It looks like you're new here. If you want to get involved, click one of these buttons!
Today i put some research intoo the game to find out whats all this fuzz about
-Graphics top of the line, scenery reminded me of Vanguard, but what kind of system is needed to show all of it in Mass combat?
-Annimations are okay, some mobs move awkward, character annimations look typical Korean, acceptabel by most.
-Class system, allows all possible freedom, i wish more games went this route. Just wondering if there will be some kind of AA system in place?
-Combat looked typical MMO, which i enjoyed over the last 14 years, nothing wrong there, or did i miss something, is this combat different from the target and click skills type we have known so long now?
-Siege warfare, looks awesome espescially the 50vs 50 combat. Tough when the siege engines started moving, they killed my immersion, they moved less fluent then Mario did in the orriginal donkey kong game. I hope you're not forced intoo moving the camera position way back to be competitive in PvP
-PvP all over the place... are all servers FFA?
-An open world, finally a game thats trying to recreate the Ultima online feeling with top notch graphics.
- Housing and building and crafting are not my things, i hope that people like me can still have fun without them. I am a nomad traveling around the world with no real place to stay, lets hope the game does not force people to build houses to get some bennefits that otherwise would not be attainable. Just wondering how they plan to keep certain areas from overcrowding.
-Player ecconomy, i could not find much about this, i could play a merchent, lets hope for this game that the ecconomy is totally player based and that every single item in the game has its uses.
-PvE, seems somewhat underwhelmed, because all attention goes to the PvP, its hard to see how PvE will feel, but then with the new standards soon to be set by GW2, any PvE might feel underwhelmed. But then just traveling through the world and fighting what gets on your way might be fun enough if there are higher goals set then the bloody WoW simpleton quest system.
-If i understoof correctly, the starting zone is a jail, but the only thing fun inthere is that huge football you can kick. I dont want to hunt rats in a Jail, i want to be a heroe.
Please if i forget anything, add it to this post.
To bad i cant read Korean, because i think there is so much more information availlable in that language. This brings me to my biggest gripe with this game. So far not a single game developed by Korean game developers (GW is developed by Americans) made a grand appearance on the EU/US market. They al performed sub par and none of them made enough subs in the western world to be called a succes outside the initial box sales. So while all these video's from Korean games looked great and on paper the gamesystems sounded awesome, it could not capture a sizable western playerbase.
With this game currently being created for the Korean market only, i am really wondering how and when this game might reach the US/EU markets. What plans do the Koreans have to addapt the game to the English speaking world? Because it doesn't matter how good the game looks, it takes much much more to make the roght impression on the EU market.
If they manage to pull this off on the Western market, it could be the perfect game to play for me in combination with GW2. But for now i remain highly doubtfull.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)