Ok I’m just trying to get some clarfication and see if I’m comprehending this correctly, because if what I see in the skill tool
is all that is offered in terms of weapon skills, then I will seriously be contemplating whether I purchase this game or not.
If the following is false you don't have to read the below past the line and I’ll eat my hat and humbly ask for a lecture and links: Skills are assigned by weapons. There is no bigger pool of offensive skills that can be used with all weapons (like utility skills) meaning that the skills that are pre-assigned to the weapons you wield will be what you have to play with for the rest of the game excluding utility/elite skills.
Ex: In wow the weapon you use doesn’t matter, you get your skills from a trainer and they remain the same. But in Gw2, your skills are determined by your weapon forcing you to possibly play say with swords when that person may actually want to play with axes (me).
I noticed on the skills tool and Totalhalibut’s warrior video
, that each weapon does something the other weapons cannot or are better at.
Ex: Swords are obviously a bleeding type weapon. Sever artery (1 slot), Impale (offhand 4th slot), Riposte (5th slot). 3 of the 5 skills you “have to use” are for bleeding. “If you wanna make guys bleed, then this is the way to do so.—Totalbiscuit"
If the above is true, I'll just have to chalk it up as a valid negative and adapt.
I think where he's coming from, is in some games where weapons are mostly just stat sticks, you get to choose your weapon for it's aesthetics quite a bit more than you will in a system like w/ GW2.
For example, if you like some of the skills a certain weapon has (it's playstyle), but you don't like the look of swinging that weapon, you are kinda screwed.
For example, there are certain weapons I will probably not use as much when I make my warrior, because I don't like the look of them, even if their playstyle seems interesting. Now, lucky for me I actually enjoy playing different playstyles quite frequently, so it's not as much of an issue; but if someone has a playstyle that fit's dual axes, but they like the look of a warrior w/ 2 swords, or a sword & shield, then they are kinda SOL.
Again, it's kind of a minor issue for most people, and is almost purely an aesthetics issue, but it is still a con to the system put in place. Personally I think the pros far outway the cons, but for some that may not be the case.
This post sums up what I'm getting at. I also hope in the future that weapons get more options to choose from than just what they have now in an expansion or something. I like having options, and I hate being told what to wield. That was all really...and yes I quite frankly did want to chop down a forest and stab someone with a hammer...
Point is you have to choose a weapon based on its skills, not on what you actually want to fight with which imo sucks.
My dilemma: (Warrior) I want to go into pvp with dual axes because I love axes, but the dual axes don't have enough mobility compared to the greatsword with 2 mobility skills plus the utility skill Bull’s Charge equaling 3 gap closers vs 1 gap closer with Bull’s Charge with dual axes. So if I don’t pick the greatsword, then I can’t be as mobile as I wish to be which means if I decided to play the way I wanted anyway, I would be kited to death (depending on if my opponents has more than one gap opener or knock backs and other variables like terrain).
So in order to play the way you want, you have to be lucky and hope the skills that are assigned to the weapons are the ones you like and want to work with.
The argument of switching: “You can have 2 weapons at a time and switch between them during combat.” Doesn’t change the fact that I am being forced or rather I “have” to bring along that weapon as my choice if I want to do what I want to do…which actually defeats the purpose of this action because if I bring the weapon that has the skills I need but don’t particularly want to use, I give up my second weapon slot which I intended for another weapon, (Again I haven't read anywhere yet that you can carry as many weapons as you wish, you just have to equip 2 and only 2 in-combat weapons so if that's the case that relieves me a bit)
Why the hell are there no 2h Axes!? If they don’t add them in by the next expansion I’m going game developer hunting with a battleaxe!
I’m a little annoyed that the amount of skills you have at your disposal seems small and limiting. I haven' t played Gw but I read somewhere that they have something like 1000 skills to pick and choose from which sounds like oodles of fun. I assumed the same for GW2 but the skill choices, according to the skill tool, looks very limiting.
Looking at the skills in total sure you have a lot, but they are actually situational and divided up, under water skills can’t be used on land vise versa, downed skills obviously only available when downed…well you get the point.