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1. They made class specific armors, and made this feel like a game of World OF Warcraft, for example you could only cast certain spells or use certain skills this has been talked about.
2. They Restricted Crafting Skills to a certain number of skills or crafts a person could do just like traditional MMORPG based games which is the only reason I ever played darkfall before because it didn't have limits.
3. Made Crafters Weak?
4. What if they changed Full Loot PVP, or did something serious dumb like fixed it so you could repair items.
5. Wiping All Characters for DF 2.0 I hope its worthit.
6. However a good change is fixing it so that Banks do not Change Locations when you store your items in them and format your pc or unsubscribe for awhile they stay exactly how you had them. Another great change to have would be to add an enchanting list in game get rid off the guessing for those type of crafts.
http://forums.darkfallonline.com/forumdisplay.php?f=33
If you have read their suggestions then you have seen a lot of lame ideas such as Lets restrict trade skills to certain races, or lets limit people to what they can do or lets make crafters a weak class.
I kinda look foward to seeing DarkFall 2.0 a bit more like Skyrim, but how many people would actually still called DarkFall a SandBox MMORPG if it added these type of restrictions to a game. Now if it had armors such as bonus fire damage jewelery like in the Sigle Player/CoOP game called Championsf of Norath I see no issue, but the moment it starts making restrictions we would have to label this game a WOW clone or something similar and remove it from being a sandbox based title.
Also like seriously I hear all this talk about DF 2.0 I want to know exactly when its going to be released as soon as I heard about my characters being wiped I unsubscribed I wont put a dime into a game to waste my time on it to have it wiped so I would like to know when DF 2.0 is actually going to be made live.
Comments
Yes i would
Exactly.
this thread makes it sound like people would only sign up to DFo if it was a WoW clone O_o
while i personally wont play DFo now that i know more about it and find it goes against my playstyle.. i personally dont think it would be the same if it had "racal" armor or did the whole wowish setup.
what would better to do, would be to make racal armor textures.
example:
right now you roll an Ork toon, he puts on brand new plate armor, its all crisp and shiny.. but that is not what orks are to people.. ask anyone what they view an ork should be and they will compare it to a pig.. loud, smelly.. big and dirty.
so if you put plate on an ork, it should be dented, dirty and messy even though its brand new and everything.
put the same armor on a human and its all shiny and clean ect...
that would be better then a racal lock of gear, as you allow across world armor craft trades. a high level crafter who is an ork can make high quality armor and sell it to a human.. or whatever without worrying about their gear being racal locked.
mind you i have not played DFo, so my point of view is rather limited in relation to the politics and game mechanics..
I'd play if it wasn't FFA pvp and full loot pvp.
If sandboxes could get rid of those 2 things they'd do much better.
1st of all, stop reading DF forum's suggestion. You shouldnt take any of them seriously. Its mostly made up by trolls. If not, the DF devs don't read them unlike the MO forum.
As for number 4 they didnt mention anything about full loot so i doubt they will change that aspect.
As for repair, the reason repair is so bad in theme park mmo's, its just cuz it cost almost nothing to do it and it doesnt require a crafting skill. (You just need to see an npc and he will gladly repair for almost free.) If its done in the right way, it might cost halve or more of what it is required to make the item. In that case, it would be perfect. Up to date, all we heard was scarverging skills. you will either need to find the peaces required to make the item you want to repair or you will just need to find 2 different 5.46 low dura weapon to turn it into a 5.46+5.46=10.92(just an idea)
Most of your what if are stuff mentioned by the devs, not the players. For number 4, they only covered the repair aspect thats gonna be more like a scarverging system. This is mostly used for sandbox mmorpg's so there's nothing bad with that.
To answer your question, i would still play 2.0, cuz i'm done with 1.0 just because of the mention of a wipe and the lack of progression increase after that announcement. And i doubt they will change anything to the full loot.
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Placing limitations on how many skills, weapons and crafts a character can specialize doesn't make this World of Warcraft, nor does it disqualify the game from being a sandbox. I think for a player to have a set number of skill points will help the game. One of the things that discouraged me when I tried DF was just that fact. Any one character could specialize in everything... this comnpletely removes player interdependency, and hinders the game economy. I cant see why they couldnt keep combat and crafting skill points seperate from one another, and add in a universal pool. An example would be (just making up numbers): a character can spend 100 Combat points on combat skills, 100 Trade points in crafting/gathering skills and have 150 General points set aside that can be spent either on Skill Attributes (Run, Jump, Rest, Pack Mule, Mounted Riding, Swim) or, if a player chose to, they could instead allocate all or some of their General points into further combat/crafting/gathering skills.
Racial armor textures, thats how DF works BTW. Every peaces of armor looks different from leather armor to Full Plate. robe Infernal and dragon armors are the only ones that looks the same for anyone
For you're 1st line, you're right and wrong at the same time. While DFO can easily be like wow with restriction and instances like dungeons and battle grounds, they just wont compete.
Wow is mostly a lore game, thats why most ppl enjoy that game. Its an item base. The goal of most players is to get rich only to get the best stuff in game just to have the power to kill the lich king solo(Sarcasm). Finally, its an arena game. 40 vs 40 pvp battlegrounds, 5vs5 arenas and 1on1 duels(I can hardly call that PVP)
DF is nothing like wow. The lore sux to be honnest, but its not the reason why ppl are playing DF. Its a open world pk conquest game, deeper then a RTS game. If the devs tried to emulate wow, it would fail. There's only few items in total in DF and its easy to count on paper. Thats why its a full loot mmorpg. If it wasnt, the game would be over way too quickly since there'S not enough bosses to kill and you can kill them all with 2 or 4 players. The best item set to wear for pvp are cheap. They only seem so expensive because you can lose them.
The difference between a theme park and a sandbox.
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a sandbox isnt a sandbox without world pvp and full loot everythign else is just WoW....thi sgame is great and i would be playing it right now if i wasnt waiting for 2.0. game is teh best MMO out there in my books so far...one of my top favorites and in the top 10 prob number 2 for me.
I know a lot of players who have played DF or are still playing it. Quitting group is larger than subscriped group. Still I haven't heard any of them mention one of your suggestions to come back or as improvement to the game.
What I did hear:
Skillcap
Localized banking
No teleportation
Improved crafting
Viable archer and melee builds
Better security, certain hacks have been active ingame from launch
Limit ARAC clans
Social skills
I haven't anyone ever mention WoW in any of the discussions to counter a point of improvement.
You forgot reduce the skill and stat grind.
Never trust a screenshot or a youtube video without a version stamp!
Not no, but hell no
true that
They could do that, or just limit the amount of active and passive skills that are applied to your character.
That's a good start but they need to put more sand in the sandbox. When I tried DF it felt like a big open empty world.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
If it was in combat exactly like Mount&blade...There would be tons of burning.
This is the way I feel. They need more to do. I'd be for no grind at all, and I mean none. Max stats and skills for all right from the start of the game. Make PvP equal and rewards should be things like houses, weapons, armor, trophies and fame.
Asdar
would i play DF if.......?
NO
do i like DF?
NO
I liked Shadowbanes approach, you couldnt take their gear, but everything in their inventory was fair game. It made playing a stealing based thief one of the most enjoyable experiences I ever had with an MMO.
1) they already did this with the armor proficency. encumbearnce greately reduces spell efficiency. i dont feel it requires any further restrictions.
2) dotn really care. DF is a pvp game and i play it to pvp not to craft.
3) what?... as in make crafters so they can't have pvp skills? absolutely not. you only have 1 character per account in this game. there is no way anyone will play a crafter if his only character is absolutely usless in pvp. crafting skills/restriction should not interfere with pvp skills/restrictios. forcing people to be gimped in pvp if they want crafting is not the way to go.
4) i personaly dont have a problem with full loot, but i would play the game even if it had no full loot. a lot more people would.
5) wiping doesn't fix anything in the long term. 6 months or a year down the road you are right back to the same huge gap in stats between nubes and vets. this game ABSOLUTELY NEEDS an attributes cap. the endless attribute progression just does not work.
6) yes i agree that banks should be only local not server wide. it makes people actually have to transport goods back and forth and makes pvp logistics a lot more interesting.