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The more I think about it the more I realize it has to be the right choice.
One server for all players of all continents, one seamless world where the outcomes of the player decisions are real and tangible by all players (even if the outcome is generated colletively rather than individually).
I think that would increase the retention rate of players, would encourage developers to add larger-scale end-game content and would generally be a boon for the genre.
No more "i have 20 characters on EU server A and 10 characters on NA server B" type of scenarios and in fact all characters could be played concurrently if needed and interchanged on-the-fly (no need to log-in and out). That would be sort of a seamless integration of the "legacy" feature which would work splendidly with the whole idea of a single server and a persistent world.
Imagine being able to level up multiple characters at once and going on large sieges where everyone controls an army of their own creation fighting collectively at any given level! There are way too many great ideas that can sprout from this...
Any other takes on this?