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Did they change the server load rating end january?

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  • jacklojacklo Member Posts: 570

    Originally posted by Ravenspen

    Here's a silly question.  Can anyone verify that the servers were down on February 3ed.  If you can please link some sort of evidence.

    I just spent about 20 minutes searching with date filters and looking through the graphs and the Saturday outage was January 28th, there was much flem and vigor over it and bioware swore not to do it again.  That was to fix a crittical issue that caused the game to freeze and stutter, one I suffered from myself

    There is no patch notes on February 3ed or there abouts about a outage and nothing to indicate the server went down that saturday from a forum chatter perspective that I can find.

    If you look at the weekly graphs you'll notice it spikes every sunday, the spike on the 5th was slightly higher than on previous weeks, but nothing to write home about. 

    You really can't base server population off of these graphs.  They show Server Status and they could hide anything from a growing population to a shrinking population without ever gaining or loosing so many people as for them to show up on the graph.  All you can say is that's intresting.  What we see from the weekly graph is a near perfectly stable and predictible pattern with spikes every Sunday on the Sunday.

    The more likely reason is that they'd already bled the early adopters who didn't care for it and they kicked off an advertising campaign the week before.  This meant their loss rate was lower than it had been the first 3 weeks and they had a slight up tick in new subscribers. 

    Sorry, but that makes far more sense at least to me than some grand theory about commiting fraud to make a short term marketing statment look good when the timing of the outage your proposing they cooked the books durring can't be positivly acertained.

    Until you can show that the servers were actually down the night of the 3ed (4th for patch notes dating) there's not much to talk about. 

    There's one overriding factor though.

    They're headed downwards, constantly and rapidly!

    Who says they need server downtime to change the figures anyway?

  • RavenspenRavenspen Member UncommonPosts: 104

    Sorry, I was a bit slow posting the graph showing a near stable population for the last 4 weeks.  Again, you can't base too much off the tor-status or mmo-junkies data as it's based on server status, but the issue of a change in those ratings doesn't show up on the graph focused specificly on that date range.

    Even looking at the change of the period of time that a server is at heavy as opposed to standard, the declines are fairly small.

    This data isn't usefull in calculating subscribers though, nor even quite so much play time.  It is dangerous to base anything off vague data like this positive or negative much less wild acusation of fraudulent reporting of financial numbers.

  • jacklojacklo Member Posts: 570

    Originally posted by Ravenspen

    Sorry, I was a bit slow posting the graph showing a near stable population for the last 4 weeks.  Again, you can't base too much off the tor-status or mmo-junkies data as it's based on server status, but the issue of a change in those ratings doesn't show up on the graph focused specificly on that date range.

    Even looking at the change of the period of time that a server is at heavy as opposed to standard, the declines are fairly small.

    This data isn't usefull in calculating subscribers though, nor even quite so much play time.  It is dangerous to base anything off vague data like this positive or negative much less wild acusation of fraudulent reporting of financial numbers.

    Actually, on the unedited graph, I see quite a dip on the peak which is probably the Sunday evening on week 7.

    http://www.mmo-junkies.net/statistics/search?app=statistics&module=game&section=view&game=swtor

    This coincides with the subscription renewal.

    It's kind of hidden with the thick line you put on there.

  • RavenspenRavenspen Member UncommonPosts: 104

    Week 7 is slightly lower, I think I actually claimed a declining trend overall in the peaks (sunday).  I certainly wasn't trying to hide that with my quick mspaint lines, which do show a downward trend on Sunday peak traffic.  Week 5 is slightly higher.  The quick line I drew is pretty close to a best line fit.  You'd have to run the numbers to know how large of an outlier week 5 is verus week 7 and there aren't enough data points for a good one.  You're probably correct about the 10% average drop from week 4 to week 7 being caused by the end of a billing cycle.

    There's a slight decrease in the size of the peaks

    The weekly pattern and minimum patterns are near perfectly stable, certainly not the sharp drop the first 3 weeks like we've come to expect  from any new MMO.

    The problem with these is they don't actually indicate subscription.  What they do show to a certain degree is concurrent players, though even that isn't accurate.  The only point I'm trying to make is there's no evidence of load rating changes on or about the 4th and that a catastrophic drop indicated by some doesn't seem to be going on.

    Personally I think they have another month or two to fix some major problems or it might start falling again faster, but at the moment the population seems to have stabilized by most accounts. 

    Edit:  I just looked at the line I drew again and it passed pretty dang close to the 450 peak for week 7 and continues to estimate ~ 425 for week 8 assuming a linear regression.  I suppose I could have spent more time on it, but I was trying to add it to an already posted post before someone else jumped on. :P

    Anyways I've already missed too much playtime on this, off to go have some fun lighting Jedi on fire.

  • jacklojacklo Member Posts: 570

    Originally posted by Ravenspen

    Week 7 is slightly lower, I think I actually claimed a declining trend overall in the peaks (sunday).  I certainly wasn't trying to hide that with my quick mspaint lines, which do show a downward trend on Sunday peak traffic.  Week 5 is slightly higher.  The quick line I drew is pretty close to a best line fit.  You'd have to run the numbers to know how large of an outlier week 5 is verus week 7 and there aren't enough data points for a good one.  You're probably correct about the 10% average drop from week 4 to week 7 being caused by the end of a billing cycle.

    There's a slight decrease in the size of the peaks

    The weekly pattern and minimum patterns are near perfectly stable, certainly not the sharp drop the first 3 weeks like we've come to expect  from any new MMO.

    The problem with these is they don't actually indicate subscription.  What they do show to a certain degree is concurrent players, though even that isn't accurate.  The only point I'm trying to make is there's no evidence of load rating changes on or about the 4th and that a catastrophic drop indicated by some doesn't seem to be going on.

    Personally I think they have another month or two to fix some major problems or it might start falling again faster, but at the moment the population seems to have stabilized by most accounts. 

     

    Personally, not even looking at the graphs and going off experience in other games, my guild, my friends list and being on the heaviest EU server, I've never witnessed such a sharp decline in population after the first month in any other game, despite playing most newly released mmos over the last 8 years from beta.

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by jacklo

    Personally, not even looking at the graphs and going off experience in other games, my guild, my friends list and being on the heaviest EU server, I've never witnessed such a sharp decline in population after the first month in any other game, despite playing most newly released mmos over the last 8 years from beta.

     

    I have to agree with this sentiment although frankly I do find this surprising because people can say what they want but AoC was one of the worst launches I have sever seen. Yet for whatever reason, even that game didn't have near the dropoff I have seen in this one on my servers. Maybe I was just luckier in my server choices. Who knows...

    Problems aside I'm actually a bit stunned myself that things have gone this way...this quickly...

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • jacklojacklo Member Posts: 570

    Originally posted by jacklo

    Originally posted by Ravenspen

    Week 7 is slightly lower, I think I actually claimed a declining trend overall in the peaks (sunday).  I certainly wasn't trying to hide that with my quick mspaint lines, which do show a downward trend on Sunday peak traffic.  Week 5 is slightly higher.  The quick line I drew is pretty close to a best line fit.  You'd have to run the numbers to know how large of an outlier week 5 is verus week 7 and there aren't enough data points for a good one.  You're probably correct about the 10% average drop from week 4 to week 7 being caused by the end of a billing cycle.

    There's a slight decrease in the size of the peaks

    The weekly pattern and minimum patterns are near perfectly stable, certainly not the sharp drop the first 3 weeks like we've come to expect  from any new MMO.

    The problem with these is they don't actually indicate subscription.  What they do show to a certain degree is concurrent players, though even that isn't accurate.  The only point I'm trying to make is there's no evidence of load rating changes on or about the 4th and that a catastrophic drop indicated by some doesn't seem to be going on.

    Personally I think they have another month or two to fix some major problems or it might start falling again faster, but at the moment the population seems to have stabilized by most accounts. 

     

    Personally, not even looking at the graphs and going off experience in other games, my guild, my friends list and being on the heaviest EU server, I've never witnessed such a sharp decline in population after the first month in any other game, despite playing most newly released mmos over the last 8 years from beta.

     

    You know, something I didn't mention for fear of ridicule...

    I have been following the official SWTOR server stats from their own site and noticed that things changed somewhat from the norm at exactly the same time subs were due. I already mentioned it in a previous post... I think they played with server stats again at that time.

    I had been seeing only a couple of servers heavy at what should be peak times, with most light and a sprinkling of standard. Then all of a sudden there were 25 heavy servers with most servers standard and a few light, right at the time of sub renewal.

    It doesn't show that in the graphs (maybe the resolution is too small) so I'm at a loss to explain it, but I feel there's more going on here than meets the eye.

  • RavenspenRavenspen Member UncommonPosts: 104

    Quick break for dinner.  Hutt ball is great fun, but after 3 matches dinner sounds good.  Why do they make us play vs Republic in huttball.  It's the little things that I think will be the downfall of SWTOR. 

    Anyways I was thinking, and week 7 isn't actually a subscription point.  It was however the first semi open beta weekend for Tera, not a particularly good sign all things considering.

    Fleet pop on my server just now was about what it normally is on a week night ~ 100 with 50-75 in the three leveling zones I went through. 

    Right at launch both areas had more people, but it's been about the same on my server for a while now with small increases.  Those could be due to people moving to higher pop servers from low pop servers though.  It's too hard to get a good picture with the metrics we have. 

    It would be foolish to base anything off the server status, all we can say for sure is that there are alot of people currently playing the game and that it's not the runaway success that Bioware was hoping for. 

    I was in the DCUO, WAR, Vangard, and AoC launches so I know what fast drops feel like.  This feels alot more like LoTRO's slow steady decline to an eventual stable point.

    The diffrence is there's alot of basic things to be fixed in SWTOR and star wars geeks are dedicated but not masochists, at some point someone will tempt them away with a bright shiny. 

    Something like pizza, ooh pizza the sweet cheesy bread of the gods.

  • jacklojacklo Member Posts: 570

    Originally posted by Ravenspen

    Quick break for dinner.  Hutt ball is great fun, but after 3 matches dinner sounds good.  Why do they make us play vs Republic in huttball.  It's the little things that I think will be the downfall of SWTOR. 

    Anyways I was thinking, and week 7 isn't actually a subscription point.  It was however the first semi open beta weekend for Tera, not a particularly good sign all things considering.

    Fleet pop on my server just now was about what it normally is on a week night ~ 100 with 50-75 in the three leveling zones I went through. 

    Right at launch both areas had more people, but it's been about the same on my server for a while now with small increases.  Those could be due to people moving to higher pop servers from low pop servers though.  It's too hard to get a good picture with the metrics we have. 

    It would be foolish to base anything off the server status, all we can say for sure is that there are alot of people currently playing the game and that it's not the runaway success that Bioware was hoping for. 

    I was in the DCUO, WAR, Vangard, and AoC launches so I know what fast drops feel like.  This feels alot more like LoTRO's slow steady decline to an eventual stable point.

    The diffrence is there's alot of basic things to be fixed in SWTOR and star wars geeks are dedicated but not masochists, at some point someone will tempt them away with a bright shiny. 

    Something like pizza, ooh pizza the sweet cheesy bread of the gods.

    I'm pretty sure it was a sub point. 19th-20th I think is when my sub was due and I had early start, although the game wasn't officially released until 20th December.

  • omomeomome Member Posts: 203

    Originally posted by Kimmyboy

    Originally posted by MosesZD


    Originally posted by FrostWyrm

    Well, every game gets a large spike of subs its first month. Those are the first-triers. The drop-off after the first month is also normal. Then the numbers stabilize, again totally normal.  The black lines are just there to manupulate the viewer into thinking people are fleeing a sinking ship.

    That's not what it shows.  And you're wrong about the black-line.  The black line is a trend line.  But lets get away from the perfercly represented trend lines in OPs graph.  

     

    Loof for yourself. 

     

    This is TOR Status.  The link is to the POPULATION TREND for North America:  http://www.torstatus.net/shards/us/trends

    Yellow line -  bad news when increasing.  That's the percentage of server-time the servers are "light."   This has been increasing, week after week.   Denials to the contrary.  

    Green line -- bad news when decreasing.  That's the percentage of server-time the servers are 'heavy."  This has been decreasing week-after week.

    Red line - Bad news when decreasing.   That's the percentage of server time the servers are full.   As you can see, we're at the ZERO BOUNDARY.   It can't get any worse than it is in this category. 

     

    Manipulation Spike -- You can see what BioWare did easiest on the 4th of February.   You'll see the ever decreasing reported server load surge massively.  DESPITE the continuous drops in retail sales.   The declining trend has continued.  

     

    Now, you may talk about BioWare increasing server cap to reduce wait time.  This is true.  It happened.  But it was  during EGA.  Once we got past EGA and into post-Christmas, they didn't do that because they wanted to force traffic to the emptier servers.

     

    You can run these graphs for every server.  They're the same.   The only issue I have with what's going on now is that the servers are so underpopulated that minor changes in population make huge swings due to so many of the populations being right at reporting boundaries between 'light and standard' and 'standard and heavy.'

      

      

    The manipulation spike of 03/04 Feb in your general link is even more impressive when you watch each and every individual server on that night.









     


    Do the check yourselves on all those 200+ servers...


     


    Yes, each and every individual server saw that odd "bump" in the exact same timing, which means the servers are NOT individually changed but in GROUP (meaning with a script)  (as some said) and ... had NOT any adaptation in either way BEFORE that date, because the graph was CONSISTENT for all servers up to 03/04 Feb.


     


     


    I saw some reactions above about people even defending this or hiding behind the fact that EA/Bioware could do what they want with their servers.


     


     


    I am appalled: THIS ATTITUDE was LYING to their players, LYING to their stock holders (remember the stock holders meeting 2 days earlier) and LYING to everyone else who CARES about this industry.


     


    They simply wanted to mislead the people by stopping the downward trends anyone could see by changing the server data (first concerns were the stock holders of course).


     


    If you would DEFEND this kind of attitude of falsifying data and cheating by huge publishers on their own player base and investers, I think you should do a reality check about your standings.


     


    I am convinced the resignation of EA's Director Brown on the 07th of Feb was directly related to this . One of being ashamed for trying to cheat on their own gaming public.


     


    There simply is no excuse.



    Because if BioWare adjusted there server caps, they did it for the geeks that watch these statistics like they were printed on the back of baseball cards, not because it could improve performance for players. If the population is declining, it might make sense to adjust the caps...after all, they did just get past the biggest launch for an MMO in history.

  • SaydienSaydien Member Posts: 266

    I'm not sure if that was posted here on the forums here before but I just randomly tried to look at the server status page and merely switch the languages on the top from english to german. You should think that all that happens is the words being translated but the server loads staying the same. WRONG. Here are the pictures that I took just now:


    german language server load
    english language server load

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Kimmyboy

    I am appalled: THIS ATTITUDE was LYING to their players, LYING to their stock holders (remember the stock holders meeting 2 days earlier) and LYING to everyone else who CARES about this industry.


    They simply wanted to mislead the people by stopping the downward trends anyone could see by changing the server data (first concerns were the stock holders of course).


    If you would DEFEND this kind of attitude of falsifying data and cheating by huge publishers on their own player base and investers, I think you should do a reality check about your standings.


    I am convinced the resignation of EA's Director Brown on the 07th of Feb was directly related to this . One of being ashamed for trying to cheat on their own gaming public.


    There simply is no excuse.

     

    Hmm. Sorry, but reading your posts whenever I encounter them, it sounds to me like you're a hardcore WoW fanboi, whose love for his bias favorite game goes along with trashtalking and bashing other MMO's in whatever way possible. Out of fear, maybe?

    Well, whatever the reason for the argument, I didn't see that much indignation of the same people when BW increased the population cap leading to big dropoffs in those server status charts, nope, instead I saw an unwillingness to believe such changes by a number of the same people who're now all too eager in changes in player cap and server status ranges. Kinda funny to see. Those charts do nothing but report the server status, they have little to do with actual player numbers. If BW wants to change caps as they already said they would in the beginning, this is completely separate of reeported sub numbers in conference meetings.

    Does that mean there isn't a noticeable decline in player numbers? Nope. But the server status graphs have never been the best way to measure that, especially since a status 'standard' on 1 server can have different ranges than a status 'standard' on another server, depending on where the individual cap of a server is set at.
  • GurpslordGurpslord Member Posts: 350

    I'm bored

     

    This is boring.

     

    You're boring..

     

    C'mon...lets go do something fun.

  • LoneMonkLoneMonk Member Posts: 11

    Originally posted by FrostWyrm

    Originally posted by Metentso

    Look at this image:

     

    See how the two lines show a similar rate of descent. But there is a sudden rise in end january / start february.

    Did they change the rating? So for instance a "Light" server would be a "Standard" server, and so on?

    Don't have data of that period on xFire to compare with. Would be interesting if anyone had.

    The black lines are terribly misleading in this chart, quite likely on purpose. If you remove the black lines and see the chart for what it actually is, you'll see the chart spikes pretty regularly between 300 and 450 from mid January to mid February.

     The worst part about being stupid is not knowing you're stupid.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    While we can't be sure if they changed the amount of players that defines heavy, light or full we can safely say a server merge would be the best option at some point in the near future.

     

    US servers:image

     

     

    Also if you note on the European servers it is notable that there is an extremely large spike at the same point as on OPs graph.

    European servers: image

    image

  • RavenspenRavenspen Member UncommonPosts: 104

    Originally posted by Saydien

    I'm not sure if that was posted here on the forums here before but I just randomly tried to look at the server status page and merely switch the languages on the top from english to german. You should think that all that happens is the words being translated but the server loads staying the same. WRONG. Here are the pictures that I took just now:



    german language server load

    english language server load

    I just tried it myself and couldn't duplicate. 

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Kimmyboy

    BTW: EA Financial Director Brown who made those statements about the "majority of 1.7 M" already paid at the press conference on Feb 1st ... resigned a few days later on Feb 7th ...

    Well now i am absolutely convinced, first the financial director, then the lead writer, and finally three lead developers all leaving. Spells trouble at the very least. They might have to go F2P like STO did. I think it's kind of funny but sad really, not only will this be vindication for those of us who have recognized the unsustainability of the subscription only model and those of us who recognized the sheer number of problems for this title on release.

    on a lighter note....

    end game content

     

  • MajinashMajinash Member Posts: 1,320

    Originally posted by LoneMonk

     The worst part about being stupid is not knowing you're stupid.

    Even worse is trying to fix stupid... and yet I never learn.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • NagilumSadowNagilumSadow Member UncommonPosts: 318

    Originally posted by Bunks

    Looks to me they have already changed their focus from fixing the game to fixing the image.

    http://www.swtor.com/media/trailers/look-old-republic

     

    Sad really

    There comes a point when PR begins to insult people. This reminds me so much of SOE's PR behavior after they implemented the NGE on Star Wars Galaxies.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by grapevine

    Originally posted by Garvon3


    Originally posted by grapevine

    No.. drop off after the first month is only normal in overblown shallow WoW clones that fail to live up to the hype their multi million dollar ad campaigns generated.

     

    Actually sandbox games generally have a quicker decline, and tank more often.   About the only game to break that trend has been EVE Online, and that wasn't a gradual growth either.  For years (I belive) it decllinded to (and sat at) around 35k active subsciptions, then after a few years shot up to around 300k.   Which is still way less than most themepark MMOs have.

     

    Yes, its a shame sandbox games aren't more successful.

    DAoC, EQ, UO, AC, SWG, EQ2 all grew over time to EXCEED their initial box sales and gain MORE subscribers.

    No big budget WoW clone has done that since. Hell, most themepark MMOs would crap themselves if they had as big a subscription base as Eve. There's a reason Funcom almost went bankrupt after AoC.

    DAoC, EQ are 2nd generation MMOs. AC & UO first generation.   Themepark MMOs didn't exist  Also the market was a lot smaller (and I mean A LOT, regarding both the number of games and players).

     technically, daoc is themepark, via its level increase of mobs per zone and farther you go in.  Its not quest driven themepark tho. Just a heads up.

    SWG peaked at something like 300k within the first two months, then fell and kept falling until the CU.   Upon which it bounced back for a few months, then was decimated by the NGE.     So it certainly did not see a growth, other for when people came back to check out the CU.  Apart from that its trend was always a decreasing one.

     It started its incline before CU came out tho, thats the point.

    EQ2 declined very quickly, with the trend continuing as WoW launched the following month.  EQ2 is also a themepark MMO.

     the op didn't define the type of games his list are.

    By pure logical all MMOs have exceed their initial box sales, otherwise they'd never receive new players.  New players in many case are simply representing turnover, not a growth.

     

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by itgrowls

    Originally posted by Kimmyboy

    BTW: EA Financial Director Brown who made those statements about the "majority of 1.7 M" already paid at the press conference on Feb 1st ... resigned a few days later on Feb 7th ...

    Well now i am absolutely convinced, first the financial director, then the lead writer, and finally three lead developers all leaving. Spells trouble at the very least. They might have to go F2P like STO did. I think it's kind of funny but sad really, not only will this be vindication for those of us who have recognized the unsustainability of the subscription only model and those of us who recognized the sheer number of problems for this title on release.

    on a lighter note....

    end game content 

        OMG, can you misrepresent any more than these two posts?  Brown resigned to take on a BETTER job.  Lead writer left to pursue writing actual BOOKS.  The three developers left to create their own company, which is the American Dream after all.  Funny how actual facts make things look so much better than tinfoil hat theories do.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • MetentsoMetentso Member UncommonPosts: 1,437

    Originally posted by GMan3

    Originally posted by itgrowls


    Originally posted by Kimmyboy

    BTW: EA Financial Director Brown who made those statements about the "majority of 1.7 M" already paid at the press conference on Feb 1st ... resigned a few days later on Feb 7th ...

    Well now i am absolutely convinced, first the financial director, then the lead writer, and finally three lead developers all leaving. Spells trouble at the very least. They might have to go F2P like STO did. I think it's kind of funny but sad really, not only will this be vindication for those of us who have recognized the unsustainability of the subscription only model and those of us who recognized the sheer number of problems for this title on release.

    on a lighter note....

    end game content 

        OMG, can you misrepresent any more than these two posts?  Brown resigned to take on a BETTER job.  Lead writer left to pursue writing actual BOOKS.  The three developers left to create their own company, which is the American Dream after all.  Funny how actual facts make things look so much better than tinfoil hat theories do.

    And they all left despite they could be milionaires since SWTOR is doing so well. Respect.

    (/sarcasm)

  • Twisted77Twisted77 Member UncommonPosts: 89
    All I know, playing on the 2nd largest North East US PVP server at launch... we're becoming a ghost town.


    Fleet activity is down 60-70% at peak times. Nitpick my numbers, but I can screen shot around 50 to 60 players at fleet. We all know that's bad.

    Im still sub's, still playing... not a fanboi nor hater... just being objective.

    Playing WAR and AoC at release... the pop slide feels about the same.


    I like data, even without any data, who can look themselves in the mirror and say that the pop is still not falling off rapidly?
  • Timeout77Timeout77 Member Posts: 177

    Originally posted by Twisted77

    All I know, playing on the 2nd largest North East US PVP server at launch... we're becoming a ghost town. Fleet activity is down 60-70% at peak times. Nitpick my numbers, but I can screen shot around 50 to 60 players at fleet. We all know that's bad. Im still sub's, still playing... not a fanboi nor hater... just being objective. Playing WAR and AoC at release... the pop slide feels about the same. I like data, even without any data, who can look themselves in the mirror and say that the pop is still not falling off rapidly?

    The truth is out there. Lots of convincing evidence. Planed downtime of servers, and afterwards a spike in population. Yes they did something with the servers. Becuse they look more full now, but people are still saying exacly what you are.. Offical forums are full of server merger threads. And fanboys telling them they re delusional and need new glasses.. Because their servers sure are full to the brim with people...

    Fact though many people have rerolled on higher pop servers.. so the empty once are even more empty now...

  • soulmirrorsoulmirror Member UncommonPosts: 124

    Lets lay out some data about who has what numbers...

    Tracking website

     

    http://mmodata.blogspot.com/2010/01/mmodata-charts-version-27-live.html

     

    Note it is laid out by subs and number of physical connections... Enjoy.

     

    http://users.telenet.be/mmodata/Charts/Subs-4.png

    http://users.telenet.be/mmodata/Charts/Subs-3.png

    http://users.telenet.be/mmodata/Charts/Subs-2.png

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