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Much of my ideas on this come from the idea that PvP and PVE can coexist and that to become a mindless PK should be a very deliberat decision.
I am of the opinion that mindless PKing should have a sever cost and that this should be coded into the machanics of the game so as to keep the game from being a constant frag fest.
I am of the opinion that if one clan wants to attack another there should be a system in place to make a declaration of hostility which would give the clans involved a "reason" to pvp.
Pkers should be considered outcasts and should lose the right to be in a clan.
Pkers should lose the right to trade in any NPC town.
Lawful players should be allowed the choice to trade or not trade with Pkers.
Trading with a PK should have nagative affects on lawfull players rep.
All lawfull players should be allowed to kill Pkers on sight without affecting their lawfull status but each death suffered by a PK should help to gain a miniscule amout of rep toward becomeing lawfull again with a small max limit per day to be gained in this way(to prevent exploiting)
Pks should have the ability to redeem themselves but it should be monumentally hard, hard enough that it "might" be easier to delete and reroll another toon.
I believe that PvP can be codified in a way that would keep it fun for everyone and make it so that players who like to explore and PvE would coexist with PVPers.
My ideas would hinge on the ability of players to form nations, own lands, place laws within their lands.
Anyone entering a nations lands who is not part of that nation would auto flag open pvp and no penalties would apply. It would be up to the players in the nation to defend their own land.
Herasing a nations players would be part of the open world pvp system and would not be considered greifing.
It is my general idea to make it easier for players to explore the open world without having to deal "too" much with greifing gangs.
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