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Full Loot Misconceptions

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  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by Suraknar

    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • jusomdudejusomdude Posts: 2,389Member Uncommon

    Last time I played Darkfall, just starting on the NA server, I was ganked or had gank attempts on me more than a handful of times in the newb areas in a matter of hours.

     

    The game really isn't worth the hassle. Darkfall could increase their playerbase by many times if they just added some relatively safe areas to play. They don't even need %100 safe areas, just areas that are mostly safe, that actually also put the gankers at risk of losing something other than easily replaced gear.

     

    Darkfall is a griefers paradise.

     

    Having to watch your back every second is in no way, shape, or form, thrilling.

     

    I can equate trying to start from scratch in the game to going into lvl 85 battlegrounds with green pve gear in wow. Except you're not rewarded nearly as much for playing.

     

     

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by jusomdude

    Last time I played Darkfall, just starting on the NA server, I was ganked or had gank attempts on me more than a handful of times in the newb areas in a matter of hours.

     

    The game really isn't worth the hassle. Darkfall could increase their playerbase by many times if they just added some relatively safe areas to play. They don't even need %100 safe areas, just areas that are mostly safe, that actually also put the gankers at risk of losing something other than easily replaced gear.

     

    Darkfall is a griefers paradise.

     

    Having to watch your back every second is in no way, shape, or form, thrilling.

     

    I can equate trying to start from scratch in the game to going into lvl 85 battlegrounds with green pve gear in wow. Except you're not rewarded nearly as much for playing.

     

     

    Last time I played DFO I found the starter areas to be allmost completely devoid of other players. THey had all moved on because there wasn't anyone to gank anymore. I saw about 6 people in the ork capital cities in the month I bought. I ran the noob dungeons and surrounding areas almost completely uncontested. Only some random Alfar who had traveled to the Ork lands ever posed a threat.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by Suraknar

    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • jusomdudejusomdude Posts: 2,389Member Uncommon

    I'll say that DF is probably the best fantasy sandbox MMO I've played, just don't like the forced pvp on noobs. The noob protection is easily removed when some jackass jumps in front of your sword while attacking a mob.

    They need to make the reward scale with risk. As it is, griefers risk next to nothing.

     

    Someone should make a parody, griefers paradise with darkfall footage.

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    Exactly. And am very aware of its flaws, I have played Darkfall. Was in Closed beta for a while too as well as managed to get in the very rocky release heh. Gave it a fair shot.

    But see what you just posted and what i just posted is considered Feedback, anyone not knowing anything about darkfall would read what we post and make a decision to try it or not based on our and many other's feedback. (not baring exceptions there are always exceptions).

    And they may even come to the conclusion that since there seems to be so many negative feedback about it, and the fact that you just meantion it in your previous reply about the newbie zones being empty, that Darkfall is not a popular game.

    The feedback people share, constitutes Qualification. negative feedback means that it is a low quality product. And while it would be true that Popularity does not necessarilly imply quality, usually the two go hand in hand after a certain stage in the life of a product.

    Unfortunatelly it is not the case with Darkfall, it is well known by many because many have tried it, and qualified it.

    So while the statement is true, that truth hold true only as long as the product is new and its qualities or flaws not discovered or recognised yet, at this stage in the case of Darkfall, Popularity does equal quality.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • Dren_UtogiDren_Utogi OuterSpacePosts: 1,714Member Uncommon

    Originally posted by 77lolmac77

    Now I can completely understand why people dislike full loot. Nobody wants to work on something only to have some jerk swoop in and wipe out anything you might have accomplished.

    However, I feel like there's some huge misinformation about full loot games (or more specifically Darkfall)

     

    1: Gear is hard to obtain, therefore losing it is too much of a hassle.

    False. Any clan that doesnt have stockpiles of gear in the bank isnt a very good clan. There is no "gear tokens" you have to grind to get something useful, so you cant say it takes longer to get geared than a themepark. All it takes is a couple of friends and a trip to some mobs to find armor.

     

    2. You cannot step foot outside a newb zone without getting ganked

    False. Not very many people go after new players for a number of reasons. The number one is that clan gatherers are more valuable targets, and also most players realize that pillaging the starter areas deter away new players. Of course you will have the people who do try to kill newbs, but in my experience there's even more people who try to guide and protect new players, so that they can grow and join their clan.

     

    3. Everyone is already way too powerful and I wont be able to make an impact unless I do months of grinding

    True, but I think a lot of people are overlooking this is exactly how Theme Parks work. Nobody makes a character and joins an MC raid that night. It takes time, and depending on how helpful your clan/fiends are, the exact time may vary. However, you dont need to be maxed in all skills to be competitive. Archery in Darkfall is very easy to level, and very useful as many fights involve mounts at some point or another. The only difference between a sandbox grind and a themepark grind is in a themepark you have text saying "do this" and a sandbox just has you fight things. So if you like yawn-filled quests that dont impact the game world and treat you like every other person, I guess themeparks have the edge here.

     

    4. 90% of the playerbase are gankers who have no morals or honor

    Totally false, in fact Darkfall has some of the most responsible and honorable people I've ever played with. Between showing good mobs to kill, providing supplies and gear, and just having people to roll with, clans in sandboxes arent just a guild roster and a chat room. They have meaning, and in turn, give a sense of real pride. Think DAOCs realm pride but on a much closer-knit scale. Of course, you may come across enemy clans and get ganked from time to time but that only makes it that much sweeter when you raid their city.

     

    5. The genre is just a niche and will never be more than that

    Well nobody can truly know if this is true or not but with attitudes like that of course it will be true. Look at EVE online, that game has 300k+ subs and doesnt even have WASD movement or avatars. If a game was made like Darkfall but with EVE's 0.0 and high sec system it would be the best sandbox by a large margin IMO.

     

    Now that's not to say Darkfall doesnt have its fair share of problems. But what game is perfect? WoW? Nope. SWTOR? God no. GW2? Depends who you ask even though its barely in beta. But seriously, if Darkfall 2.0 ever comes out, I'm there in a heartbeat, and hopefully anyone who doesn't blindly believe anything on these forums will be too.

    Or just keep playing the theme park of the month, doing the same things every day as every other player so you can get +6 more stamina to be able to kill the next boss who gives +10 stamina

    *edited for the eyes*

    all i can say is , play to crush

    reviews are !@#$ing stupid. Play what you love.

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by Suraknar

    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    Exactly. And am very aware of its flaws, I have played Darkfall. Was in Closed beta for a while too as well as managed to get in the very rocky release heh. Gave it a fair shot.

    But see what you just posted and what i just posted is considered Feedback, anyone not knowing anything about darkfall would read what we post and make a decision to try it or not based on our and many other's feedback.

    And they may even come to the conclusion that since there seems to be so many negative feedback about it, and the fact that you just meantion it in your previous reply about the newbie zones being empty, that Darkfall is not a popular game.

    The feedback people share, constitutes Qualification. negative feedback means that it is a low quality product. And while it would be true that Popularity doe snot necessarilly imply quality, usually the two go hand in hand unless the Quality of a given game or product has simply not been discovered yet.

    Unfortunatelly it is not the case with Darkfall, it is well known by many because many have tried it, and qualified it.

    So at this stage, Popularity does equal quality.

     

     

     

    I disagree. I think DFO is a great FPS game. It's exactly the same as a progression based FPS. I start out unable to kill a veteran player with anything but a full clip to the face. THey can one shot me, and have much cooler/better gear. Darkfall is great for what it is. It's just not what it claimed to be. It's a Persistent world deathmatch/territory control game. To me that is not an MMO. If i didn't spend money on a PS3 I probably would have stuck with Darkfall as my FPS game.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    Exactly. And am very aware of its flaws, I have played Darkfall. Was in Closed beta for a while too as well as managed to get in the very rocky release heh. Gave it a fair shot.

    But see what you just posted and what i just posted is considered Feedback, anyone not knowing anything about darkfall would read what we post and make a decision to try it or not based on our and many other's feedback.

    And they may even come to the conclusion that since there seems to be so many negative feedback about it, and the fact that you just meantion it in your previous reply about the newbie zones being empty, that Darkfall is not a popular game.

    The feedback people share, constitutes Qualification. negative feedback means that it is a low quality product. And while it would be true that Popularity doe snot necessarilly imply quality, usually the two go hand in hand unless the Quality of a given game or product has simply not been discovered yet.

    Unfortunatelly it is not the case with Darkfall, it is well known by many because many have tried it, and qualified it.

    So at this stage, Popularity does equal quality.

     

     

     

    I disagree. I think DFO is a great FPS game. It's exactly the same as a progression based FPS. I start out unable to kill a veteran player with anything but a full clip to the face. THey can one shot me, and have much cooler/better gear. Darkfall is great for what it is. It's just not what it claimed to be. It's a Persistent world deathmatch/territory control game. To me that is not an MMO. If i didn't spend money on a PS3 I probably would have stuck with Darkfall as my FPS game.

    Well I cannot argue with this, because that is your personal opinion and percepion of what Darkfall is to you. It is your view, and it is ok if you disagree with my own personal view of Darkfall.

    But neither you or I can disagree with the General view, which is at this point that Darkfall is a low quality MMORPG (no mater how you consider it this is how it advertises itself to be) that is not Fun, and it is quit unpopular.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • InFaVillaInFaVilla StockholmPosts: 592Member

    Originally posted by Charas

    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    Christopher Nolan is one such exception. Despite becoming mainstream, he still creates excellent movies such as Inception and The Dark Knight. 

    In fact, I would go even as far as saying, that never before have so many excellent movies been so accessable to so many people ever since movies became truly mainstream. The internet played a huge role in this rapid development, but so did the illegal filesharing and sites like imdb.

    The amount of people who now can be considered to be true movie connoisseurs, have increased incredibly much.

     

     

     

     

     

     

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by Suraknar

    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    Exactly. And am very aware of its flaws, I have played Darkfall. Was in Closed beta for a while too as well as managed to get in the very rocky release heh. Gave it a fair shot.

    But see what you just posted and what i just posted is considered Feedback, anyone not knowing anything about darkfall would read what we post and make a decision to try it or not based on our and many other's feedback.

    And they may even come to the conclusion that since there seems to be so many negative feedback about it, and the fact that you just meantion it in your previous reply about the newbie zones being empty, that Darkfall is not a popular game.

    The feedback people share, constitutes Qualification. negative feedback means that it is a low quality product. And while it would be true that Popularity doe snot necessarilly imply quality, usually the two go hand in hand unless the Quality of a given game or product has simply not been discovered yet.

    Unfortunatelly it is not the case with Darkfall, it is well known by many because many have tried it, and qualified it.

    So at this stage, Popularity does equal quality.

     

     

     

    I disagree. I think DFO is a great FPS game. It's exactly the same as a progression based FPS. I start out unable to kill a veteran player with anything but a full clip to the face. THey can one shot me, and have much cooler/better gear. Darkfall is great for what it is. It's just not what it claimed to be. It's a Persistent world deathmatch/territory control game. To me that is not an MMO. If i didn't spend money on a PS3 I probably would have stuck with Darkfall as my FPS game.

    Well I cannot argue with this, because that is your personal opinion and percepion of what Darkfall is to you. It is your view, and it is ok if you disagree with my own personal view of Darkfall.

    But neither you or I can disagree with the General view, which is at this point that Darkfall is a low quality MMORPG (no mater how you consider it this is how it advertises itself to be) that is not Fun, and it is quit unpopular.

    I can agree to that. I think the problem with the sandbox mmo is there is no set definition like with themparks. We have a small slice of the consumer pie with sandbox already, but then we can't agree what flavor that slice should be. This does make designing a "popular" Sandbox MMO more of a challenge than a good themepark.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by Suraknar


    Originally posted by Charas


    Originally posted by nariusseldon


    Originally posted by Valhama


    Originally posted by nariusseldon


    Originally posted by Mors.Magne

     

    Well, I was quite happy being the 'prey' in DF - I enjoyed doing PvE and turned the environment sound to max so I could hear people approaching.

     

    However, I left because of the impending server wipe - I can't stand the Sword of Damocles over my head.

    And i am not. No fun in just being a sheep. Much more fun for ME .. to just PvE and co-op with others in peace.

     

    And I will never understand this mentality. It's so BORING without any sense of danger. There's nothing forcing you to be on alert constantly, to play smart, adapt to your environment and community in order to survive. You just play. Perfectly safe, all the time.

     

    It's just dull to me.

     

    And this is coming from a crafter at heart. I like combat, a bit, but building is where my heart lies. When I fight, it would be against evil players, not to grief. Yet I absolutely crave a true hardcore sandbox game. More than I could express. I just wish more people did too. It's no fun being in a minority without even the slightest hint that what you want is even being conceived of seriously.

    Dull for you .. fun for millions others.

    Sure, it is quite clear you do NOT understand FUN for others. Now we have established that.

    Progression is fun. Overcoming PvE challenge is fun. Heck, people have fun going through SINGLE PLAYER CAMPAIGN with practically no danger and instant reload.

    So now you do not understand the milions of players who play FPS single player campaign too?

    Man...is that how you get satisfaction out of life? By knowing that you share the same tastes as all the other sheep?

    People keep bringing this up, because something is more popular, then it has to be far superior.

    Generally speaking it's the exact opposite that's true, culture (and by extension entertainment) always declines when it becomes "mainstream". It has happened in all forms of art and entertainment in recent centuries.

    Popularity is not an indicator of quality.

    Humanity is by nature lazy and selfish, when you cater to those traits is when you achieve popularity.

    But how do you generally decide what game represents quality or not?

    I mean think about it, when you go out to buy anthing that yu may need, a TV, a Razor, a Gaming Console etc, how do you make your decision qhat are you looking for as information to help you in that decision?

     

    I may be completely wrong about this, but I bet there aren't such heated debates on the Gillete site regarding electric or traditional razors.

     

    I also doubt that the traditional razor camp is trying to deny the electric razor camps right to exist, and have further developments made because their type of razor is not the most popular.

    It does not have to be heated debates, but in this age there is certainly feedback from customers, but lets not divert from the question shall we?

    I asked Charas, assuming that he is an adult that may have done purchasses of something in his life, to explain how he goes about choosing product A versus product B. How does he determine that product A is of better quality than Product B?

    Do you deny that the thempark cap tries to deny the sandbox camp of mere existense based on the fact that it is not as popular? That seems to be the most repeated argument against sandboxes on this site. So I would like you to address that fact.

    Ok lets address it. No I do not deny that fact,  I think it is true.

    But that does not make Darkfall a fun game or a quality game nevertheless. If we want to evaluate Darkfall's quality, then we must compare it to other Sandbox Games.

    Darkfall is a poor example of a sandbox ffa mmo. It is more of a persistent FPS. The exploits that plagued the game early on left the game crippled and scarred. The fact there is no skillcap makes it impossible fo ra new player to ever bridge the gap of the vets who most likely macro 24 hours a day to increase said skills. 

    Exactly. And am very aware of its flaws, I have played Darkfall. Was in Closed beta for a while too as well as managed to get in the very rocky release heh. Gave it a fair shot.

    But see what you just posted and what i just posted is considered Feedback, anyone not knowing anything about darkfall would read what we post and make a decision to try it or not based on our and many other's feedback.

    And they may even come to the conclusion that since there seems to be so many negative feedback about it, and the fact that you just meantion it in your previous reply about the newbie zones being empty, that Darkfall is not a popular game.

    The feedback people share, constitutes Qualification. negative feedback means that it is a low quality product. And while it would be true that Popularity doe snot necessarilly imply quality, usually the two go hand in hand unless the Quality of a given game or product has simply not been discovered yet.

    Unfortunatelly it is not the case with Darkfall, it is well known by many because many have tried it, and qualified it.

    So at this stage, Popularity does equal quality.

     

     

     

    I disagree. I think DFO is a great FPS game. It's exactly the same as a progression based FPS. I start out unable to kill a veteran player with anything but a full clip to the face. THey can one shot me, and have much cooler/better gear. Darkfall is great for what it is. It's just not what it claimed to be. It's a Persistent world deathmatch/territory control game. To me that is not an MMO. If i didn't spend money on a PS3 I probably would have stuck with Darkfall as my FPS game.

    Well I cannot argue with this, because that is your personal opinion and percepion of what Darkfall is to you. It is your view, and it is ok if you disagree with my own personal view of Darkfall.

    But neither you or I can disagree with the General view, which is at this point that Darkfall is a low quality MMORPG (no mater how you consider it this is how it advertises itself to be) that is not Fun, and it is quit unpopular.

    I can agree to that. I think the problem with the sandbox mmo is there is no set definition like with themparks. We have a small slice of the consumer pie with sandbox already, but then we can't agree what flavor that slice should be. This does make designing a "popular" Sandbox MMO more of a challenge than a good themepark.

    I agree with this too. :)

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Having said that. I would like to add more in relation to the title of the Thread. That while the OP tried to demonstrate the merits of Full Loot Misconceptions using a Bad example (Darkfall). I personally am of the opinion that Full Loot Combined with FFA PvP can be a fun feature when it is done right, and I much prefer to have it as well in a Game that is made right for it.

    I consider it is indeed a misconception to hnk automatically that just because a game has full loot, or if you will full loss combined with non concensual PvP, that this game is unfun.

    Of cource this opinion comes from my own experience with Full Loot, to this day the only and single most MMORPG that I have played enjoyed and had long term fun with still remains Ultima Online, which had FFA PvP and Full Loot, and I played it for 5 years before seeking something more evolved and somewhat different, mainly a 3D Environment game which offered same Gameplay possibilities as UO. Since I began that journey to find that game, I have played many in all these years, some of which were fun for a while, yet none as captivating in the long term, I am still on the lookout for a comparable experience.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • FrostWyrmFrostWyrm Tempe, AZPosts: 1,036Member

    Originally posted by forest-nl

     




    Originally posted by Jakdstripper

    the biggest problem most people have with DF is that pvp is forced onto you, and 99% of the time by somebody you have little or no chance to win against.

    on top of being forced to pvp against your will, when you die you loose all your stuff that you probably spent many hours gathering. this is just too much for the majority of people. being forced to fight an equal is annoying enough, but being forced to fight when you know you have no chance is un acceptable for most players.  

     

    DF would gain a lot of people by having a "high sec" part of the map. it's not like they dont have the space. then again it was made for the hardcores. perhaps they dont want anyone else. in any group the hardcores are always very few.






    Without determination no will to have fun no immagination no survival instinct at all no adventures urge doing something no self esteem no faith no nerves and you want safezones and game hold your hand yes indeed game is not for you:P

    Again as so many your so wrong about how Darkfall is unless you lack all i mention above then yes game is not for those people.

    Whole purpose of game would be lost if Darkfall gets a large area as safezones, its already way to much dumb down to cater carebears, devs became also weak maybe who knows with DF 2.0 your wishes come true and Darkfall is playble for every hardcore carebear:P

    Here's what I dont get.

    Why is it that if someone doesn't want to be inadvertantly caught up in a totally unfair fight they're automatically labled a "carebear" and they want their hands held through everything? Where's the middle ground?

    If someone wants to fight me head on, one on one, on equal ground, I have no problem with it. When someone brings a bazooka to a knife fight, though, its just not fun anymore. This is the kind of mentality that turns a lot of people away from these types of games.

    If someone at or near my own level attacks me, and I lose, I'll be like, "dammit I lost" and maybe try to get him back if I think I can. Hell, I'm one of those people who will try to help little guys if I see them being bullied by someone bigger than them. I did this a lot in Age of Conan. I camped the noob campers when I was bored. Those same people usually run from a fair fight.

    Its not the game mechanics I hate, its the cowards that abuse it for the sole purpose of making other peoples lives miserable.

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by FrostWyrm

    Originally posted by forest-nl

     




    Originally posted by Jakdstripper

    the biggest problem most people have with DF is that pvp is forced onto you, and 99% of the time by somebody you have little or no chance to win against.

    on top of being forced to pvp against your will, when you die you loose all your stuff that you probably spent many hours gathering. this is just too much for the majority of people. being forced to fight an equal is annoying enough, but being forced to fight when you know you have no chance is un acceptable for most players.  

     

    DF would gain a lot of people by having a "high sec" part of the map. it's not like they dont have the space. then again it was made for the hardcores. perhaps they dont want anyone else. in any group the hardcores are always very few.







    Without determination no will to have fun no immagination no survival instinct at all no adventures urge doing something no self esteem no faith no nerves and you want safezones and game hold your hand yes indeed game is not for you:P

    Again as so many your so wrong about how Darkfall is unless you lack all i mention above then yes game is not for those people.

    Whole purpose of game would be lost if Darkfall gets a large area as safezones, its already way to much dumb down to cater carebears, devs became also weak maybe who knows with DF 2.0 your wishes come true and Darkfall is playble for every hardcore carebear:P

    Here's what I dont get.

    Why is it that if someone doesn't want to be inadvertantly caught up in a totally unfair fight they're automatically labled a "carebear" and they want their hands held through everything? Where's the middle ground?

    If someone wants to fight me head on, one on one, on equal ground, I have no problem with it. When someone brings a bazooka to a knife fight, though, its just not fun anymore. This is the kind of mentality that turns a lot of people away from these types of games.

    If someone at or near my own level attacks me, and I lose, I'll be like, "dammit I lost" and maybe try to get him back if I think I can. Hell, I'm one of those people who will try to help little guys if I see them being bullied by someone bigger than them. I did this a lot in Age of Conan. I camped the noob campers when I was bored. Those same people usually run from a fair fight.

    Its not the game mechanics I hate, its the cowards that abuse it for the sole purpose causing other people trouble.

    I don't understand why the pure crafter does not have a skill that makes him able to elude the predators. It makes no sense really. It is a poor game design that requires the people who create and toil nothing more than lambs to slaughter.  Someone wearing gathering clothes and with the right skills attainable only to pure crafter characters should be able to outrun a predator. This should not be 100% guaranteed though. It should always be a possibility.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by FrostWyrm


    Originally posted by forest-nl

     




    Originally posted by Jakdstripper

    the biggest problem most people have with DF is that pvp is forced onto you, and 99% of the time by somebody you have little or no chance to win against.

    on top of being forced to pvp against your will, when you die you loose all your stuff that you probably spent many hours gathering. this is just too much for the majority of people. being forced to fight an equal is annoying enough, but being forced to fight when you know you have no chance is un acceptable for most players.  

     

    DF would gain a lot of people by having a "high sec" part of the map. it's not like they dont have the space. then again it was made for the hardcores. perhaps they dont want anyone else. in any group the hardcores are always very few.







    Without determination no will to have fun no immagination no survival instinct at all no adventures urge doing something no self esteem no faith no nerves and you want safezones and game hold your hand yes indeed game is not for you:P

    Again as so many your so wrong about how Darkfall is unless you lack all i mention above then yes game is not for those people.

    Whole purpose of game would be lost if Darkfall gets a large area as safezones, its already way to much dumb down to cater carebears, devs became also weak maybe who knows with DF 2.0 your wishes come true and Darkfall is playble for every hardcore carebear:P

    Here's what I dont get.

    Why is it that if someone doesn't want to be inadvertantly caught up in a totally unfair fight they're automatically labled a "carebear" and they want their hands held through everything? Where's the middle ground?

    If someone wants to fight me head on, one on one, on equal ground, I have no problem with it. When someone brings a bazooka to a knife fight, though, its just not fun anymore. This is the kind of mentality that turns a lot of people away from these types of games.

    If someone at or near my own level attacks me, and I lose, I'll be like, "dammit I lost" and maybe try to get him back if I think I can. Hell, I'm one of those people who will try to help little guys if I see them being bullied by someone bigger than them. I did this a lot in Age of Conan. I camped the noob campers when I was bored. Those same people usually run from a fair fight.

    Its not the game mechanics I hate, its the cowards that abuse it for the sole purpose causing other people trouble.

    I don't understand why the pure crafter does not have a skill that makes him able to elude the predators. It makes no sense really. It is a poor game design that requires the people who create and toil nothing more than lambs to slaughter.  Someone wearing gathering clothes and with the right skills attainable only to pure crafter characters should be able to outrun a predator. This should not be 100% guaranteed though. It should always be a possibility.

    Do you know of many farmers, artisans, merchants or present day Civilians that are able to elude professional trained military personnel?

    It is just not the nature of things.

    The way it is suposed to work is that the stronger defend the weaker against the predators.

    So the response to the crafter being attacked by a ambushing coward is a Knight in shining armor comming to his/her defense.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • KhaerosKhaeros Monroe, NYPosts: 452Member

    Originally posted by Suraknar

    So the response to the crafter being attacked by a ambushing coward is a Knight in shining armor comming to his/her defense.

     

    Except you're on the internet.  The only white knights here rescue 'girls'.

     

    Darkfall is cool and all but there's a motive behind these posts that people like lolmac make.  There's a lack of sheep in the game for people like him to prey on.

     

    'Wolves' won't hunt other predators - they're looking for something they can easily kill without much risk.  So the newbies are their food.  Why waste your time actually risking death when you can take your gear and macroed skills to one of the newbie goblin spawns, wait for one to start on their first NPC kills, and jump them while they are figuring out how to drag the dead npc's gear to their backpack?

     

    Frustrated by the ease of death to a veteran player - and the loss of all the gold and items they've collected and not put in the bank, which is pretty devastating to a newbie - they quit.  So the wolf succeeds by making a sheep ragequit, and they feel good.

     

    But then they've realized that all their food is gone.

     

    Adventurine doesn't realize that they need to support newbies a bit more, or else they will just end up quitting and not giving the game a fair shot.  CCP has it down, and IMO, it's the main reason why EVE is successful (even if the game is terrible, but that's really another discussion).  CCP supports the newbies so they get nice and fat, making them a tastier snack for the wolves AND giving the sheep some belief that they even belong in the game world.

     

    Because of this, it's really up to the griefers and gankers to guide the newbies until they become nice and fat, since the developer won't.   That's a laugh, right?  There's anti-PKers, but when have they been 'feared', really?  The big clans in DF that pride themselves on protecting their newbies are laughable.

     

    Catering to newbies isn't a 'hardcore' thing to do, I definitely agree.  But it's not a 'carebear' thing to do, either.  And being newbie unfriendly is a great way to bleed a potential playerbase.

     

  • taziartaziar Hollywood, FLPosts: 52Member

    I like pvp.  I like pvp in battlefield/warfronts, I also like open world pvp.  I thrill at having to keep an eye looking over my shoulder, it makes the game feel alive.  

     

    That said, non-level-restricted pvp is a bad idea.  It is not hard-core to slay someone who couldn't kill you even if you afk'd to take a piss in the middle of the fight.  There is no challenge and no risk for the attacker.  It is just pointless and ruins a game.  

     

    The wild west had gunslingers and outlaws and is the good example of hardcore.  You could get away with a lot, but not everything.  For common criminals, people would form possies and go after them, which players could do now if there was a criminal system in the game.  But if people kept murdering children (lowbies) the government (GM's) would eventually send an army to deal with it.  However if the wild west was like most hardcore pvp games are, everybody would have moved away except the gunslingers and outlaws and there would be nobody left to rob, no cattle left to rustle.  

     

    Full loot doesn't need to be a haven for bullies.  PVP has always been about skill, which is what makes it so fun.  Many people like a challenge, they don't like futility.  If you wan't a Hardcore full-loot game to survive you need to find balance.  

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member

    Originally posted by Suraknar

    Originally posted by TruthXHurts


    Originally posted by FrostWyrm


    Originally posted by forest-nl

     




    Originally posted by Jakdstripper

    the biggest problem most people have with DF is that pvp is forced onto you, and 99% of the time by somebody you have little or no chance to win against.

    on top of being forced to pvp against your will, when you die you loose all your stuff that you probably spent many hours gathering. this is just too much for the majority of people. being forced to fight an equal is annoying enough, but being forced to fight when you know you have no chance is un acceptable for most players.  

     

    DF would gain a lot of people by having a "high sec" part of the map. it's not like they dont have the space. then again it was made for the hardcores. perhaps they dont want anyone else. in any group the hardcores are always very few.







    Without determination no will to have fun no immagination no survival instinct at all no adventures urge doing something no self esteem no faith no nerves and you want safezones and game hold your hand yes indeed game is not for you:P

    Again as so many your so wrong about how Darkfall is unless you lack all i mention above then yes game is not for those people.

    Whole purpose of game would be lost if Darkfall gets a large area as safezones, its already way to much dumb down to cater carebears, devs became also weak maybe who knows with DF 2.0 your wishes come true and Darkfall is playble for every hardcore carebear:P

    Here's what I dont get.

    Why is it that if someone doesn't want to be inadvertantly caught up in a totally unfair fight they're automatically labled a "carebear" and they want their hands held through everything? Where's the middle ground?

    If someone wants to fight me head on, one on one, on equal ground, I have no problem with it. When someone brings a bazooka to a knife fight, though, its just not fun anymore. This is the kind of mentality that turns a lot of people away from these types of games.

    If someone at or near my own level attacks me, and I lose, I'll be like, "dammit I lost" and maybe try to get him back if I think I can. Hell, I'm one of those people who will try to help little guys if I see them being bullied by someone bigger than them. I did this a lot in Age of Conan. I camped the noob campers when I was bored. Those same people usually run from a fair fight.

    Its not the game mechanics I hate, its the cowards that abuse it for the sole purpose causing other people trouble.

    I don't understand why the pure crafter does not have a skill that makes him able to elude the predators. It makes no sense really. It is a poor game design that requires the people who create and toil nothing more than lambs to slaughter.  Someone wearing gathering clothes and with the right skills attainable only to pure crafter characters should be able to outrun a predator. This should not be 100% guaranteed though. It should always be a possibility.

    Do you know of many farmers, artisans, merchants or present day Civilians that are able to elude professional trained military personnel?

    It is just not the nature of things.

    The way it is suposed to work is that the stronger defend the weaker against the predators.

    So the response to the crafter being attacked by a ambushing coward is a Knight in shining armor comming to his/her defense.

    The current stock of gamers seems to be lacking in the Chivalry department though. It's not the game's fault but society as a whole. People in new York won't rush to your aid when you're being mugged. 9/10 they will just keep on walking and pretend they don't see you. 

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • IskenderIskender Stratford, CTPosts: 10Member

    The ultimate issue with FFA full loot PvP  is there is no effective means to enforce balance.  For instance, the real world is the ultimate sandbox (and anyone who says otherwise really needs to grow a pair and wake up) and in this ultimate sandbox you cannot just go around slaughtering everyone in sight.  Not to say people don't get killed, that there isn't a wolf vs sheep dynamic.  Obviously there is BUT there are laws in place to help those who cannot always (or ever) help themselves.  Not everyone wants conflict.  There are people out there who pride themselves on building, trading, gathering, researching...in essence doing what equates to a job in a video game and that's fine.  That is why sandbox games are so appealing, in concept, to so many people out there.  The ability to do as you will to have an impact on the world around you.  To literally create a new world or society.

     

    The problem is once developers add in FFA full loot PvP without any sort of safeguards (or laws as we would call them in the real world) the game degenerates into anarchy.  For those out there who want to create, build, discover and enrich those around them, their dream is crushed by the cruel, cold reality that the world is inhabited by people who want nothing better than to destroy.  This is one of the primary reasons that FFA full loot PvP games with no restrictions are not successful.  At the end of the day, the only people that really want to play a game that way are those with destruction and conflict as their primary motivations.  Unfortunately for them, a proper society cannot function that way nor can a video game with asperations beyond just merely being a niche offering.  By niche I mean with a small population which equates to a small revenue stream which equates to an unhappy company with a poor or negative ROI (return on investment).

     

    Am I completely against FFA full loot PvP games?  Not completely per se though I can honestly say I've never been a fan of full loot.  I always considered coin and backpack items to be enough.  I've played EvE on and off for about 3-4 years.  In my opinion, the systems that they have in place are, on the whole, on the right track if a company is trying to build a successful sandbox game that can have mass appeal.  Though they really do need to nerf income coming from high sec.  When you can make plenty of money in an area with very minimal risk, you throw off the whole risk vs reward dynamics that a sandbox needs in order to thrive.  It reduces incentive to break away from the minimal risk area of the game to explore the entirety but that's an argument for a different day.

  • Crunchy221Crunchy221 Trollsberg, ILPosts: 489Member

    While i celebrate this threads attempt...i fear peoples opinions are set in solid stone these days...its nearly impossible to change someone viewpoint with a post....

    While id love to see more full loot games....not for the pvp but for the better pve it creates.  People overlook the added dynamic of risk involved in their game.  Games have become so stale and so riskless that...nothing matters...doesnt matter if you win or lose.  Theres no fear of an area, another player, the unknown.  I can afk in any themepark any part of the world and have not fear other than a possible free teleport and a tiny repair bill.

     

    I like games where it makes sense to explore and watch an areas...you know scout.  Have to watch your back...have a need to make the decision on "do i bank now that i have something valuable or stay here longer and really make this run profitable?"

    The actual need for playing near friendlies other than the forced 5man requirement.

    I think Darkfall does the full loot well...gear is easy to come by, breaks though normal pve wear and tear...theres no repairs so its going to go away anyway...good gear is saved for seiges where your city is on the line or for serious pve activites where youll have numbers.

    Anyway...another side of me like full loot for the lack of the normal mmorpg community.  Which in recent times has become one of the best parts of games like DF......the community lacks a certain type of player...and this is a good thing.

  • FrostWyrmFrostWyrm Tempe, AZPosts: 1,036Member

    Originally posted by Khaeros

    Originally posted by Suraknar



    So the response to the crafter being attacked by a ambushing coward is a Knight in shining armor comming to his/her defense.

     

    Except you're on the internet.  The only white knights here rescue 'girls'.

     

    Darkfall is cool and all but there's a motive behind these posts that people like lolmac make.  There's a lack of sheep in the game for people like him to prey on.

     

    'Wolves' won't hunt other predators - they're looking for something they can easily kill without much risk.  So the newbies are their food.  Why waste your time actually risking death when you can take your gear and macroed skills to one of the newbie goblin spawns, wait for one to start on their first NPC kills, and jump them while they are figuring out how to drag the dead npc's gear to their backpack?

     

    Frustrated by the ease of death to a veteran player - and the loss of all the gold and items they've collected and not put in the bank, which is pretty devastating to a newbie - they quit.  So the wolf succeeds by making a sheep ragequit, and they feel good.

     

    But then they've realized that all their food is gone.

     

    Adventurine doesn't realize that they need to support newbies a bit more, or else they will just end up quitting and not giving the game a fair shot.  CCP has it down, and IMO, it's the main reason why EVE is successful (even if the game is terrible, but that's really another discussion).  CCP supports the newbies so they get nice and fat, making them a tastier snack for the wolves AND giving the sheep some belief that they even belong in the game world.

     

    Because of this, it's really up to the griefers and gankers to guide the newbies until they become nice and fat, since the developer won't.   That's a laugh, right?  There's anti-PKers, but when have they been 'feared', really?  The big clans in DF that pride themselves on protecting their newbies are laughable.

     

    Catering to newbies isn't a 'hardcore' thing to do, I definitely agree.  But it's not a 'carebear' thing to do, either.  And being newbie unfriendly is a great way to bleed a potential playerbase.

     

    I think you just described exactly what brought Age of Conan to its knees. Sure the game wasn't full loot, but there were enough greifers camping noob areas and pretty much totally preventing them from leveling, that many just decided to quit.

  • KhaerosKhaeros Monroe, NYPosts: 452Member

    Originally posted by Crunchy221



    I like... using ellipses... very much...  how about you...

     

    It's cool for the game to put pressure and the threat of death over your head.  I talk good about games like EVE, especially when you get into low and nullsec.

     

    It's not cool to be camped and ganked as a fresh newbie due to one of the shittiest PK prevention / consequence systems in the genre.  Even Conquer has a better system than DF, and we all know how good that game is.

     

    It's one thing to make newbies play carefully and provide a difficult challenge for them.  It's another to intentionally drive away your playerbase so fast that suddenly, Darkfall players are scrambling to the forums trying to get more sheep to log in so they can camp the newbie towns again.

     

    Oh yeah, and DF has a lack of the 'normal mmorpg community' because the only people left are griefers and bots!

     

     

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Originally posted by TruthXHurts

    Originally posted by Suraknar


    Originally posted by TruthXHurts


    Originally posted by FrostWyrm


    Originally posted by forest-nl

     




    Originally posted by Jakdstripper

    the biggest problem most people have with DF is that pvp is forced onto you, and 99% of the time by somebody you have little or no chance to win against.

    on top of being forced to pvp against your will, when you die you loose all your stuff that you probably spent many hours gathering. this is just too much for the majority of people. being forced to fight an equal is annoying enough, but being forced to fight when you know you have no chance is un acceptable for most players.  

     

    DF would gain a lot of people by having a "high sec" part of the map. it's not like they dont have the space. then again it was made for the hardcores. perhaps they dont want anyone else. in any group the hardcores are always very few.







    Without determination no will to have fun no immagination no survival instinct at all no adventures urge doing something no self esteem no faith no nerves and you want safezones and game hold your hand yes indeed game is not for you:P

    Again as so many your so wrong about how Darkfall is unless you lack all i mention above then yes game is not for those people.

    Whole purpose of game would be lost if Darkfall gets a large area as safezones, its already way to much dumb down to cater carebears, devs became also weak maybe who knows with DF 2.0 your wishes come true and Darkfall is playble for every hardcore carebear:P

    Here's what I dont get.

    Why is it that if someone doesn't want to be inadvertantly caught up in a totally unfair fight they're automatically labled a "carebear" and they want their hands held through everything? Where's the middle ground?

    If someone wants to fight me head on, one on one, on equal ground, I have no problem with it. When someone brings a bazooka to a knife fight, though, its just not fun anymore. This is the kind of mentality that turns a lot of people away from these types of games.

    If someone at or near my own level attacks me, and I lose, I'll be like, "dammit I lost" and maybe try to get him back if I think I can. Hell, I'm one of those people who will try to help little guys if I see them being bullied by someone bigger than them. I did this a lot in Age of Conan. I camped the noob campers when I was bored. Those same people usually run from a fair fight.

    Its not the game mechanics I hate, its the cowards that abuse it for the sole purpose causing other people trouble.

    I don't understand why the pure crafter does not have a skill that makes him able to elude the predators. It makes no sense really. It is a poor game design that requires the people who create and toil nothing more than lambs to slaughter.  Someone wearing gathering clothes and with the right skills attainable only to pure crafter characters should be able to outrun a predator. This should not be 100% guaranteed though. It should always be a possibility.

    Do you know of many farmers, artisans, merchants or present day Civilians that are able to elude professional trained military personnel?

    It is just not the nature of things.

    The way it is suposed to work is that the stronger defend the weaker against the predators.

    So the response to the crafter being attacked by a ambushing coward is a Knight in shining armor comming to his/her defense.

    The current stock of gamers seems to be lacking in the Chivalry department though. It's not the game's fault but society as a whole. People in new York won't rush to your aid when you're being mugged. 9/10 they will just keep on walking and pretend they don't see you. 

    Well, fortunatelly MMO's are not filled up by people living in NY. If people in NY act like that then that is very sad for them, they lost their Humanity and it is up to them to find it again.

    For many playing MMO's constitutes an escape from reality. What does that mean exactly? Maybe it can mean being transported to a Fantastic world where the laws of physics do not work like they do in Real Life, it may means being transported in to a world that harbors Fantastic creatures such as Dragons and Deamons, a world where Magic exists, and a world where, the Knight in shining Armor does Protect the weak and defend the Innocent.

    Why is that too hard to accept, if you seek to espace how can you bring your lack of Humanity attitude and behavior in to that Fantastic world and then say "I play it for escapism"...what exctly are you escaping from if you are not even willing to try something different with your own behavior, and play within a different role from RL?

    @Kherros, enjoyed your post and agree with mush you have said. Rest assured it is how I see it as well, and understand why these posts are here. Seen it all before.

    That is not to say that I am not looking for a Good Sandbox Game that does have a Dangerous Wilderness and there is something to Lose, but it will not be Darkfall.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

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