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I didn't experience anyhing like that with my IA or my SI. Where did the hours go?
But here's what they said:
Each of the six Star Wars: The Old Republic classes pack 200 hours of gameplay, EA has revealed - excluding crafting, raiding and "the multiplayer".
EA Games boss Frank Gibeau described the in-development MMO as "gigantic", although he wishes the game hadn't cost quite so much money to make.
"I don't pay much attention to that talk [of a $300 million budget] - I get a lot of questions from analysts and press about it," Gibeau told GamesIndustry.biz.
"What I try and concentrate on is, is it a good game and is it ready to go?
"You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn't include the crafting, the raids, the multiplayer. It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time."
BioWare co-bosses Greg Zeschuk and Ray Muzyka told Eurogamer the quality not only of SWTOR but also the associated service had to be right before EA will press go.
Personally, I think that last sentence rings rather hollow.