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Archeage "Rift style" invasion events

IrondustIrondust KrasnoyarskPosts: 29Member

Maybe you don't know, but Archeage introduced invasion events, same as Rifts system from Rift. With some chance in random location spawns portal, which summons waves of monsters and raid boss. Right now, it is 5 waves. Comparing to Rift, invasions are much more challenging - You need about 100+ well-organized players to defeat last monsters and boss. 

Here is some footage of the first invasion testing: 

http://www.youtube.com/watch?v=09jT9GKeeuE

And screenshots:

 

 

 

 

 

 

 

 

 

 

 

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Comments

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    These look quite nice, i'm not a fan of Archeages combat, it's pretty drab but with all the content they might have I could still really enjoy myself on this game.

    image

  • ZippyZippy NY, NYPosts: 1,412Member

    I did like Rift's events but I wish they were more epic in difficulty and scale.  It is a tough balancing act to make them difficult and make people want to do play them over and over. To do so I think diffcult invasions/events that require an entire server to defeat need to be  rare or it simply will not work.  But Archeage being primarily an eastern game that has an audience with a longer attention span maybe can get away with greater difficulty than  game targetted at western adhad audiences.   I wish Rift would implement diffcult rare events with consequences and benefits for failure and success.

  • BeackerBeacker Newbury, MAPosts: 420Member

    Originally posted by Pivotelite

    These look quite nice, i'm not a fan of Archeages combat, it's pretty drab but with all the content they might have I could still really enjoy myself on this game.

     It is also far off and not fully optimized yet. Obviously combat is going to get fixed with all the time they still have to make the game.....

  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by Irondust
    Maybe you don't know, but Archeage introduced invasion events, same as Rifts system from Rift. With some chance in random location spawns portal, which summons waves of monsters and raid boss. Right now, it is 5 waves. Comparing to Rift, invasions are much more challenging - You need about 100+ well-organized players to defeat last monsters and boss. 
    Here is some footage of the first invasion testing: 
    http://www.youtube.com/watch?v=09jT9GKeeuE
    And screenshots:

    Why...?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • zevni78zevni78 grimsbyPosts: 1,133Member Uncommon

    TERA is also doing Rifts...

  • XasapisXasapis VolosPosts: 5,561Member Uncommon

    That's all nice and good but they should probably start copying GW2 approach to questing imo.

    Not that I wouldn't love to see rift like invasions in those two games, mind you.

  • IrondustIrondust KrasnoyarskPosts: 29Member

    Rifts in Tera is not a game mechanic. They can't open in random areas

  • username509username509 beverly hills, CAPosts: 635Member

    Originally posted by Irondust

    Rifts in Tera is not a game mechanic. They can't open in random areas

    Rifts in Rift don't open in random areas.  Each area has several preplaced areas a rift can open up in making it seem random when it's really not.  

     

    This just makes ArcheAge seem even more epic.  

    Release in NA already!!

    Never trust a screenshot or a youtube video without a version stamp!

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member

    Why can russians play already ? or is it some free accounts for press and review sites ?

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

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  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    They set up a mass access to KSSN's and use proxy servers to get access.

    Makes me jealous, lol. So I just read thier boards and watch their videos. Really good info so far, but some seems to have been data-mined from the client and not yet actually in game.

  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Why is everyone pretending that Rift was the first MMO to have NPC invasions?

  • PuremallacePuremallace Phoenix, AZPosts: 1,856Member

    So many upcoming games with good taste in how to make open world content great. Also Rift did do something unique. The enemy faction in Rift is not just some off the wall thing hidden in a raid. It comes out and kills your quest givers and shuts down your zone.

     

    The issue with people is they are masochist and want the zone to be permanently shut down. I am SOOOOOOO GLAD Trion did not listen you guys and ruin the game. One can hope tera and Archage hold strong against these masochist.

     

    Archage just moved up on my roster of anticipated games.

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,471Member Uncommon

    Originally posted by Garvon3

    Why is everyone pretending that Rift was the first MMO to have NPC invasions?

     

    Because people want to think they know it all when they say crap like that.

    IMO, City of Heroes Rikti invasions were fun.

    :D

  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Originally posted by Puremallace

    So many upcoming games with good taste in how to make open world content great. Also Rift did do something unique. The enemy faction in Rift is not just some off the wall thing hidden in a raid. It comes out and kills your quest givers and shuts down your zone.

    That's not unique... That's been done since 1999. Asheron's Call, EverQuest, City of Heroes, even Tabula Rasa had it.

  • PuremallacePuremallace Phoenix, AZPosts: 1,856Member

    Originally posted by Garvon3

     

    That's not unique... That's been done since 1999. Asheron's Call, EverQuest, even Tabula Rasa had it.

    Really seriously what enemy faction in EQ? Yeah let me tell you now there was a feature to group up into massive raid and start public quest.

     

    Here is the deifnition of inovation for you:


    in·no·va·tion

    [in-uh-vey-shuhn] Show IPA


    noun

    1.

    something new or different introduced: numerous innovations in the high-school curriculum.



    2.

    the act of innovating;  introduction of new things or methods.


     


    Now we have two devs so far looking at what Trion did in Rift and going after it because it is actually simple and should have been introduced years ago in this form, but noone wanted to.



  • Garvon3Garvon3 Worcester, MAPosts: 2,898Member

    Originally posted by Puremallace

    Originally posted by Garvon3


     

    That's not unique... That's been done since 1999. Asheron's Call, EverQuest, even Tabula Rasa had it.

    Really seriously what enemy faction in EQ? Yeah let me tell you now there was a feature to group up into massive raid and start public quest.

     

    Here is the deifnition of inovation for you:


    in·no·va·tion

    [in-uh-vey-shuhn] Show IPA


    noun

    1.

    something new or different introduced: numerous innovations in the high-school curriculum.



    2.

    the act of innovating;  introduction of new things or methods.


     


    Now we have two devs so far looking at what Trion did in Rift and going after it because it is actually simple and should have been introduced years ago in this form, but noone wanted to.



    Right.. and I said, it's not new. It's been done before, even in exactly the same way, in quite a few MMORPGs. EQ. Tabula Rasa. WAR. AC. CoH.

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    While EQ1 didn't have an enemy faction per se, when you did things like the Veloius era 10th Coldain Ring event, if you failed to kill all the attacking waves of giants,  then the city of Thurgadin would be killed off and would take a while to respawn.

  • stevebmbsqdstevebmbsqd Orlando, FLPosts: 448Member

    Originally posted by Xasapis

    That's all nice and good but they should probably start copying GW2 approach to questing imo.

    Not that I wouldn't love to see rift like invasions in those two games, mind you.

    Ummm No thanks. At least I do a quest and it is over. I mean things are cool the first or second time. After that.... will anyone really be interested in saving the city or the bridge or whatever is being attacked? Is it really going to seem that innovative three months into the game when it is happening for the millionth time? Will anyone but a noob care? This is why I am sceptical about dynamic events. I guess I will have to wait and see.

  • DAS1337DAS1337 Parma, OHPosts: 2,404Member

    Actually it is unique.  You guys just want to be haters, that's all.  Rift developed the first MMO game system that runs itself when it comes to invasions.  You can all claim other games have done it, but you'd simply be lying.  Those other games had invasions, but they were staged by GM's and planned for months.  Rift has autonomous events run by a game system that doesn't actually need help from a GM.  This is why it is so popular, causing other companies to take notice and design their own version of it.  It is a unique, revolutionary system in the MMO market.

     

    I like the idea in other games, but I do caution developers from making the choice of adding it.  Does it really fit the lore of the game you are adding it to?  Does it make sense?  It needs to make sense in the game world, otherwise it's just a copy and paste.

  • DAS1337DAS1337 Parma, OHPosts: 2,404Member

    Originally posted by stevebmbsqd

    Originally posted by Xasapis

    That's all nice and good but they should probably start copying GW2 approach to questing imo.

    Not that I wouldn't love to see rift like invasions in those two games, mind you.

    Ummm No thanks. At least I do a quest and it is over. I mean things are cool the first or second time. After that.... will anyone really be interested in saving the city or the bridge or whatever is being attacked? Is it really going to seem that innovative three months into the game when it is happening for the millionth time? Will anyone but a noob care? This is why I am sceptical about dynamic events. I guess I will have to wait and see.

    it will end up like Rifts in Rift.  It will be very cool for the first month or so, and then it will get repetitive and boring. 

  • PKJackCrowPKJackCrow Ginowan cityPosts: 231Member

    Also eq1 had unique incounters in the form of GM events.

  • IrondustIrondust KrasnoyarskPosts: 29Member

    http://www.youtube.com/watch?v=DeiPTq7aSFc 

    I found a better video, much more epic

  • mrw0lfmrw0lf LondonPosts: 2,269Member

    Originally posted by Irondust

    http://www.youtube.com/watch?v=DeiPTq7aSFc 

    I found a better video, much more epic

    That's insane, surely that's just a stress test mechanism.

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  • rounnerrounner CanberraPosts: 602Member Uncommon

    A big confusing invasion with aoes and you're pking fo so. Even with rift, you heal someone marked, become flagged and now youre aoe pwned. How do truces hold out until the invasion is over?

     

    Edit: NVM could see in the video they had to take refuge and naturally clumped together.

  • ThorbrandThorbrand West Palm Beach, FLPosts: 1,198Member

    I like to think of them more like AC invasions instead of Rifts copy of that. They where more epic anyway.

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