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Played this game in the beta and didn't buy it. The combat still seems to be slow turned based smacking, is that going to change? I didn't really see anything about it in the 2.0 details, but if it's not changing then I don't think I'll be getting it.
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I seriously doubt it, but I don't see how you think it is slow.
How do you play? Ever thought that maybe you are A. either really low level, or B. are playing wrong? Combat is hardly slow with combos, and allt he abilities we have in the game now.
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http://guildwork.com/users/murugan
It's probably something you need to try to appreciate. When I'd show friends who never played XI the combat, they always said it looked slow and droll when I could watch the same combat and understand how much was going on.
But I watched XIV's Cutter's Cry preview and the combat looked slow and dull. I felt like I could take a nap in between the time that the monk swung. Then there's a moment where the monk and paladin are fighting a bat and the bat moves around them and--these two worst players ever--take what seems like forever to turn around and face the bat in its new location.
http://www.youtube.com/watch?v=46IwCiZ2WXQ @ around 0:40.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
I've played both games off and on (more on) since they launched. XI's combat is far slower than XIV's. There really isn't much going on in XI; besides being tedious as fuck, it's really not very involved from a player-skill perspective.
I never really did DD. I was always tanking and to me, ninja tanking is the most fun, responsible-for-your-own-survival, tanking any mmo has introduced.
Nearly ever moment of fun I had during XI involved burning shihei.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.