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why dont more devs use this as an alternative to bound items. it allows for inflationless player economy without resorting to full loot/destruction upon death
item decay occur occur upon use of items (minor decay)
or upon death (major decay)
or maybe both?
once the item has completely decayed you have to find a replacement. that way crafting is useful, there is an active economy and there is constantly something to do ie. ind/craft/buy good replacement weapons/armor