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An interesting read about the development. An indicator of how the publisher feels about the developer.
All development heads were summoned to daily meetings at what Dallas dubbed ‘The Death Star’ – with each team being coached on what to cut, and what to keep. “Some developers cried,” explained Dallas. “I didn’t enjoy that."
This is not for trolling purposes but compared to videos of Anet and ArchAge developers there is a clear difference in the passion that was put into the game. Anet seems to have a very interactive process between departments. Writers talk to artists, artists talk to programmers, programmers complain and a whole bunch of code is either written or discarded after consideration.
It sounds like TOR developers worked extremely hard to make a good impression with some big names in the industry and likely came up with tons and tons of cool ideas but then got spat on by someone higher up.
(Please do not turn this into gw2 discussion, let us stick with the company philosophy on development ok?)
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?