes flying into town, or go diving in those scary dungeons at the edge of the world? Then use your perk points to give yourself the edge in combat.

    Or do you want to be the one crafting that high end armor that will be provided to those heroic figures, and make a pretty penny? Then use your points to max one or two perklines in the crafting skills so you can read those high end recipes and make that gear.

    Or maybe do a bit of both. Use perk points to max your one handed or your fire magic line and the rest to max out your leather making or blacksmithing perk line. Now you can provide support in those big fights while also helping supply those full tier crafters.

     

    The point is, with a class system you're basically confining everyone to picking one specific area of expertise, which of course leads to them wanting to max that one area of expertise. That's a guaranteed incentive to use the flavor of the month build.

    With a classless system, sure you'll have those who'll do the same thing. I realize you can't completely eliminate that style of play.  But you're also opening the doors and providing a choice for those who want to do their own thing.

    And to me, THAT is the important part of any "sandbox" game. Choice. Not the EAware SWTOR ( and every other themepark game on the market )  proclamation of choice which is nothing but the illusion of choice, but real choice.

     

     

     

     

     

     

    I sincerely hope they set it up this way Zorvan but my fear is still that they will feel the need to modify the mechanics to such a degree that it will lose what makes The Elder Scrolls what it is at it's core. This is what killed SW:ToR for me personally. They turned it into "WoW with Cut Scenes" and totally lost everything that made the KOTOR games great in the process. I fear TES may do the same thing in the pursuit of the WoW golden ring. This would alienate most of their existing fan base resulting in the game failing hard. I hope the guys at Bethesda and Zenimax are smart enough to see this.

     

    Bren

    Well, unless their Board is deaf, dumb, and blind, there's been no shortage of examples from EAware on how to totally burn your fanbase. But, like you, I'm not going to hold my breath on this one until I see the end result in action. I've personally been on the side of those who would prefer TES stay a singleplayer franchise. But I'll give it a shot provided they don't take the easy way out.

    With Skyrim sales of 10 million+ copies, I'm hoping they know enough to stick to what works.

    I am old - 60 - . It takes what 7 years or so to start, code, and implement a MMO?  I hope I can play t but I also hope they continue to make single player games that I can enjoy.  For me,  5-7 years is too long from now to worry about.  Hope all you younger players get what you want tho.

    Can we please get this man a quality MMO before he kicks the bucket?!

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • ElderRatElderRat Syracuse, NYPosts: 899Member

    Originally posted by TruthXHurts

    Originally posted by ElderRat


    Originally posted by eyeswideopen


    Originally posted by Brenelael


    Originally posted by eyeswideopen


    Originally posted by Ganathar

    Ok, so how exactly would the system work? What restrictions would you place and how would the skill trees be designed? Should skills like smithing simply become professions or part of your leveling like in the other Elder scrolls games?

    So many questions :P

    I'd have the standard skill up system  ( use a skill to increase it like one hand edge, blunt, etc. ).

    Then have the perk system on top as the main diversifier.

    Sure, everyone can get their one hand, two hand, magic, etc. skill to 100 ( or whatever the cap number is on skills.

    In that area, everyone is the same.

    But then the perks kick in and require you to choose advanced skill from your limited pool of points. Like Skyrims perks, or AA in current mmos.

    So say with every y base skill at cap, you can handle most basic mobs plus craft low tier items, use basic spells, etc. You basically are a jack of all trades with all base skills maxed.

    Now, you want to be one of the heroic figures who can run in and save the day when that big dragon boss comes flying into town, or go diving in those scary dungeons at the edge of the world? Then use your perk points to give yourself the edge in combat.

    Or do you want to be the one crafting that high end armor that will be provided to those heroic figures, and make a pretty penny? Then use your points to max one or two perklines in the crafting skills so you can read those high end recipes and make that gear.

    Or maybe do a bit of both. Use perk points to max your one handed or your fire magic line and the rest to max out your leather making or blacksmithing perk line. Now you can provide support in those big fights while also helping supply those full tier crafters.

     

    The point is, with a class system you're basically confining everyone to picking one specific area of expertise, which of course leads to them wanting to max that one area of expertise. That's a guaranteed incentive to use the flavor of the month build.

    With a classless system, sure you'll have those who'll do the same thing. I realize you can't completely eliminate that style of play.  But you're also opening the doors and providing a choice for those who want to do their own thing.

    And to me, THAT is the important part of any "sandbox" game. Choice. Not the EAware SWTOR ( and every other themepark game on the market )  proclamation of choice which is nothing but the illusion of choice, but real choice.

     

     

     

     

     

     

    I sincerely hope they set it up this way Zorvan but my fear is still that they will feel the need to modify the mechanics to such a degree that it will lose what makes The Elder Scrolls what it is at it's core. This is what killed SW:ToR for me personally. They turned it into "WoW with Cut Scenes" and totally lost everything that made the KOTOR games great in the process. I fear TES may do the same thing in the pursuit of the WoW golden ring. This would alienate most of their existing fan base resulting in the game failing hard. I hope the guys at Bethesda and Zenimax are smart enough to see this.

     

    Bren

    Well, unless their Board is deaf, dumb, and blind, there's been no shortage of examples from EAware on how to totally burn your fanbase. But, like you, I'm not going to hold my breath on this one until I see the end result in action. I've personally been on the side of those who would prefer TES stay a singleplayer franchise. But I'll give it a shot provided they don't take the easy way out.

    With Skyrim sales of 10 million+ copies, I'm hoping they know enough to stick to what works.

    I am old - 60 - . It takes what 7 years or so to start, code, and implement a MMO?  I hope I can play t but I also hope they continue to make single player games that I can enjoy.  For me,  5-7 years is too long from now to worry about.  Hope all you younger players get what you want tho.

    Can we please get this man a quality MMO before he kicks the bucket?!

    ROFLMAO, thanks.

    Currently bored with MMO's.

  • Mike-McQueenMike-McQueen Enfield, CTPosts: 243Member
    You have to admit though that their eq system would work incredibly well in a full loot game. You'd still be pretty effective coming back out the gate wearing full steel with a matching claymore. Darkfall managed to pull it off albeit poorly but they didn't have the $ behind them either. If they don't do full loot I'm hoping for permanent item degradation with every death. At least then items will circulate in and out of the game and the economy will have a chance.

    I'm a unique and beautiful snowflake.

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by ELE3551

    You have to admit though that their eq system would work incredibly well in a full loot game. You'd still be pretty effective coming back out the gate wearing full steel with a matching claymore. Darkfall managed to pull it off albeit poorly but they didn't have the $ behind them either. If they don't do full loot I'm hoping for permanent item degradation with every death. At least then items will circulate in and out of the game and the economy will have a chance.

    Seriously without at LEAST item decay it will be a nightmare. Imagine how cluttered your storage areas get on the other TES games. Now multiply that by 1 million.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • BereKinBereKin SplitPosts: 287Member

    I hope they will stay true to there origin and make great mmo, and not to be another disappointment like so many others nowdays. They got everything to make it a success: a potential, experience, setting have deep and rich story/lore......  Well, will have to wait and see if it going to be like that. Keep fingers crossed.

     

     

  • BrenelaelBrenelael Warren, MEPosts: 3,996Member

    Originally posted by PyrateLV

    I hope Bethesda realizes that they are going to have to complete the game themselves.

    Community wont be able to Mod and tweek an MMO to make it better

    What if they somehow figure out a way that the community can in some limited function? I know it's never been done before but if anyone can figure out a way and make it work Bethesda can. This would be pretty awesome if players could create their own content and upload it. Of course there would have to be some kind of approval process to keep out the crap and the stuff that would totally break the game but this would be an awesome feature that would set this MMO apart from the rest.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member

    Kind of defeats the purpose of announcing in May, don't ya think?

    This looks another SW:KotR-type scenario. Depends on how they handle it. Morrowind, Oblivion, and Skyrim are all story driven games. SW:TOR showed that story driven scenarios don't work so well in the MMO genre, in my opinion.

    If they take out the story and have a sandbox MMO, it could turn out to be something...

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • KhaerosKhaeros Monroe, NYPosts: 452Member

    Originally posted by PyrateLV

    I hope Bethesda realizes that they are going to have to complete the game themselves.

    Community wont be able to Mod and tweek an MMO to make it better

     

    I spend too much time making Bethesda games playable.  The joke will always be that Bethesda will have to pull new hires from the community in order to get the game complete after an unfinished launch.

     

    They would have to pay me really well for that, though.  Bethesda bug exterminator is a full time job, trust me.

  • Ambros123Ambros123 Neverneverland, TNPosts: 877Member

    Sigh.... another great company heading down the road to mediocrity.  Didn't they learn from SWTOR?  Is there going to be any good single player RPG gaming companies left?

  • Eir_SEir_S Argyle, NYPosts: 4,623Member

    We know what game will receive "Buggiest game of the Year".  I love Bethesda's games, but I can see so much technical difficulty ahead for this one.

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon

    Originally posted by Khaeros

     

     

    I spend too much time making Bethesda games playable.  The joke will always be that Bethesda will have to pull new hires from the community in order to get the game complete after an unfinished launch.

     

    They would have to pay me really well for that, though.  Bethesda bug exterminator is a full time job, trust me.

     trust me, with a minimum of 1,000,000 subscribers at 15$ raking in 15,000,000 $ a month they should have NO trouble hiring a more people....

    even with half that many subscribers the game would generate 85 millions a year only from subscriptions.

     

    the ONLY thing they have to do is make sure they don't screw it up. then again i said the same exact thing about TOR....:S....

     

     

    it's sooo easy.  forget about content and fluff at the beginning, just make sure your core features and core mechanics are solid and work well. you can always add, you can always increase your fan base.

    JUST MAKE SURE WHAT YOU PUT OUT IS SOLID AND TRUE TO THE IP.

    we will wait for content, we will wait for features, but for god's sake make it feel and play like the ES series.

     

     

  • eyeswideopeneyeswideopen Fresno, CAPosts: 2,414Member

    Originally posted by CujoSWAoA

    If I'm not mistaken, Todd Howard has been quoted saying that he does not like Multiplayer games.

    So I'll believe this announcement when I see it.

    He and his team make TES games for their own enjoyment.  As he says "We make the games that we, as gamers, want to play ourselves."

     

    I am not a fan of Todd Howard.

    Todd Howard says a lot of shit just to say it, or to boost sales.

    His latest gems included the Skyrim pre-release staements of things like "new engine" and "on the fly patches".

    He's Bethesda's Erling Ellingsen.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • vaultbrainvaultbrain New York, NYPosts: 122Member

    Im not too sure about this. As it stands now, the single player RPGs that TES has consisted of have been masterpieces which have been staples in the RPG genre for years now.

    Being able to transfer all of the things that made TES amazing into an MMO is going to be tricky. Players are going to expect customizable characters, skills, abilities, equipment, full loot, wide open world and sandbox style roaming. To date, no MMO has been able to successfully impliment these aspects, not since UO.

    And, considering how EVERY SINGLE GAME COMPANY OUT THERE always ends up following the EQ/WoW model for their MMO's, Bethesda will probably end up following suit and turning an Elder Scrolls MMO into yet another WoW clone where we are stuck running instances, grinding levels and gear, grinding faction points, taking part in pointless battlegrounds, and end up just doing the same crap we do in every other WoW clone out there.

    I would like to be proven wrong, believe me. Oblivion got me hooked on TES and since then Ive played every game. I would love nothing more than to finally have an MMO that gives the same level of freedom offered in the single player games. But to do so, Bethesda is going to have to travel the path already littered with the corpses of cames such as Darkfail, Moron (Mortal), ShadowBane, and the countless other MMOs who wanted to offer sandbox play, but never even made it out of development.

    So, while the hope is there, its reluctant to say the least. If the game lives up to expectations, then I'll gladly sign up and pay a monthly fee. If not, then Fallout 4 had better be epicly kick ass for Bethesda to redeem themselves in my eyes.

  • Paradigm68Paradigm68 New York, NYPosts: 884Member Uncommon

    The problem is they'd need to match the graphical bar set in Skyrim for a MMO environment.

  • PheerMeehPheerMeeh Lowell, MAPosts: 41Member

    well, if they have enough time and money, then i can see this becoming something amazing. But the problem is, i don't know if they'll be given enough time and money. Especially an elder scrolls MMO?! a single player elder scrolls already takes a lot of damn time. The modding community won't be able to finish up theirgame for them this time either lol. 

    even with all this i am still pretty happy about this. its almost like a dream come true for me and im sure a lot of other people. i've been burned many times before, so i won't get overhyped over this and start expecting impossible features and crap lol. i hope they do a much better job than bioware though.. in tackling their first MMO.

  • kilunkilun Apopka, FLPosts: 709Member Common

    Originally posted by Bainwalker

    Dear Besthesda,

     

    I am one of your MANY fans strictly because of TES.  If you so much as change a single element of what makes TES such a great series of games just to cater towards the mass market of MMORPG player "Retards" you will have lost a long time fan.  Those features include...

     

    Important

     

    - FPS style combat

    - Sandbox by DESIGN

    - Open world

    - Skill system instead of basic "Levels"

    - Interactive world (NPCs)

     

    Not so much but would like to see

     

    - Every item is able to be picked up like in the SP games

     

    If you so much as even consider making this MMO a themepark you may as well just stop now.  This world needs a good Sandbox MMO with FFA PvP.  We should be able to kill anyone any where... however there should also be a system in place so that it doesn't become a slaughter.  Every world has laws and a force to maintain said laws.

     

    TES + MMO = Best MMORPG I could ever ask for... but only IF in the transition TES doesn't stop being itself at heart.

     

     Hate to break it to you, but FFA PvP doesn't make any sense.  If someone kills you, the story ends and you have to reload.  On that factor alone, it has to be a permadeath game.

    There is no way in any way could this transition to a playable MMO with the SP:RPG experience.  It may follow some lore and be set in the same area, but it would no way follow the same game play.  TES is based on a single person saving the world, not based on a group of bums doing it.

    www.ozumgames.com

This discussion has been closed.