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One of the biggest complaints about MMOs today is that we are always seemingly on the fast track to the endgame. But once there, then what? In today's Player Perspectives we offer you the powerful motivating factor that mentoring other lower-level players can bring to players after all of their guildies are off to other games or just aren't around as much. See if you agree and then weigh in with your comments.
There is a solution, and it’s one some games (like City of Heroes/Villains) adopted years ago: introduce a mechanic that temporarily adds or removes character levels. In CoX you sidekick up to within a couple of levels of the higher character, while in EQ2 you mentor down to a lower level, but the basic mechanic is the same. Either way, characters whose levels are too disparate to allow them to meaningfully enjoy content together – so content is neither impossible nor trivial – can close the gap and do stuff as a group.
Read more of Isabelle Parsley's Player Perspectives: Mentoring is Motivation.
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