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As a thought experiment, pretend a MMORPG comes out a few years from now which is overall good enough that you might be leaning towards playing it almost regardless of its setting.
Which of the following two setting possibilities would be most likely to result in you playing?
Setting #1: A classic fantasy setting, ranging from medievalistic technology up to the blackpowder pirate era, mixed with magic. The basic setting is thus not unusual or novel, but the game is innovative in other ways. Besides, the historical popularity of similar settings exists for quite a reason. Both melee and ranged combat specialities readily fit. There are rogues, warriors, mages, healers, and so on. The world has a feel of adventure to it, of many unknown new lands to explore, dungeons and islands with dangers and riches, etc.
Setting #2: This is a hypothetical more novel setting. It is still fantasy, also including magic from mages to healers, but it takes the tech level somewhat higher than usual for such. The blackpowder era has recently ended, but there are still pirates and privateers --- only, on this alien world, they are now using airships, magitech-biotech submersible raider vessels on the seas, raiding merchant caravans on land, etc. One player class wields twin revolvers. Steampunk and Western elements are high, even while mixed with those of classic fantasy. The world still has as many mysterious new areas for adventure. Playable-species civilizations were pushed back to the brink of extinction but now are expanding after their recent magitech industrial revolution helped them slow the advance of darkness. Although trickier to feel fitting in an era with revolvers and snipers, melee is a competitive option still in class specialization, with the help of some magic for stealth, teleports, and defense.
Please don't skew towards answering #2 in the poll simply because it seems the underdog compared to traditional fantasy. Just answer accurately whichever would you really be more likely to play.
The game is as much for PvE players as for PvP players (not forced to PvP if not enjoying it). However, as one example, while inaccurate against moving enemy players, available indirect-fire long-ranged mortars could be a way to discourage prolonged stationary turtling in PvP battles (if such was considered too often boring), but would occasionally getting shelled by mortars feel too much like WWI - WWII for you to want such in a fantasy game?