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During last week's Game Developer's Conference, our team had the opportunity to learn a lot more about Funcom's The Secret World. In the first of our two previews of TSW, we give our readers an overview of the game and our thoughts about it. Read on!
My initial impressions of The Secret World are of a love child between the Dresden Files, Left 4 Dead, and maybe some Deus Ex: Human Revolution and Alan Wake thrown in there for good measure. Funcom's MMORPG has a fun, refreshing modern world with a clean, minimalist user interface and cinematic story dialogue sequences. It also has a dark and cryptic feel to it, with great lighting effects and some scripted survival/horror type events in the Templar area that I got to play with. Fighting monsters in TSW feels pretty comfortably like MMO combat, but a little more action-oriented with the ability to run-and-gun, and I liked that my NPC party members were chatting away through combat, providing a context and tone for what we were up against. The demo build that I played looked polished and ran well, with a few framerate issues and rough edges here and there.
Read more of Som Pourfarzaneh's The Secret World: GDC 2012 Preview.
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