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What does Alganon Developers have to do to get more people to play at a time?

MMOExposedMMOExposed lalal land, DCPosts: 6,419Member Uncommon

the population is what I hear is the main problem people have with the game.

 

What can Alganon's developers do to increase the avg players playing at a time?

 

speak you mind here. share your ideas and thoughts!!

image

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Comments

  • Gabby-airGabby-air surrey, BCPosts: 3,440Member Uncommon

    Originally posted by MMOExposed

    the population is what I hear is the main problem people have with the game.

    Not even close my friend. 

  • MyrdynnMyrdynn Beaumont, CAPosts: 1,776Member Uncommon

    I never tried it cause I heard the lead developer was a total doosh

  • Sector13Sector13 PA, USAPosts: 718Member Uncommon

    If they pay me to play then I would consider it.

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 3,374Member Uncommon

    It's too late now.  When Derek Smart took over he should have :

     

    1) Made it F2P to level cap with RMT for cosmetic items and endgame

    2) Merged Servers to just one server

    3) Drastically improved models, animations, combat smoothness

    4) Replaced Tork (who quit) with someone equally skilled at community relations

    5) Kept himself out of the forums and their moderation

     

    At this point I can't imagine anything can increase their population, but I wish them luck.

     

     

     

  • TalRashaTalRasha GroningenPosts: 827Member Uncommon

    They could sneakily reboot this under a different name.

  • SkuzSkuz WorcesterPosts: 1,014Member Uncommon

    Originally posted by FrodoFragins

    It's too late now.  When Derek Smart took over he should have :
     
    1) Made it F2P to level cap with RMT for cosmetic items and endgame
    2) Merged Servers to just one server
    3) Drastically improved models, animations, combat smoothness
    4) Replaced Tork (who quit) with someone equally skilled at community relations
    5) Kept himself out of the forums and their moderation
     
    At this point I can't imagine anything can increase their population, but I wish them luck.
     
     
     

    Pretty much sums it up.

    At this point their best hope is to license it out to someone else under one of the F2P umbrella companies.

  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member

    Alganon is a POORLY done DIRECT-COPY of WoW.

     

    Don't believe me? Even this reviewer points it at as soon as his character enters the world, and don't just take his opinion at stock value (he loves WoW, and WoW-Clones): Video

     

     

    Alganon needs to be remade into NOT a WoW-Clone, and then people will care about it. I'm sorry if this affends you, but it IS the primary issue with the game. It is a horribly done clone.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • stragen001stragen001 ReadingPosts: 1,720Member Uncommon

    Sell it to gpotato. 

    Thats what seems to happen to most failed MMOs nowadays...

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • WraithoneWraithone Salt Lake City, UTPosts: 3,648Member Uncommon

    Originally posted by MMOExposed

    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

     

    Not much at this point. Absent a major marketing budget (that the investors are not likely to fund) the game is going to keep limping along, until the investors have finally had enough and pull the plug.  Once Tork left (I totally understand why that was), it was all down hill from there.  It didn't help that Mr Smart drove off most of the long term supporters of the game, but thats water under the bridge at this point. 

  • RobokappRobokapp Dublin, OHPosts: 5,688Member Uncommon

    the answer is simply "add an amazing feature that hasn't been done before and improve the genre".

     

    really, things like Agriculture come to mind...and multi-material combination influencing stats of similar items crafting with chances to create unique items in an open economy.

    image

  • ste2000ste2000 londonPosts: 5,062Member Uncommon

    Originally posted by MMOExposed

    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

    Are you talking about Wowganon?

    Well I think everyone can see what the problem with Wowganon is, and that's why they stay well away from it.

  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member

    Originally posted by ste2000


    Originally posted by MMOExposed


    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

    Are you talking about Wowganon?

    Well I think everyone can see what the problem with Wowganon is, and that's why they stay well away from it.

    Thank you for that. From this day forth ANY game that has Cloned WoW verbatum (Alganon, Allods, Runes of Magic) I shall put WoW in there to prove a point.

     

    WoWganon, WoWlods, Runes of WoW, etc etc.

     

    :)!

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • ste2000ste2000 londonPosts: 5,062Member Uncommon

    Originally posted by Fadedbomb


    Originally posted by ste2000



    Originally posted by MMOExposed


    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

    Are you talking about Wowganon?

    Well I think everyone can see what the problem with Wowganon is, and that's why they stay well away from it.

    Thank you for that. From this day forth ANY game that has Cloned WoW verbatum (Alganon, Allods, Runes of Magic) I shall put WoW in there to prove a point.

     

    WoWganon, WoWlods, Runes of WoW, etc etc.

     

    :)!

    .....................Star WoW the Old Republic, WoW Hammer Online

    Eheh

  • centkincentkin Asbury, NJPosts: 1,021Member Uncommon

    Try to advertize as the WoW-like game you can play for 3 months while waiting for Terra/D3/TSW/Etc to come out and then hope people stay instead?

    Right now there are a tremendous number of people looking for a 2-3 month game -- just something to fit in before the next crop of games actually finally maybe hit the market.

     

  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member

    Originally posted by ste2000


    Originally posted by Fadedbomb



    Originally posted by ste2000



    Originally posted by MMOExposed


    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

    Are you talking about Wowganon?

    Well I think everyone can see what the problem with Wowganon is, and that's why they stay well away from it.

    Thank you for that. From this day forth ANY game that has Cloned WoW verbatum (Alganon, Allods, Runes of Magic) I shall put WoW in there to prove a point.

     

    WoWganon, WoWlods, Runes of WoW, etc etc.

     

    :)!

    .....................Star WoW the Old Republic, WoW Hammer Online

    Eheh

    Look what has been created O_O!

     

    The horror ^...^!

     

    WoWift? (Rift lol)

    WoWion? (Aion)

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • DAS1337DAS1337 Posts: 2,479Member Uncommon

    Might as well say WoWfall and Wowtal Online while you're at it, since you're lumping a game like WAR into it.  WAR isn't even remoitely similar other than UI.  At launch, WAR didn't even have any real dungeons.  They were almost strictly PvP, something WoW completely lacks to this day, meaningful PvP.

     

    Guild WoW's 2?  EVE WoWline?  Lord of the WoW's?  Star Wow?  Age of Wow?  Hell, since we're being really ignorant here..  WoWtima Online, EverWoW and Asheron's WoW seem fitting. 

  • CheriseCherise Cincinnati, OHPosts: 232Member

    Originally posted by FrodoFragins

    It's too late now.  When Derek Smart took over he should have :
    1) Made it F2P to level cap with RMT for cosmetic items and endgame
    2) Merged Servers to just one server
    3) Drastically improved models, animations, combat smoothness
    4) Replaced Tork (who quit) with someone equally skilled at community relations
    5) Kept himself out of the forums and their moderation
     At this point I can't imagine anything can increase their population, but I wish them luck.
     

    I have to agree, especially with the last two points.  I was a big supporter and despite the bugs found enjoyment in the game and the community.  I would have continued to play on and off if not for these changes.

  • ste2000ste2000 londonPosts: 5,062Member Uncommon

    Originally posted by DAS1337

    Might as well say WoWfall and Wowtal Online while you're at it, since you're lumping a game like WAR into it.  WAR isn't even remoitely similar other than UI.  At launch, WAR didn't even have any real dungeons.  They were almost strictly PvP, something WoW completely lacks to this day, meaningful PvP.
     
    Guild WoW's 2?  EVE WoWline?  Lord of the WoW's?  Star Wow?  Age of Wow?  Hell, since we're being really ignorant here..  WoWtima Online, EverWoW and Asheron's WoW seem fitting. 

    The fact that is RvR doesn't mean that WAR doesn't share the same WoW structure, not just the UI

    Mortal Online and Darkfall are 2 completely different beasts.

  • Crunchy221Crunchy221 Trollsberg, ILPosts: 489Member

    Originally posted by MMOExposed

    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

     The problem with this game...cuts right down to its bones.

    Its not a bad game.  Its just their approach.  Its like they saw WoW and said..."thats it...were gonna do that"....now with that said most every game that has come out since 2005 has said the same thing.

    The problems rests in having a game that severly lacks polish.  Why would anyone put up with a medieval high fantasy themepark when so many do it bigger and do it better? 

    Developers can usually get some support for being unique...and while the eve style sub skilling is a nice twist...hopping from quest node to quest node doing it all over again (as per the numerous themeparks before it) all in a game engin that provides nice scenery but choppy lethargic and buggy gameplay...you just lose intrest.

    So to answer...what can a company like this do with a product like this?   Well assuming that remaking the world and the game mechanics are out of the question (im sure they have little if any money in which to further develop the game seriously)  i would say...nothing

     

    Had this been a sci-fi unique IP sandbox with some form of their current eve style sub skill system...this wouldnt be much of a problem...anyone whos sick of the current state of the mmo industry would at least try it because its diffrent.

    Right now i dont see anyone looking around for a high fantasy midievil themepark that is dated (at least it is now) and still buggy and unpolished...oh and is now a f2p where you can just buy gear and skills for cash. 

     

    I mean...Earthrise had all that...diffrent it broke the mold...but it too deliverd a shoddy product that mechanically didnt work.  People dont want games where the basics dont work...the time for those games past already and even with the support granted to them at the time are still in the same general shape as before, as far as the basics concern.

     

    If these developers wanted to create a basic game where combat mechanics mob AI and animations were fluid and working under most conditions....and then slapped a game around them that wasnt...well what Alganon is...it would be a smashing hit.

    Right now sandboxers only have Darkfall, as per a modern game...and sci-fi fans have nothing, i guess star wars but thats wow with lightsabers.

     

    As far as alganon goes...i feel that its gone no where and its going no where.  Its just another fantasy themepark cut from the same mold as the rest only they never got it to work well enough to keep players.

    TLDR? :  Please make Alganon a sci-fi sandbox...and make the basic combat animations and mod AI work right before launching it...yeah i know...one day...sigh

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,437Member Uncommon

    Why is it that when people argue for sandbox games and against themeparks (WoW Clones Trademark), they always blame past sandbox failures on their mechanics and a plethora of other reasons rather than just admitting that they're always going to be a niche play style?

    image
  • itchmonitchmon west islip, NYPosts: 1,782Member Uncommon

    Originally posted by Fadedbomb


    Originally posted by ste2000



    Originally posted by MMOExposed


    the population is what I hear is the main problem people have with the game.
     
    What can Alganon's developers do to increase the avg players playing at a time?
     
    speak you mind here. share your ideas and thoughts!!

    Are you talking about Wowganon?

    Well I think everyone can see what the problem with Wowganon is, and that's why they stay well away from it.

    Thank you for that. From this day forth ANY game that has Cloned WoW verbatum (Alganon, Allods, Runes of Magic) I shall put WoW in there to prove a point.

     

    WoWganon, WoWlods, Runes of WoW, etc etc.

     

    :)!



    if we do that, then we are going to start calling WoW world of evercraft.

     

    we'll have to call everquest everMUD though.

     

    we'd have to call MUDs MUPen & paper RPG

     

    we would of course have to call pen and paper RPGs D&D rehashes.

     

    and then what on earth would we call D&D online?!?!?

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • gaeanprayergaeanprayer Somewhere Out There, PAPosts: 2,335Member Uncommon

    Originally posted by DAS1337

    Might as well say WoWfall and Wowtal Online while you're at it, since you're lumping a game like WAR into it.  WAR isn't even remoitely similar other than UI.  At launch, WAR didn't even have any real dungeons.  They were almost strictly PvP, something WoW completely lacks to this day, meaningful PvP.
     
    Guild WoW's 2?  EVE WoWline?  Lord of the WoW's?  Star Wow?  Age of Wow?  Hell, since we're being really ignorant here..  WoWtima Online, EverWoW and Asheron's WoW seem fitting. 

    I don't know why, but that one made me gigglefit. But just because WAR didn't have dungeons doesn't mean it didn't fit into the typical mold. WAR was nothing like fans of the series would have expected. It was however, filled with the same quests WoW had brought to the forefront as generic MMO content. Hell, even WoW has revamped itself to rid itself of those quests, and the laughable thing is other games continue to stick to it. Guess it's easier to tell players to kill 50 things to level, which they'd have to do anyway, than it is to get creative.

     

    As for Alganon, I could give you a list of things wrong with it, if you really wanted. A long one. But it's barely worth the effort. Five minutes in you could instantly see this isn't a game that could compete with the majority of F2P games on the market let alone the AAA's. I understand work and effort goes into making video games, a lot of it, but in the end it's a business, and you don't get an A for effort when you expect people to pay for your product. You get it for making something they want to buy.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

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