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The major complaint around here is that MMO are becoming easier and more casual.
well on the flip side of things, does making MMO more hardcore, actually make these games more successful?
taking WoW for example. MMO Champion did a sample size on the Fireland Raider population. it shows only a tiny percentage of the player base have completed HardMode Rag, and a small percentage beat normal Rag.
but word around here in WoW has become a Casual easy game, and has spread this Casual easy trend to new aged MMO.
But if the games are becoming easier, than why so few people can beat the contents.
this is when I have to question, what the MMORPG community consider to be "EASY"......
WoW has been the top MMORPG in the west, but it started dropping subs as they changed to cater more to the Hardcore community which been crying out. But it seem to have backlashed on Blizzard.
And I notice this same kinda crying out here from the MMORPG community. these Hardcore players as we call them, seem to be the vocal minority, which are driving the development of present and future MMO down hill.