Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Why didn't they go for a third faction?

2

Comments

  • GMan3GMan3 Ewa Beach, HIPosts: 2,127Member

    Originally posted by Marcus-

    Originally posted by Sagasaint

    1) because it costs more money

    2) because it takes more development time

    3) and most important, because WoW only has 2 factions, and they have been trying to clone WoW. a shame they forgot to clone Blizzard's polish, quality and care in all they do.

    This was my answer as well.

     

    Anyone saying because of lore.. well, in my opinion that went out the window when they had Jedi and and Sith playing Huttball. I could (eventually) figure out a much better way to explain a 3rd faction (lorewise) than Huttball.

        The first and second ones are most likely dead on.  The third one and the Lore/Huttball are a load of bunk.  A third faction could have been done, but would have added about a year to 18 months in developmental time (most likely).  I would like to see a third faction come out in their first expansion though.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • PelaajaPelaaja HevonkuusiPosts: 697Member

    Originally posted by Starpower

    Originally posted by Dredphyre


    Originally posted by Starpower


    just as they like rooting for them in movies. 

    Since when to people root for the bad guys in movies? Hardly ever.  

    Of course they do. That's one of the main reasons why Friday the thirteen and the Freddy movies became so popular not to mention TV Shows like Dexter

     

    You could do with a little social awareness

    But grandpa, that was 20 years ago. And what is a TV? image

    image

  • StonesDKStonesDK SomewherePosts: 1,805Member

    Originally posted by Pelaaja

    Originally posted by Starpower


    Originally posted by Dredphyre


    Originally posted by Starpower


    just as they like rooting for them in movies. 

    Since when to people root for the bad guys in movies? Hardly ever.  

    Of course they do. That's one of the main reasons why Friday the thirteen and the Freddy movies became so popular not to mention TV Shows like Dexter

     

    {mod edit}

    But grandpa, that was 20 years ago. And what is a TV? image

    Not to mention the popularity of the GTA franchise. I could go on and on. Hell it's even widely publisized about the popularity of the antihero in modern times.

  • PelaajaPelaaja HevonkuusiPosts: 697Member

    Originally posted by Starpower

    Originally posted by Pelaaja


    Originally posted by Starpower


    Originally posted by Dredphyre


    Originally posted by Starpower


    just as they like rooting for them in movies. 

    Since when to people root for the bad guys in movies? Hardly ever.  

    Of course they do. That's one of the main reasons why Friday the thirteen and the Freddy movies became so popular not to mention TV Shows like Dexter

     

    {mod edit}

    But grandpa, that was 20 years ago. And what is a TV? image

    Not to mention the popularity of the GTA franchise



    Ye, you're right. Maybe people get to release their forbidden desires in entertainment. Society these days is pretty restrictive.

    image

  • sapphensapphen Madison, NCPosts: 911Member Common

    Originally posted by Sagasaint

    1) because it costs more money

    2) because it takes more development time

    Hammer meet nails.  So many awesome things they could've given us if they only had the time and money.

     

    I could see Hutts working well as a 3rd faction.  Even sith or jedi would work for the Hutts if the credits where good.

  • ComanComan Hattem, AKPosts: 2,034Member Uncommon

    Originally posted by Metentso

    Developement complexity of 1 faction: 10

    Developement complexity of 2 factions: 40

    Developement complexity of 3 factions: 160

     

    Just out of my ass but you know what i mean.

    The development time might increase , but it will not become more complex that much really (well doing it now after the release makes it a lot more complex), but a lot of systems would still work the same. In fact I image you could easily create a system that let's you create new factions without changing any of the other core system whenever you want, but simply a button press (well and offcourse by adding classes, ranks, whatever). I however am no game designer, but do understand programming, but does not seem to complex to me.

  • ComanComan Hattem, AKPosts: 2,034Member Uncommon

    - oeps that was quote instead of edit

  • Arathir86Arathir86 CanberraPosts: 442Member Uncommon

    What third faction?

    The Grey Side?

     

    I don't even think a third faction would have saved the freight train accident that SWTOR is...

    "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  • tom_goretom_gore TamperePosts: 1,796Member Uncommon

    Because WoW is a 2 faction game and it's very successful.

     

    Did you really think they had a better reason than that?

  • sapphensapphen Madison, NCPosts: 911Member Common

    Originally posted by Coman

    The development time does not come more complex that much really (well doing it now after the release makes it a lot more complex), but a lot of systems would still work the same. In fact I image you could easily create a system that let's you create new factions without changing any of the other core system whenever you want, but simply a button press (well and offcourse by adding classes, ranks, whatever). I however am no game designer, but do understand programming, but does not seem to complex to me.

    There's nothing easy about creating a third faction.  Granted if they had planned for it, programmed for it, all at the start it probably wouldn't have made of a difference.

  • starwarsnutstarwarsnut oceanside, CAPosts: 189Member

    keep in mind though this is before any of the movies or anything so the lore in regards to a 3rd faction would work the hutts would be an awesome 3rd faction but why not make the revanites be a 3rd faction? that would be a lot more cooler to see revan making a come back and wanting to destroy both factions and make peace and just have where imp/rep  be able to switch over to his side and just give them some different armor and there ya go. Either idea is good and i wish they did implement a 3rd faction b/c the way things are atm there going to have make cross server pvp soon

  • TyvolusNextTyvolusNext Gimpy, NVPosts: 192Member

    Originally posted by stayontarget

    Originally posted by Xasapis


    Originally posted by stayontarget

    I thought it would have been better if there was no factions at first and everyone started out neutral, and your actions and choices in the game determined if you went light side, dark side, or neutral gray.  So in the end there would have been 3 factions.

    That would require some genuine effort and an open ended story, something that Bioware are not known of doing.

    I suppose that a game where you started as an anonymous force user and then due to your actions (good or bad) you gained reputation with either faction and then decided to join that faction. Or get dragged by force to either camp and choose to escape or create havoc.

    I'm beginning to describe a game in Bethesda's phylosophy though, which is not what Bioware seems capable or willing of doing. Too bad, because when the story ended, so did my willing to play the game and thus renewing my subscription.

    It's too bad because it could have been free flowing,  meaning that if you decided you did not feel like playing a dark character at end game you could change sides just by doing good actions or choices until you went from Dark  to Gray to Light,  and vice versa.   Much better option than having to reroll just to play the other side IMO.  Could get quite confusing if your in a guild though :p

    confusing for who...idiots like you ?

  • Hopscotch73Hopscotch73 DublinPosts: 971Member

    They could still do it. Was talking to a friend about this the other day. Come up with a new class for an expansion, (no idea what, but non-force) and move them, BH and Smuggler into a third faction for 3 factions of 3 classes each.

    That third faction could be Hutt-related/controlled, which would kind of fit for a splinter/neutral faction in a war betwen Sith and Jedi. But I don't know how easily you could tweak that in with the existing stories on all the different worlds. It's be pretty cool politically as well, siding with either side depending on how the wind blows in true profiteering fashion.

    I can armchair hypothesize all I like, we all can, but none of us knows why they decided against three factions, or even if they had any choice in the matter (Lucas strikes me as being all about the good vs bad, forced duality system).

     

  • Marcus-Marcus- Posts: 970Member Uncommon

    Originally posted by Hopscotch73

    They could still do it. Was talking to a friend about this the other day. Come up with a new class for an expansion, (no idea what, but non-force) and move them, BH and Smuggler into a third faction for 3 factions of 3 classes each.

    That third faction could be Hutt-related/controlled, which would kind of fit for a splinter/neutral faction in a war betwen Sith and Jedi. But I don't know how easily you could tweak that in with the existing stories on all the different worlds. It's be pretty cool politically as well, siding with either side depending on how the wind blows in true profiteering fashion.

    I can armchair hypothesize all I like, we all can, but none of us knows why they decided against three factions, or even if they had any choice in the matter (Lucas strikes me as being all about the good vs bad, forced duality system).

     

    Move them?

     

    I don't see a whole lot of folks being too happy if they are moved to another faction without options. What if it was a guild leader on the republic side?

    I don't see them adding a third faction to this game at all, unless an entire expansion is dedicated to just that, and i don't see that either.

  • LidaneLidane Austin, TXPosts: 2,300Member

    Originally posted by blondeh

    because there wasnt one in the movies....

    It was all about good vs evil. Empire vs the Republic (rebelion). 

    /thread

  • dreamsofwardreamsofwar bangorPosts: 468Member

    Originally posted by Lidane

    Originally posted by blondeh

    because there wasnt one in the movies....

    It was all about good vs evil. Empire vs the Republic (rebelion). 

    /thread

    Empire at War ended a third faction which was criminals like the Hutts, crime syndicate etc, they could have done that, especially seeing as in the KOTOR games theres a large galactic crime organisation called 'the Exchange'.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Lidane


    Originally posted by blondeh
    because there wasnt one in the movies....
    It was all about good vs evil. Empire vs the Republic (rebelion). 

    /thread


    I was wrong earlier. Both Han Solo and Boba Fett worked for the Hutts in the first movie. It wasn't until later that Han joined the Republic. The bounty hunters never joined the Empire, they were hired by the Empire as extras to stand on the bridge. There are instances of Bounty Hunters working for the Republic in the SW literature.

    It's not against the lore or any of the literature. Some of the lore and literature supports the idea of a third, neutral faction, so long as that faction is a criminal faction.

    ** edit **
    Here's why they didn't do it. The way they did it neatly fit two classes per starter world. They couldn't start Troopers and Imp Agents on the same world so those two classes would have been alone on their starter worlds. If the Imp Agents still started on Hutta with the BH and Smugglers, the Troopers would have been alone on their starter worlds.

    I can not remember winning or losing a single debate on the internet.

  • AnubisanAnubisan Boulder, COPosts: 1,801Member

    They didn't go for a third faction because this is Star Wars and it has always been about the good guys & Jedi vs. the bad guys & Sith. I'm sure they also didn't go for it because they are emulating WoW in many ways... which had only two factions.

    I do think that 3 factions would have been cool though. Like if they made smugglers and bounty hunters part of a mercenary faction who could work for either Republic or Empire. That would be cool... and would potentially help some of the population imbalance in my opinion.

  • YamotaYamota LondonPosts: 6,620Member

    Originally posted by Charas

    3 factions doesn't fit the lore. Everything is bipolar in the Star Wars universe, all about the struggle between good and evil, dark and light side of the force, empire and republic.

    Strictly for RvR  functionality, yeah it would have been nicer to have 3 factions instead of 2 but in a SW game, where everyone is so attached to the lore (both franchise owners and fanbase), I never see that happening.

    I dont agree. Han Solo was originally completely indifferent about the conflict and Boba Fett and the Hutts didn't seem to care about Dark Vs Light either so a third neutral faction would definetely make some sense.

  • Voracity2325Voracity2325 Woodstock, GAPosts: 40Member

    A mercenary faction, per se. Not really a faction but a neutral group for smugglers, bounty hunters, (lets take the imperial out of) agents, and troopers. Let them complete a quest to determine what faction they are and then if they want to switch they have to pay "reparation fees" to the other faction for "the pain and suffering"

    For most people, character development and personal story ends upon clicking "Log in" if not "Start Game"

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member


    Originally posted by Voracity2325
    A mercenary faction, per se. Not really a faction but a neutral group for smugglers, bounty hunters, (lets take the imperial out of) agents, and troopers. Let them complete a quest to determine what faction they are and then if they want to switch they have to pay "reparation fees" to the other faction for "the pain and suffering"


    They could have gone with 3 classes per faction. The Empire and Republic factions would each consist of mirrored Warrior, Mystic and Trooper classes, while the third, criminal or mercenary faction would consist of Smugglers, Bounty Hunters and Agents. The trooper classes could each start on a trooper world, but very early in the process get shuttled to the Jedi world, after which they would transfer to the stations at level 10 or so. The third faction people would stay on Hutta until level 10.

    I can not remember winning or losing a single debate on the internet.

  • godzilr1godzilr1 scottsdale, AZPosts: 550Member Uncommon

    with as much as everyone pisses and whines about PVP and the almighty word "balance" i cant blame them for not doing it.

  • orgashorgash Brownville, NEPosts: 67Member

    Originally posted by stayontarget

    I thought it would have been better if there was no factions at first and everyone started out neutral, and your actions and choices in the game determined if you went light side, dark side, or neutral gray.  So in the end there would have been 3 factions.

     

    I really wish every game has this approach although a light side sith sorceror might not work so well but then i guess you could not start as a lvl1 sith sorc and instead know by the time you reach a certain level if you wanted to be one you would be choosing to join the ranks of the dark.

    Planetside and DaoC and UO showed multiple factions works extremely well and it is crazy to try and stick with the good vs bad formula

  • OnomasOnomas Rock Hill, SCPosts: 1,128Member Uncommon

    Originally posted by Yamota

    Originally posted by Charas

    3 factions doesn't fit the lore. Everything is bipolar in the Star Wars universe, all about the struggle between good and evil, dark and light side of the force, empire and republic.

    Strictly for RvR  functionality, yeah it would have been nicer to have 3 factions instead of 2 but in a SW game, where everyone is so attached to the lore (both franchise owners and fanbase), I never see that happening.

    I dont agree. Han Solo was originally completely indifferent about the conflict and Boba Fett and the Hutts didn't seem to care about Dark Vs Light either so a third neutral faction would definetely make some sense.

    You guys do realise in Star Wars there are over 40 governments, factions, councils, confederations, states, dynasties, empires, and other political groupings?

    Limiting this to 2 just another way SWTOR the claimed epic mmo has been limited.

  • alkarionlogalkarionlog SPosts: 1,125Member Uncommon

    Originally posted by Sagasaint

    1) because it costs more money

    2) because it takes more development time

    3) and most important, because WoW only has 2 factions, and they have been trying to clone WoW. a shame they forgot to clone Blizzard's polish, quality and care in all they do.

     

    I fail to see any polish, quality and care in wow, please explain

    FOR HONOR, FOR FREEDOM.... and for some money.
    image

2
Sign In or Register to comment.