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One Feature from a MMO that you liked!

LucioonLucioon Member UncommonPosts: 819

If we all list one aspects of a MMO that we have played and liked , hopefully by adding all these up, we might come up with what might work in a new MMO. Of course what One likes might not be what everyone likes. But I figure it could be a start.

 

Let me start with  FFXI - Named Mobs

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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Comments

  • CuathonCuathon Member Posts: 2,211

    A random selection of features will not make a good mmo.

  • gboostergbooster Member UncommonPosts: 712

    I liked it when monsters would not reset / lose agro in the old MMOs. Specifically EQ.

  • IcewhiteIcewhite Member Posts: 6,403

    CoH--sidekicking.

    I'm limited to just one?

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LucioonLucioon Member UncommonPosts: 819

    Originally posted by Cuathon

    A random selection of features will not make a good mmo.

    But it might paint a better picture on what feature sticks with the players as they move from MMO to MMO

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • LeetheLeethe Member UncommonPosts: 893

    I really liked the Control Points battles in Tabula Rasa.

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • ZekiahZekiah Member UncommonPosts: 2,483

    Open, non-instanced housing like UO/SWG.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    The Patron / Vassel system in Asheron's Call.. rewarding those who prefer to spend their time helping others.

    No other game has done something like this as far as I know and I think it was the main feature that caused the excellent community it had (or has, havn't checked in out in a looong time).

    I don't suffer from insanity, I enjoy every minute of it.
  • Sanity888Sanity888 Member UncommonPosts: 185

    This won't work, since most of these forumers seem to think that the less features a MMO has, the better. So if I say, "Dungeon Finder" I know I will be flacked for it, although I do like the feature. I understand the point of why people think Dungeon Finder is bad, though, and I would like to add a feature that allows LFG chat and features to be implimented on cross-servers, in order to create an intimacy that is currently lacking there now. Something like a chat feature for pre-grouped parties in dungeon finder.

  • XthosXthos Member UncommonPosts: 2,739

    I will name a smaller feature, that I have not seen used, except in Vanguard, it may be in others, but haven't seen it....Group Harvesting...Its not huge, but it was just one of the many features I thought they did right.

     

  • nyxiumnyxium Member UncommonPosts: 1,345

    UMmmmmmmmmmm yeah, it's Dungeon Finder, admittedly.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    If I could not say full systems such as 'crafting' for example I would have to say:

    In Xyson you can make your own quests and make the accessible to anyone. Such an easy feature to create with huge impact

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VegettoVegetto Member Posts: 841


    Originally posted by Cuathon
    A random selection of features will not make a good mmo.

    If only someone told Bioware :)

    image

  • Fornax123Fornax123 Member UncommonPosts: 36

    SWG:  Permadeath

  • PukeBucketPukeBucket Member Posts: 867

    Open stat / skill point allotting; ala Shadowbane.

    A lot of games allowed it, and the trend is to not let players decide for fears of balance / gimping themselves.

    But I miss it!

    I used to play MMOs like you, but then I took an arrow to the knee.

  • WellzyCWellzyC Member UncommonPosts: 599

    RvR

     

    not War's crapshoot wanna be rvr.

    DAOC rvr.

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Runescape: Wealth of side activities/ mini- games. 

    Atlantica online: Strategic combat

    DCUO: No need to go back to NPC's to complete quests. 

    Wow: Fluidity/ feel of combat was great

  • DredphyreDredphyre Member Posts: 601

    The only feature that sticks in my head is Multiplayer ships from SWG.  A feature so ahead of its time, and apparently so mysterious, that no gaming devs have been able to reproduce it.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    EVE Online's contract system. I really enjoy playing merchant/trader type characters and thw contract system allows me to customize trades, make specific arrangements with other players and manage the entire transaction relatively securely.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Daoc. Realm Points obtained through RvR ... progression beyond level 50

    image
  • TealaTeala Member RarePosts: 7,627

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

  • ReborncRebornc Member UncommonPosts: 42

    UO: Vendor System

    Shadowbane: Character progession and pvp and clancitys

    EvE: economy and nullsecwarfare and politics

    WoW: the atmosphere of the world in vanilla

    DaoC: Grinding in a group, RvR

    Dark and Light: Flying (the only thing that worked in that game)

     

    Of all games EvE and Shadowbane had the most features i really loved.

    Its a shame shadowbane had so many other bugs and ugly things.

     

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Being able to see on the mob what item it will drop. I remember in EQ you could see on a mob if it dropped a certain weapon.

  • obiiobii Member UncommonPosts: 804

    UO - being able to put things on the ground

  • EdeusEdeus Member CommonPosts: 506

    Economy of Eve

    3D aerial PVP of AION

    Classes of FFXI

     

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Teala

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

    Definitely AC, don't know if that was in AC2. UO was another one with mobs levelling off of players.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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