The thought of hunting down a known griefer is intriguing; the thrill of the hunt is intoxicating.
World PvP has earned its bad name due to constant lowbie ganking/griefing. It's obvious that certain sanctions must be placed in order to protect lowbies. These sanctions must be extremely harsh if they are to deter players from 1-2 shotting lowbies or murdering other players of their own faction.
I think it's about time that we get a working Player Bounty System for our PvP Servers:
If a player ganks x-amount of lowbies, then he or she will be automatically placed on the Player Bounty Terminal (unless lowbie attacks first).
If a player ganks x-amount of players from his or her own faction, then he or she will be automatically placed on the Player Bounty Terminal (unless attacked first).
These sanctions need to be harsh. If you accept a Bounty Mission and hunt/kill your target, then your target will drop all of his gear/gold. If the target is wielding "no-trade" or "soulbound" items, then these items should either be destroyed or rendered useless for 3 days.
The "Bounty Flag" will remain for 3 days...regardless if the target has been "collected". This is to prevent friends or "second account" from removing the flag.
The Player Bounty System doesn't provide any financial rewards. The reward is the gold/gear that you get from your fallen target. Maybe a title system perhaps, but nothing worth trying to exploit.
It's stuff like this that adds to end-game and sustain. Bring it on!