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PlanetSide 2: Sky Lance Weapon Detailed

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,572MMORPG.COM Staff Uncommon

Sony Online Entertainment and the PlanetSide 2 dev team have released a new trailer showing the progressive design of the Sky Lance anti-air weapon prototype. Sky Lance was created to combat Galaxy hot-drops on friendly facilities with a single shot.



Associate Editor: MMORPG.com
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Comments

  • AuzyAuzy Dallas, TXPosts: 611Member

    ....and i have trouble drawing trees

    Uhh... what?
    image

  • AutemOxAutemOx Fullerton, CAPosts: 1,704Member

    That is interesting they texture a 2D picture of the 3D model before texturing the actual model.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • QuesaQuesa Sacramento, CAPosts: 1,246Member

    Photoshop is ridiculously powerful.

  • expressoexpresso mePosts: 2,183Member Uncommon

    Show off

  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon

    I expected to see the weapon in action   ....not how it was created .

  • VikingLegionVikingLegion Minneapolis, MNPosts: 30Member

    hopefully these dont kill gal drops, 1 shot kill on a gal? hot damn

  • William12William12 Saint paul, MNPosts: 680Member

    Imagine having to do images like this for an entire MMO ? Now you know why MMOs cost a shit ton and take forever to develop the art alone takes years.

  • IAmMMOIAmMMO LondonPosts: 1,332Member Uncommon

    Not a weapon you want to use if you wish to have something left of your enemies corpse to teabag.

  • DameonkDameonk Ewa Beach, HIPosts: 1,914Member

    I have such envy for artists.  I always wanted to be an artist when I was young but I never had the talent for it.

    Nice video.

    "There is as yet insufficient data for a meaningful answer."

  • toljartoljar Elk river, MNPosts: 132Member Uncommon

    as for the 1 shot on galaxies, I'm sure they are smart enough to make it a charge fire weapon with an very slow reload/recharge time.

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  • DredphyreDredphyre Los Angeles, CAPosts: 601Member

    Originally posted by William12

    Imagine having to do images like this for an entire MMO ? Now you know why MMOs cost a shit ton and take forever to develop the art alone takes years.




     

    what are you talking about. That only took him 3:53 minutes to make.

  • feena750feena750 Federal Way, WAPosts: 331Member Uncommon

    Except the video was always in fast forward mode and he commented as it was done.  That was not real time.

  • shade273shade273 Saint Petersburg, FLPosts: 47Member Common

    Originally posted by William12

    Imagine having to do images like this for an entire MMO ? Now you know why MMOs cost a shit ton and take forever to develop the art alone takes years.




     

    You'd be surprised what a good artist can do in (full process from concept to working model) 3 to 5 days.

    But as you said-imagine having to do this for EVERYTHING.  Every weapon, every piece of armor, every building, every tree, every rock-every time you change factions or climate, a new color scheme and design kicks in.  You get the picture-its long and tedious.  Then when a developer says do it again because it needs to be updated for a new type of resource (Korriban from SWTOR comes to mind, it was edited 3+ years after developement due to some tech changes)...

    Ya, people don't appreciate these little details.  Just sayin'.

    ps-Just to clarify, good post-I'm not saying this in a cynical/satirical state of mind.

  • TweFojuTweFoju Saitama & Jakarta ( current )Posts: 1,013Member Uncommon

    Originally posted by feena750

    Except the video was always in fast forward mode and he commented as it was done.  That was not real time.


     

    you dont say?

     

    So What Now?

  • WoopinWoopin LeedsPosts: 1,038Member Uncommon

    Originally posted by wormywyrm

    That is interesting they texture a 2D picture of the 3D model before texturing the actual model.




     

    No that is just a concept 2d image prototype.

    He took it from a draft into 3d and then to 2d to scale things incase it is used for final they have some idea then to use the model and 2d image textures as a reference incase the prototype concept passes for development.

    image

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