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Before you say "well mmo's these days have partying/grouping" I mean grouping where its required outside of dungeons to level up etc. The last game that I have played that was like this was ff11, I've played pretty much every mmo thats come out for the last 11 or 12 years. Most of them were bascally single player games with a glorifed chat room till the end. Recently ff11 lost this aspect to it when they made it piss easy to level, you still can group but now you can solo nearly as fast (least outside of abbysea). Personally I think the point to a mmo should be partying and interaction as its main focus, sadly most just have grouping at endgame or in dungeons, because its just not needed anywhere else.
Am I the only one who misses this aspect of mmo's? I've felt mmo's have bascally become glorifed single player games, with worthless "endgame" and no real goal to hit max level. What happened to the old mmo's? where it was about the journey and not the destination like it is now. I can't be the only one who misses those times... Also WoWtards and current gen mmorpg players please don't bother replying because you'll have no damned idea what I am talking about in the older mmo's, this is for the oldbies who have started playing mmo's way before wow.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!