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Killing unthinking, stupid monsters over and over and over again is not my idea of fun.
I need more challenge, I need to fight thinking, strategic opponents. Enemies that feel
emotion when I kill them and the thrill of battle. I need to walk around knowing I could be
attacked at any moment, or someone might be setting a trap for me. Given, PvP easily gets
out of hand. UO, perfect example. Nevertheless, many people will tell you UO is one of the
funnest and still regard it as one of the best mmorpgs of all time. Monsters simply don't do
it for me. In your experience as MMORPGers, if you like PvP, who do you think has the
best system of allowing PvP without it turning into a mockery?
Personally, I think Lineage2 is on the right track, but they don't have it right yet.
Their system is basically like this, if you hit someone, you turn pink, if that person hits you
back, they turn pink. If a pink kills a pink no harm done, you gain no 'Karma.' However if
you hit someone and they try to run, say some guy is trying to kill a newbie and he runs
immediately, since he did not hit the person back he won't turn pink and stays white, and if
you kill a white guy you turn red and get a bunch of Karma. You can work off the red by
killing a bunch of monsters to reduce your karma (or by dying a couple times.) This system
basically assures that if some guy is trying to be an asshole and kills someone that doesn't
want it, he gets punished for it, but if you attack someone and they decide to fight back
noone gets punished. The problem with their system is that people don't stay pink long
enough, so say you hit someone and they turn pink, then as their fighting strategy they
decide to run around and try to range you with a bow, they might turn white again in that
period it takes you to get to them, thus even though both people are fighting one person
may have turned white just before you kill them. Another aspect about it is I feel that red
people are punished too harshly. If people see a red person they will attack them or gang
up on them because you won't gain any karma by killing a red person, and I'm fine with that-
It's like killing a wanted criminal or something. However, if you're red you can't get into
any towns as the gaurds will slaughter you, personally I think just being hunted by players
is good enough.
I think lin2 is on the right track here, however, I also feel that once awhile jumping an
innocent person can be very fun and add an element of danger to the gamer as well.
You're travelling along a road and out jumps a brigand (PK) and kills you for your money,
equipment, whatever. Sure, it's a pain, but it alsp adds to the atmosphere, the realization
you're living in a world where death is around every corner and not everyone is nice.
The lin2 system is more of a 'punishment only' system.
Well anyways now that I've layed that system on the table for anyone that didn't know
about it, I would like to here if people have thoughts on PvP systems that would work
without turning into a massacre like UO. Where PvP is fun and a part of the game, but
not some kind of complete slaughter. In other words, you could play an 'evil' character
if you so choose, but you wouldn't just be walking around killing people, you would kill
someone every once in awhile, you would have to think about how you were going to
do it, and about the penalties of it and perhaps evading them.