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I think todays issues are more about this than anything else. Many of us old school gamers frm the 80s grow up in a day and age pre PC when you wrold told by your parentss "get the &*(& outside and play> So we did and we found ways to entertain ourselves. So when games systems and PCs came out games were more about finding ways to entertain yourself.
Nowadays kids "expect" to be entertains they do not know how and do not try to entertain themselves. They grow up in the age where the TV, phones, ipads, MP3, game consoles do all the entertainment for them.
My question would be this:
What is the core issue?
My answer is this:
We have 2 competing game styles communities that do not mix well.
Theme Park vs Sandbox(I personally I am of the later breed)
Themepark games "in general" donot allow players to impact the world
Sandbox games do allow players to impact the world and is the central theme of the game.
Is it possible to mix the two styles of play? I say yes.
A good example of mixing the two styles is Fallen Earth. Clunky and issue ridden as it is it works well enough for a f2P game.
I look for games that will give me what I want but not exclude other game styles. I want more social interaction in my games not exclusion. In my opinion all game styles are valid but I am only concerned whith what I WANT.
WHAT I WANT:
1) more people ingame..jam the newb areas with people make the game run smoth( one world not 50-1000 servers)
2)Choice of things to do not a train ride through the park
3)Huge land mass that is wide open so i can explore all around it not some path to walk down(like in Aion)
4)PVP I am not hardcore so it should not be full world
5) Player owned teritory.
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