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Seems like the game has peaked on XFire

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  • nikoliathnikoliath Member UncommonPosts: 1,154

    where did she go?

  • FratmanFratman Member Posts: 344

    Originally posted by Rasputin

    Every single decline of games could be read on X-Fire, no matter how much both devs and fans whined. Soon after the stock price fell, and then the devs had to admit the truth.

    It will be no different this time, where it looks like - as of writing - that SWTOR has dived by 1/4th of the population, from some 78.000 to some 59.000, on a still heftily declining curve.

    It's not just xfire. There are other server tracking sites that show a clear decline.

    The game is a dud, plain and simple. Bioware spent 200 million and people are barely making it through 1 month before becoming completely fed up and bored.

     

     

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Yamota

    Originally posted by Vato26


    Originally posted by Yamota


    Originally posted by Vato26


    Originally posted by potapithikos


    Originally posted by Vato26

    Those links you post prove nothing.  Just because people say something doesn't make it so.  Please provide hard evidence.  Actual links of X-fire statistics overtime of this supposed decline.

    As to your last parts, that's just pure guesstimation on your part.  There's no hard, statistical proof to prove any of that.

    Hard evidence of what? that XFire numbers of the mentioned games were dropping? Or that the mentioned games lost players as was predicted using XFire numbers as a reference? They are both facts. [Removed Flaming attempt] but that doesn't change reality.

    What are you going to say in 3 months? that XFire again proves nothing it was a coincidence?... lol.

    It is clear what I'm wanting.  It is also the same standard as any legitimate researcher or statistician would have to provide when making a statement that is based on those statistics.  That's a fact.

    Again, just because people say something doesn't make it true.  Undisputable statistical evidence is required when discussing statistics.

    Also, your last bit, that is just wishful thinking on your part.  You have no evidence that subscriptions will drop during that time frame.  Nor do you have any evidence that, if subscriptions drop, by how much.  You also have no evidence that X-fire is representative of the total gaming population.  Again... those are facts.

    You can correlate the XFire trend with this data from http://www.mmo-junkies.net/statistics/

    And both seem to indicate a downward trend starting from a peak in late decembre. But yes, it is not proof of anything, but when you see two independant population data sets showing trends then that just might give you an idea what may be going on. 

    Keep in mind that I am not saying this game is failing or whatever, just that it seems to be following similar trends like other triple A Themeparks. A big initial peak and then a slow decline.

    As, has been stated a multitude of times, swtorarena, which mmo-junkies has the same data, is based off server loads, not server population.

    As to the red, no, but you have stated on these very forums that you want the game to fail.

    What I have stated in another thread has nothing to do with this one. In this thread I am analyzing XFire trends and how I believe it shows the general trend. I have repeteadly, in this thread, said that the game seems to follow the same trends as other triple A themeparks, short of maybe Aion, and I still believe this to be true.

    Now if that will be closer to LotrO or the WAR debacle remains to be seen. It all depends on when the population stabilises. For that to happen soon Bioware will have to start pushing out some high level content as more and more are hitting level 50 and realise that there isnt much to do at that level.

    Actually, what you have stated in the past shows intent in your misuse of X-fire statistics.  You are using them in a way that verifies what you already want to be true.  When, in fact, X-fire statistics are only valid when applying them within the X-fire userbase.  You keep stating that X-fire shows the trends without providing one bit of evidence that isn't easily refuted.  Yet, even after your evidence has been refuted, you keep stating that X-fire shows trends.

  • dubyahitedubyahite Member UncommonPosts: 2,483

    Originally posted by Fratman

    Originally posted by Rasputin

    Every single decline of games could be read on X-Fire, no matter how much both devs and fans whined. Soon after the stock price fell, and then the devs had to admit the truth.

    It will be no different this time, where it looks like - as of writing - that SWTOR has dived by 1/4th of the population, from some 78.000 to some 59.000, on a still heftily declining curve.

    It's not just xfire. There are other server tracking sites that show a clear decline.

    The game is a dud, plain and simple. Bioware spent 200 million and people are barely making it through 1 month before becoming completely fed up and bored.

     

     

    The game is hardly a dud.  That is just downright silly to say. 

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  • bartoni33bartoni33 Member RarePosts: 2,044

    I think I posted this here about 10 pages ago but I'll post it again for shits and giggles.

    Since a XFire update about a month ago or a little more the client does not stop tracking games after you quit them. You have to logoff and then log back on to shut off tracking. It has happened to me with Skyrim, TOR and B:AC. With your XFire client open click on each person "playing" TOR. If their is not a IP address shown then that person is NOT playing the game, they have stopped playing but is still being tracked. Take this as you will.

    Just to be clear obviously pop has gone down some because of people leaving after the free month (ALL MMO's have this issue) but IMHO total pops are steady, at least my server (Ebon Hawk) is pretty full most of the time.

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • FratmanFratman Member Posts: 344

    Originally posted by dubyahite

    Originally posted by Fratman

    Originally posted by Rasputin

    Every single decline of games could be read on X-Fire, no matter how much both devs and fans whined. Soon after the stock price fell, and then the devs had to admit the truth.

    It will be no different this time, where it looks like - as of writing - that SWTOR has dived by 1/4th of the population, from some 78.000 to some 59.000, on a still heftily declining curve.

    It's not just xfire. There are other server tracking sites that show a clear decline.

    The game is a dud, plain and simple. Bioware spent 200 million and people are barely making it through 1 month before becoming completely fed up and bored.

     

     

    The game is hardly a dud.  That is just downright silly to say. 

    200 million bucks spent. 5.9 player score on metacritic. You're silly for disagreeing.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Vato26

    Originally posted by Yamota


    Originally posted by Vato26


    Originally posted by Yamota


    Originally posted by Vato26


    Originally posted by potapithikos


    Originally posted by Vato26

    Those links you post prove nothing.  Just because people say something doesn't make it so.  Please provide hard evidence.  Actual links of X-fire statistics overtime of this supposed decline.

    As to your last parts, that's just pure guesstimation on your part.  There's no hard, statistical proof to prove any of that.

    Hard evidence of what? that XFire numbers of the mentioned games were dropping? Or that the mentioned games lost players as was predicted using XFire numbers as a reference? They are both facts. [Removed Flaming attempt] but that doesn't change reality.

    What are you going to say in 3 months? that XFire again proves nothing it was a coincidence?... lol.

    It is clear what I'm wanting.  It is also the same standard as any legitimate researcher or statistician would have to provide when making a statement that is based on those statistics.  That's a fact.

    Again, just because people say something doesn't make it true.  Undisputable statistical evidence is required when discussing statistics.

    Also, your last bit, that is just wishful thinking on your part.  You have no evidence that subscriptions will drop during that time frame.  Nor do you have any evidence that, if subscriptions drop, by how much.  You also have no evidence that X-fire is representative of the total gaming population.  Again... those are facts.

    You can correlate the XFire trend with this data from http://www.mmo-junkies.net/statistics/

    And both seem to indicate a downward trend starting from a peak in late decembre. But yes, it is not proof of anything, but when you see two independant population data sets showing trends then that just might give you an idea what may be going on. 

    Keep in mind that I am not saying this game is failing or whatever, just that it seems to be following similar trends like other triple A Themeparks. A big initial peak and then a slow decline.

    As, has been stated a multitude of times, swtorarena, which mmo-junkies has the same data, is based off server loads, not server population.

    As to the red, no, but you have stated on these very forums that you want the game to fail.

    What I have stated in another thread has nothing to do with this one. In this thread I am analyzing XFire trends and how I believe it shows the general trend. I have repeteadly, in this thread, said that the game seems to follow the same trends as other triple A themeparks, short of maybe Aion, and I still believe this to be true.

    Now if that will be closer to LotrO or the WAR debacle remains to be seen. It all depends on when the population stabilises. For that to happen soon Bioware will have to start pushing out some high level content as more and more are hitting level 50 and realise that there isnt much to do at that level.

    Actually, what you have stated in the past shows intent in your misuse of X-fire statistics.  You are using them in a way that verifies what you already want to be true.  When, in fact, X-fire statistics are only valid when applying them within the X-fire userbase.  You keep stating that X-fire shows the trends without providing one bit of evidence that isn't easily refuted.  Yet, even after your evidence has been refuted, you keep stating that X-fire shows trends.

    That is your prejudice opinion of my intentions, one which I will not address. However I have said from the very beginning that XFire does not prove anything but due to lack of any other reliable data I use it too see trends. However the title of the thread is that the game has peaked on xfire which it seems to have. If you dont care about XFire then I dont know why you are even responding to this thread. 

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Yamota

    Originally posted by Vato26


    Originally posted by Yamota


    Originally posted by Vato26


    Originally posted by Yamota


    Originally posted by Vato26


    Originally posted by potapithikos


    Originally posted by Vato26

    Those links you post prove nothing.  Just because people say something doesn't make it so.  Please provide hard evidence.  Actual links of X-fire statistics overtime of this supposed decline.

    As to your last parts, that's just pure guesstimation on your part.  There's no hard, statistical proof to prove any of that.

    Hard evidence of what? that XFire numbers of the mentioned games were dropping? Or that the mentioned games lost players as was predicted using XFire numbers as a reference? They are both facts. [Removed Flaming attempt] but that doesn't change reality.

    What are you going to say in 3 months? that XFire again proves nothing it was a coincidence?... lol.

    It is clear what I'm wanting.  It is also the same standard as any legitimate researcher or statistician would have to provide when making a statement that is based on those statistics.  That's a fact.

    Again, just because people say something doesn't make it true.  Undisputable statistical evidence is required when discussing statistics.

    Also, your last bit, that is just wishful thinking on your part.  You have no evidence that subscriptions will drop during that time frame.  Nor do you have any evidence that, if subscriptions drop, by how much.  You also have no evidence that X-fire is representative of the total gaming population.  Again... those are facts.

    You can correlate the XFire trend with this data from http://www.mmo-junkies.net/statistics/

    And both seem to indicate a downward trend starting from a peak in late decembre. But yes, it is not proof of anything, but when you see two independant population data sets showing trends then that just might give you an idea what may be going on. 

    Keep in mind that I am not saying this game is failing or whatever, just that it seems to be following similar trends like other triple A Themeparks. A big initial peak and then a slow decline.

    As, has been stated a multitude of times, swtorarena, which mmo-junkies has the same data, is based off server loads, not server population.

    As to the red, no, but you have stated on these very forums that you want the game to fail.

    What I have stated in another thread has nothing to do with this one. In this thread I am analyzing XFire trends and how I believe it shows the general trend. I have repeteadly, in this thread, said that the game seems to follow the same trends as other triple A themeparks, short of maybe Aion, and I still believe this to be true.

    Now if that will be closer to LotrO or the WAR debacle remains to be seen. It all depends on when the population stabilises. For that to happen soon Bioware will have to start pushing out some high level content as more and more are hitting level 50 and realise that there isnt much to do at that level.

    Actually, what you have stated in the past shows intent in your misuse of X-fire statistics.  You are using them in a way that verifies what you already want to be true.  When, in fact, X-fire statistics are only valid when applying them within the X-fire userbase.  You keep stating that X-fire shows the trends without providing one bit of evidence that isn't easily refuted.  Yet, even after your evidence has been refuted, you keep stating that X-fire shows trends.

    That is your prejudice opinion of my intentions, one which I will not address. However I have said from the very beginning that XFire does not prove anything but due to lack of any other reliable data I use it too see trends. However the title of the thread is that the game has peaked on xfire which it seems to have. If you dont care about XFire then I dont know why you are even responding to this thread. 

    Nope.  No prejudice involved what-so-ever.  Just stating the facts of your past statements.

    As to your comments "from the very beginning", you did no such thing.

    http://www.mmorpg.com/discussion2.cfm/post/4647156

    "No real change during the christmas holidays so it seems this game has reached its peak which is about the same like Aion had during its release. No the question is how it will retain its subscribers. My guess is that same day next month it will have dropped 10-20%."

    Also, using unreliable data, which you just stated that you don't believe X-fire statistics are reliable (in blue), is unreliable.

    As to the red, If you don't like SWTOR, then I don't know why you are even posting on these forums.  I mean, you have already stated that you want SWTOR to fail.  So, that means you hate the game.  Why are you even on these forums?  See... double-edged sword statements are always so much fun.

  • SephirosoSephiroso Member RarePosts: 2,020

    he wasnt saying xfire data is unreliable, he said he used xfire to see trends because he doesnt have 'any other' reliable data sources. as in, xfire was his only reliable data source.

     

    also too find it funny how/why many people put so much energy into putting a game down, like it's gonna englighten the people that enjoy playing it.

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  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Vato26

    What I have stated in another thread has nothing to do with this one. In this thread I am analyzing XFire trends and how I believe it shows the general trend. I have repeteadly, in this thread, said that the game seems to follow the same trends as other triple A themeparks, short of maybe Aion, and I still believe this to be true.

    Now if that will be closer to LotrO or the WAR debacle remains to be seen. It all depends on when the population stabilises. For that to happen soon Bioware will have to start pushing out some high level content as more and more are hitting level 50 and realise that there isnt much to do at that level.

    Actually, what you have stated in the past shows intent in your misuse of X-fire statistics.  You are using them in a way that verifies what you already want to be true.  When, in fact, X-fire statistics are only valid when applying them within the X-fire userbase.  You keep stating that X-fire shows the trends without providing one bit of evidence that isn't easily refuted.  Yet, even after your evidence has been refuted, you keep stating that X-fire shows trends.

    That is your prejudice opinion of my intentions, one which I will not address. However I have said from the very beginning that XFire does not prove anything but due to lack of any other reliable data I use it too see trends. However the title of the thread is that the game has peaked on xfire which it seems to have. If you dont care about XFire then I dont know why you are even responding to this thread. 

    Nope.  No prejudice involved what-so-ever.  Just stating the facts of your past statements.

    As to your comments "from the very beginning", you did no such thing.

    http://www.mmorpg.com/discussion2.cfm/post/4647156

    "No real change during the christmas holidays so it seems this game has reached its peak which is about the same like Aion had during its release. No the question is how it will retain its subscribers. My guess is that same day next month it will have dropped 10-20%."

    Also, using unreliable data, which you just stated that you don't believe X-fire statistics are reliable (in blue), is unreliable.

    As to the red, If you don't like SWTOR, then I don't know why you are even posting on these forums.  I mean, you have already stated that you want SWTOR to fail.  So, that means you hate the game.  Why are you even on these forums?  See... double-edged sword statements are always so much fun.

    First of all nowhere in that statement did I say that XFire PROVES anything, this is your construct and I have repeteadly denied saying anything of the sort, if I did then please quote me on that. I BELIEVE the data is representative, that is different from proving it. You are twisting my words to make it sound the way you want them to.

    I never said I dont like SW:TOR. I am playing it and will continue playing it for yet another month. I do however think that it is not innovative and that it brings the MMORPG genre backwards but I have in other threads said that the game is a good single player game with interesting storylines and that is why I am playing it. If you are so adamant to discredit me as a forum poster why are you not mentioning those parts? 

    In any case I do not need to defend myself to you. This thread is about XFire stats, which are declining and I believe, due to lack of statistical realiable and provable data, to use them to see the general population trends of the games I play. If you have other more reliable data you are welcome to post them.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Sephiroso

    he wasnt saying xfire data is unreliable, he said he used xfire to see trends because he doesnt have 'any other' reliable data sources. as in, xfire was his only reliable data source.

     Correct

    also too find it funny how/why many people put so much energy into putting a game down, like it's gonna englighten the people that enjoy playing it.

    It is not for the people that are currently enjoying it but rather for people who are thinking if they should buy it or not. In any case, I dont think saying that the game will lose 10-20% subscribers after a month is putting it down. It is merely saying that this game is not the second coming of WoW which many here believed it to be. It is just another Themepark with big budget studio behind it.

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Yamota

     

    EDIT:  NM... I'm not stooping to that level.

    Fact remains, X-fire statistics used outside of X-fire are invalid due to no controls for sampling variables.

    Fact remains, anyone who tries to use X-fire statistics outside of X-fire is using invalid data, therefore their evidence is invalid.

    Fact remains, X-fire only measures people who currently use it and hours played.  It doesn't measure subscriptions.

    Fact remains, SWTORarena measures server loads, not population.  It has also been officially stated that Bioware adjusts the server population maximums when needed.

  • ZizouXZizouX Member Posts: 670

    Originally posted by Fratman

    Originally posted by dubyahite


    Originally posted by Fratman


    Originally posted by Rasputin

    Every single decline of games could be read on X-Fire, no matter how much both devs and fans whined. Soon after the stock price fell, and then the devs had to admit the truth.

    It will be no different this time, where it looks like - as of writing - that SWTOR has dived by 1/4th of the population, from some 78.000 to some 59.000, on a still heftily declining curve.

    It's not just xfire. There are other server tracking sites that show a clear decline.

    The game is a dud, plain and simple. Bioware spent 200 million and people are barely making it through 1 month before becoming completely fed up and bored.

     

     

    The game is hardly a dud.  That is just downright silly to say. 

    200 million bucks spent. 5.9 player score on metacritic. You're silly for disagreeing.

    Selective use of online user reviews??  Two can play it that game!!!!

     

    Gamespot  (2300 user votes) - Average Score 8.6.

    Metacritic (~1000 votes) - Average Score 5.9.

    Now which one has a higher sample size??

     

    Critical REviews from Respected Sources - Average Score 85 (8.5).

    The critical reviews are in line with the higher sample size with gamespot.

    Do you know what the average rating for the game is on MMORPG.com by users? 8.1.    Mmorpg.com is far the most negative mmorpg community on the net and yet their pessimistic and jaded subscribers give it a higher score than metacritic.

    So your selective use of ONE websites user reviews to prove your point is poor form.  Step your game up!

     

    For those of you arguing that the sub numbers are not going down are also delusional.  Of course they're going down.  All newly released mmorps' in the past 7 years have had their sub numbers decrease after the free month.  The operative question is by how much?  Before anyone brings up Eve... I don't consider a Microsoft Excell MMORPG to be the same as Aion, Rift, Wow, Aoc, Warhammer, LOTRO.... EVE is just something completely different.

     

    If the subs for SWTOR are decreasing at a far lower rate than the industry average, than SWTOR is more successful than all the other mmo's that came before it (aside from WoW).  WoW created the mainstream industry for games that resemble its design.  It's also the same reason that people are burned out on the genre.

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Vato26

    As, has been stated a multitude of times, swtorarena, which mmo-junkies has the same data, is based off server loads, not server population.

    As to the red, no, but you have stated on these very forums that you want the game to fail.

    Server loads ARE server populations. Sure it isn't accurate to a single person level but it is accurate to a certain degree. Now you'll try to pull the card that Bioware changes the populations that represent high, low, heavy, etc. As I stated before this would be obvious on the graphs as you would see spikes up or down depending on how they adjust them, but we can easily draw lines from the peaks/valleys(besides the obvious server downtimes) and have it fit within the projected decline. So either Bioware is increasing population caps for High, standard, etc OR the populations are declining. Then you will say that it doesn't distinguish between subs and hours played, but once again I'll make the assertion that if a players hours played declines so do their chances of a resub. 

     

    You keep demanding proof/facts that no person outside of Bioware/EA has. We need to use the data that is available to us which is currently Xfire, server trackers, and forums. Scientists use this all the time to figure out things that we don't have direct data on. They connect the dots with the data they have and make predictions based on that. Using imperfect data or unreliable data does have the risks of the prediciton being wrong, but unless you have another source of data thats the best you can do. So by all means give me a better source of data and I will be the first one to change my thoughts on SWTOR's future, but until then I gotta go with what we have and that is some servers are now ghost towns, people asking for merges, xfire numbers dropping, and server tracker populations dropping.

  • fadisfadis Member Posts: 469

    * nevermind.

     

     

     

     

     

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Distaste

    Originally posted by Vato26



    As, has been stated a multitude of times, swtorarena, which mmo-junkies has the same data, is based off server loads, not server population.

    As to the red, no, but you have stated on these very forums that you want the game to fail.

    Server loads ARE server populations. Sure it isn't accurate to a single person level but it is accurate to a certain degree. Now you'll try to pull the card that Bioware changes the populations that represent high, low, heavy, etc. As I stated before this would be obvious on the graphs as you would see spikes up or down depending on how they adjust them, but we can easily draw lines from the peaks/valleys(besides the obvious server downtimes) and have it fit within the projected decline. So either Bioware is increasing population caps for High, standard, etc OR the populations are declining. Then you will say that it doesn't distinguish between subs and hours played, but once again I'll make the assertion that if a players hours played declines so do their chances of a resub. 

     

    You keep demanding proof/facts that no person outside of Bioware/EA has. We need to use the data that is available to us which is currently Xfire, server trackers, and forums. Scientists use this all the time to figure out things that we don't have direct data on. They connect the dots with the data they have and make predictions based on that. Using imperfect data or unreliable data does have the risks of the prediciton being wrong, but unless you have another source of data thats the best you can do. So by all means give me a better source of data and I will be the first one to change my thoughts on SWTOR's future, but until then I gotta go with what we have and that is some servers are now ghost towns, people asking for merges, xfire numbers dropping, and server tracker populations dropping.

    That is false.  Server loads =! server populations.  Server loads measure how full the servers are.  It doesn't measure the number of people on the server.  Thus, it doesn't measure server populations.

    Scientists also focus on controlling extraneous variables so that their tests measure what they want to measure.  There are absolutely no controls set up outside of X-fire.  Thus, using X-fire statistics outside of X-fire means they are inherently invalid.  And, using invalid data means that your conclusion on that invalid data is invalid.  No matter how much you want it to be so, it's still completely invalid.

    Also, thanks for proving your agenda via the red.  Keep on using your invalid data in any way you can so you can fulfill your self-serving agenda.

  • RocketeerRocketeer Member UncommonPosts: 1,303

    Originally posted by Vato26

    That is false.  Server loads =! server populations.  Server loads measure how full the servers are.  It doesn't measure the number of people on the server.  Thus, it doesn't measure server populations.

    Scientists also focus on controlling extraneous variables so that their tests measure what they want to measure.  There are absolutely no controls set up outside of X-fire.  Thus, using X-fire statistics outside of X-fire means they are inherently invalid.  And, using invalid data means that your conclusion on that invalid data is invalid.  No matter how much you want it to be so, it's still completely invalid.

    Also, thanks for proving your agenda via the red.  Keep on using your invalid data in any way you can so you can fulfill your self-serving agenda.

    Wrong part in red, ofc you can still be right even with faulty data. You can even be right without any kind of data to back you up. Its called coincidence. Its actually quite common, infact the less data you use to form your opinion, and the simpler your thesis, the greater the chance to be right by coincidence <-- hypothesis right there. One example of that would be old greeks postulating the existance of atoms, but there are probably hundreds more.

    Thats also why a proper scientific approach always first and foremost focuses around creating a hypothesis and trying to disprove it by finding a case where it not applies. Exactly because discrediting the source is not proof of a hypothesis being wrong, after all it could still be right by coincidence! If you can find no way to disprove a hypothesis, then it stands. Doesn't mean its right, contrary to popular belief scientist are not so arrogant that they assume they are always right, but its still a valid thesis.

    Its just pointless to ask for facts to prove someone right if you can't provide facts to prove them wrong. Xfire being not representative of general gamers doesn't disproof anything, unless you know how big the derivation between them is. Its not proof, its anecdotal evidence. There might be a derivation, or not ... it might make a difference, or not. We don't know, and thats half of science right there.

    Sometimes i wonder where the idea comes from that science is based around cold hard facts and provable data ... i blame hollywood. The real number of actual scientific theories(often called laws) that are widely accepted as truth is actually quite low(Law of Thermodynamics, invariance of speed of light, conversation of mass-energy and of momentum, electrostatic laws ... that about sums it up i think). Otherwise scientists kinda go with the flow and simply change theories if they prove wrong later on.

  • PelaajaPelaaja Member Posts: 697

    Originally posted by Vato26

    Originally posted by Pelaaja


    Originally posted by Yamota


    Originally posted by zymurgeist

    The tldr would be:

    Ha Ha see the game is dying!

    Bullshit.

    Lather, rinse, repeat 250,000 times.

    Who is saying the game is dying in this thread? Not me atleast.

     

    You're taking away old mans Netz Kewl, let him have it image

    There's certainly a trend for high peaks declining and lows going lower. It's following the trend other games have had so far.

    January 23rd 2012 the number of XFire users playing is 8,637. While Rift is 463, Aion is 924 and WoW is 19,115.

    According hours are SW:ToR 44783 (5,2h per user), Rift 2280 (4,9h per user), Aion 3921 (4,2h per user), WoW 83313 (4,4h per user).

    I think the question here should be how low will the graph and users number go?

    Please show me statistical proof that shows the percentage that those players represent towards the total gaming population for their respective games.  Also, please show me statistical proof that shows that these decreased hours are attributable to decrease in subscriptions rather than a decrease in number of hours played.

    Otherwise, you have proven that you are misusing statistics for your own self-serving agenda.



    What agenda? I'm playing the game and am planning to get a sub for month once this included time is over. There is no hidden agenda, you should look at things more objectively.

    What these numbers tell me, is SW:ToR has got past the launch-time over playing according to XFire. We will start seeing some kind of retention rate, but what it will really be will remain as a mystery until they release investors white papers.

    You don't want any statistical proof, you're just activing like a ravenous fanboy that isn't open to any kind of discussion except when it includes words loving, WoW-killer, Game of the year.

    I try to take it as a game, entertainment. A product I will consume for a while and pick the next flavor when I feel like a change. And part of that consuming is discussing about it and one of the most interesting aspects on MMOs (to me, at least), player base.

    image

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Pelaaja

    Originally posted by Vato26


    Originally posted by Pelaaja


    Originally posted by Yamota


    Originally posted by zymurgeist

    The tldr would be:

    Ha Ha see the game is dying!

    Bullshit.

    Lather, rinse, repeat 250,000 times.

    Who is saying the game is dying in this thread? Not me atleast.

     

    You're taking away old mans Netz Kewl, let him have it image

    There's certainly a trend for high peaks declining and lows going lower. It's following the trend other games have had so far.

    January 23rd 2012 the number of XFire users playing is 8,637. While Rift is 463, Aion is 924 and WoW is 19,115.

    According hours are SW:ToR 44783 (5,2h per user), Rift 2280 (4,9h per user), Aion 3921 (4,2h per user), WoW 83313 (4,4h per user).

    I think the question here should be how low will the graph and users number go?

    Please show me statistical proof that shows the percentage that those players represent towards the total gaming population for their respective games.  Also, please show me statistical proof that shows that these decreased hours are attributable to decrease in subscriptions rather than a decrease in number of hours played.

    Otherwise, you have proven that you are misusing statistics for your own self-serving agenda.



    What agenda? I'm playing the game and am planning to get a sub for month once this included time is over. There is no hidden agenda, you should look at things more objectively.

    What these numbers tell me, is SW:ToR has got past the launch-time over playing according to XFire. We will start seeing some kind of retention rate, but what it will really be will remain as a mystery until they release investors white papers.

    You don't want any statistical proof, you're just activing like a ravenous fanboy that isn't open to any kind of discussion except when it includes words loving, WoW-killer, Game of the year.

    I try to take it as a game, entertainment. A product I will consume for a while and pick the next flavor when I feel like a change. And part of that consuming is discussing about it and one of the most interesting aspects on MMOs (to me, at least), player base.

    im still having a laugh over the 'show me statistical proof' comment.. which is a complete mismatch in terminology if ever saw one, statistics are used to present information in a certain way, useful if your trying to sell something to someone, or persuade the bank manager your company is doing well when in fact, its on the skids.. but proof, well thats a whole different kettle of fish..  image

  • outfctrloutfctrl Member UncommonPosts: 3,619

    Originally posted by jmcdermottuk

    Or maybe less people are using Xfire? I don't. I've always thought Xfire is the worst way of tracking MMO populations because not everyone uses it. It's irrelevant.

    Agree

    I deleted Xfire off my system.  It was kind buggering it up.  So I stopped using it.

    image

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Rocketeer

    Originally posted by Vato26

    That is false.  Server loads =! server populations.  Server loads measure how full the servers are.  It doesn't measure the number of people on the server.  Thus, it doesn't measure server populations.

    Scientists also focus on controlling extraneous variables so that their tests measure what they want to measure.  There are absolutely no controls set up outside of X-fire.  Thus, using X-fire statistics outside of X-fire means they are inherently invalid.  And, using invalid data means that your conclusion on that invalid data is invalid.  No matter how much you want it to be so, it's still completely invalid.

    Also, thanks for proving your agenda via the red.  Keep on using your invalid data in any way you can so you can fulfill your self-serving agenda.

    Wrong part in red, ofc you can still be right even with faulty data. You can even be right without any kind of data to back you up. Its called coincidence. Its actually quite common, infact the less data you use to form your opinion, and the simpler your thesis, the greater the chance to be right by coincidence <-- hypothesis right there. One example of that would be old greeks postulating the existance of atoms, but there are probably hundreds more.  That is false.  If you gave that same statement to any form of the scientific community you would be laughed out of the room.

    Thats also why a proper scientific approach always first and foremost focuses around creating a hypothesis and trying to disprove it by finding a case where it not applies. Exactly because discrediting the source is not proof of a hypothesis being wrong, after all it could still be right by coincidence! If you can find no way to disprove a hypothesis, then it stands. Doesn't mean its right, contrary to popular belief scientist are not so arrogant that they assume they are always right, but its still a valid thesis.

    Thesis is also based on past scientific studies or the premise of the current study with controls in place to prevent as much extraneous variables as possible from preventing the scientists from measuring the results that they are aiming to measure.  When using X-fire statistics within X-fire, there are controls in place (required usage of X-fire to actually record the hours played).  However, there are absolutely no controls in place outside of X-fire when applying X-fire statistics outside of X-fire. 

    Control is the prime part of measuring statistics.  Lack of those controls = lack of any form of validity as there's no controls in place to prevent extraneous variables from altering what the person is trying to measure.  That is something that the X-fire Fan brigade can't comprehend.

    Its just pointless to ask for facts to prove someone right if you can't provide facts to prove them wrong.   Xfire being not representative of general gamers doesn't disproof anything, unless you know how big the derivation between them is. Its not proof, its anecdotal evidence. There might be a derivation, or not ... it might make a difference, or not. We don't know, and thats half of science right there.

    Stop with your Strawman tactics.  They don't work.  You all made the statements and continue to use X-fire.  I, and many others have refuted them with actual scientific proceedures.  So, the burden is on you.

    Sometimes i wonder where the idea comes from that science is based around cold hard facts and provable data ... i blame hollywood. The real number of actual scientific theories(often called laws) that are widely accepted as truth is actually quite low(Law of Thermodynamics, invariance of speed of light, conversation of mass-energy and of momentum, electrostatic laws ... that about sums it up i think). Otherwise scientists kinda go with the flow and simply change theories if they prove wrong later on.

    Hollywood has nothing to do with it.  It's called textbooks, college courses, and actual participation in the scientific community.  Things that pretty much say that your version of nilly-willy statistical analysis is wrong.

     

  • Vato26Vato26 Member Posts: 3,930

    Originally posted by Pelaaja

    Originally posted by Vato26


    Originally posted by Pelaaja


    Originally posted by Yamota


    Originally posted by zymurgeist

    The tldr would be:

    Ha Ha see the game is dying!

    Bullshit.

    Lather, rinse, repeat 250,000 times.

    Who is saying the game is dying in this thread? Not me atleast.

     

    You're taking away old mans Netz Kewl, let him have it image

    There's certainly a trend for high peaks declining and lows going lower. It's following the trend other games have had so far.

    January 23rd 2012 the number of XFire users playing is 8,637. While Rift is 463, Aion is 924 and WoW is 19,115.

    According hours are SW:ToR 44783 (5,2h per user), Rift 2280 (4,9h per user), Aion 3921 (4,2h per user), WoW 83313 (4,4h per user).

    I think the question here should be how low will the graph and users number go?

    Please show me statistical proof that shows the percentage that those players represent towards the total gaming population for their respective games.  Also, please show me statistical proof that shows that these decreased hours are attributable to decrease in subscriptions rather than a decrease in number of hours played.

    Otherwise, you have proven that you are misusing statistics for your own self-serving agenda.



    What agenda? I'm playing the game and am planning to get a sub for month once this included time is over. There is no hidden agenda, you should look at things more objectively.

    What these numbers tell me, is SW:ToR has got past the launch-time over playing according to XFire. We will start seeing some kind of retention rate, but what it will really be will remain as a mystery until they release investors white papers.

    [Removed Flaming attempt]

    I try to take it as a game, entertainment. A product I will consume for a while and pick the next flavor when I feel like a change. And part of that consuming is discussing about it and one of the most interesting aspects on MMOs (to me, at least), player base.

    I see that you ignored my requests for proof.  And, instead, just engaged in conjecture.

    Facts that remain:


    1. You do not know the percentage of the total SWTOR subscriber base that actually uses X-fire.  Therefore, using this outside of X-fire means jack squat as no one knows if the changes in hours played between the 8000-something that use X-fire and play SWTOR (very small percentage) are similar or not to the total SWTOR subscriber base.  That's what scientists call an extraneous variable that is messes with what the scientists want to measure.

    2. X-fire measures hours played.  It does not measure subscription numbers.  Therefore, trying to use X-fire hours played to describe subscriber changes is completely false.
  • KaocanKaocan Member UncommonPosts: 1,270

    Ok, test time. 

     

    Show of hands...how many people have paid for more than 30 days of game time on SW:TOR at this time?? (not counting multi month plans here).

     

    Answer : NOBODY

     

    Reason : game hasn't even been out long enough to charge for more than one month on ANYONE. 

    Extrapilation from Data : Unable to determine ANY trend based on such a limited amount of data. All attempts to do so, no matter the outcome are based completely on speculation. I dont care if its a chart from him or a chart from her. We all know for a FACT that EVERY game loses people at the end of the free 30 days. WE ALL KNOW IT. So your charts, your data, ALL of it means about nothing right now. The free 30 days just ended. Now, if you want to come back with all this data in another month or two, when we can actually see a viable trend line, please feel free to do so. Until then, please stop with the guessing. 

     

     

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • PelaajaPelaaja Member Posts: 697

    Originally posted by Vato26

    Originally posted by Pelaaja


    Originally posted by Vato26


    Originally posted by Pelaaja


    Originally posted by Yamota


    Originally posted by zymurgeist

    The tldr would be:

    Ha Ha see the game is dying!

    Bullshit.

    Lather, rinse, repeat 250,000 times.

    Who is saying the game is dying in this thread? Not me atleast.

     

    You're taking away old mans Netz Kewl, let him have it image

    There's certainly a trend for high peaks declining and lows going lower. It's following the trend other games have had so far.

    January 23rd 2012 the number of XFire users playing is 8,637. While Rift is 463, Aion is 924 and WoW is 19,115.

    According hours are SW:ToR 44783 (5,2h per user), Rift 2280 (4,9h per user), Aion 3921 (4,2h per user), WoW 83313 (4,4h per user).

    I think the question here should be how low will the graph and users number go?

    Please show me statistical proof that shows the percentage that those players represent towards the total gaming population for their respective games.  Also, please show me statistical proof that shows that these decreased hours are attributable to decrease in subscriptions rather than a decrease in number of hours played.

    Otherwise, you have proven that you are misusing statistics for your own self-serving agenda.



    What agenda? I'm playing the game and am planning to get a sub for month once this included time is over. There is no hidden agenda, you should look at things more objectively.

    What these numbers tell me, is SW:ToR has got past the launch-time over playing according to XFire. We will start seeing some kind of retention rate, but what it will really be will remain as a mystery until they release investors white papers.

    [Removed Flaming attempt]

    I try to take it as a game, entertainment. A product I will consume for a while and pick the next flavor when I feel like a change. And part of that consuming is discussing about it and one of the most interesting aspects on MMOs (to me, at least), player base.

    I see that you ignored my requests for proof.  And, instead, just engaged in conjecture.

    Facts that remain:


    1. You do not know the percentage of the total SWTOR subscriber base that actually uses X-fire.  Therefore, using this outside of X-fire means jack squat as no one knows if the changes in hours played between the 8000-something that use X-fire and play SWTOR (very small percentage) are similar or not to the total SWTOR subscriber base.  That's what scientists call an extraneous variable that is messes with what the scientists want to measure.

    2. X-fire measures hours played.  It does not measure subscription numbers.  Therefore, trying to use X-fire hours played to describe subscriber changes is completely false.

    Of course I ignored your request for proof, because you aren't discussing the same thing I am.

    I'm discussing about how SW:ToR is doing according to XFire. You're like a broken record insisting how XFire isn't a good measurement. All right, you're heard. Let's get back to the subject at hand, shall we?

    We get to know the retention rate once they release investors papers, as I said earlier. Now we have an opportutiny to see how the game is doing among XFire players. If that's not ok with you, no one is forcing you to read and post to this thread.

    SW:ToR 24th number is 8240 users, 38211 hours played. 4,6h per user. It's a little lower than day before, but that might just be because of the downtime they had.

    image

  • VrikaVrika Member LegendaryPosts: 7,888

    SWTOR vs. WoW time played on XFire:


    DATE

    SWTOR

    WOW

    SWTOR/WOW

    Dec 24th

    62k hours

    79k hours

    78%

    Dec 31st

    63k hours

    72k hours

    88%

    Jan 7th

    73k hours

    102k hours

    72%

    Jan 14th

    68k hours

    101k hours

    67%

    Jan 21th

    56k hours

    96k hours

    58%

    Jan 28th

    40k hours

    98k hours

    41%

     

    SWTOR got only 41% of WoW's gametime this Saturday, compared to 58% of WoW's gametime Saturday last week, but because SWTOR's servers were down due to patch it would be unfair to draw any conclusions from this weeks data.

     
This discussion has been closed.