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One Feature from a MMO that you liked!

LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

If we all list one aspects of a MMO that we have played and liked , hopefully by adding all these up, we might come up with what might work in a new MMO. Of course what One likes might not be what everyone likes. But I figure it could be a start.

 

Let me start with  FFXI - Named Mobs

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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Comments

  • CuathonCuathon University City, NYPosts: 2,211Member

    A random selection of features will not make a good mmo.

  • gboostergbooster Indianapolis, INPosts: 712Member

    I liked it when monsters would not reset / lose agro in the old MMOs. Specifically EQ.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    CoH--sidekicking.

    I'm limited to just one?

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

    Originally posted by Cuathon

    A random selection of features will not make a good mmo.

    But it might paint a better picture on what feature sticks with the players as they move from MMO to MMO

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • LeetheLeethe Posts: 876Member Uncommon

    I really liked the Control Points battles in Tabula Rasa.

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • ZekiahZekiah Aurora, COPosts: 2,499Member

    Open, non-instanced housing like UO/SWG.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • VannorVannor YorkshirePosts: 2,970Member Uncommon

    The Patron / Vassel system in Asheron's Call.. rewarding those who prefer to spend their time helping others.

    No other game has done something like this as far as I know and I think it was the main feature that caused the excellent community it had (or has, havn't checked in out in a looong time).

  • Sanity888Sanity888 Greenfield, WIPosts: 182Member

    This won't work, since most of these forumers seem to think that the less features a MMO has, the better. So if I say, "Dungeon Finder" I know I will be flacked for it, although I do like the feature. I understand the point of why people think Dungeon Finder is bad, though, and I would like to add a feature that allows LFG chat and features to be implimented on cross-servers, in order to create an intimacy that is currently lacking there now. Something like a chat feature for pre-grouped parties in dungeon finder.

  • XthosXthos Columbus, OHPosts: 2,628Member

    I will name a smaller feature, that I have not seen used, except in Vanguard, it may be in others, but haven't seen it....Group Harvesting...Its not huge, but it was just one of the many features I thought they did right.

     

  • nyxiumnyxium ManchesterPosts: 1,221Member Uncommon

    UMmmmmmmmmmm yeah, it's Dungeon Finder, admittedly.

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  • SEANMCADSEANMCAD Houston, TXPosts: 5,348Member

    If I could not say full systems such as 'crafting' for example I would have to say:

    In Xyson you can make your own quests and make the accessible to anyone. Such an easy feature to create with huge impact

    Correlation does not imply causation

  • VegettoVegetto WorcesterPosts: 841Member


    Originally posted by Cuathon
    A random selection of features will not make a good mmo.

    If only someone told Bioware :)

    image

  • Fornax123Fornax123 Plano, TXPosts: 36Member

    SWG:  Permadeath

  • PukeBucketPukeBucket Beaverton, ORPosts: 867Member

    Open stat / skill point allotting; ala Shadowbane.

    A lot of games allowed it, and the trend is to not let players decide for fears of balance / gimping themselves.

    But I miss it!

    I used to play MMOs like you, but then I took an arrow to the knee.

  • WellzyCWellzyC Stillwater, MNPosts: 557Member Uncommon

    RvR

     

    not War's crapshoot wanna be rvr.

    DAOC rvr.

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Gabby-airGabby-air surrey, BCPosts: 3,440Member Uncommon

    Runescape: Wealth of side activities/ mini- games. 

    Atlantica online: Strategic combat

    DCUO: No need to go back to NPC's to complete quests. 

    Wow: Fluidity/ feel of combat was great

  • DredphyreDredphyre Los Angeles, CAPosts: 601Member

    The only feature that sticks in my head is Multiplayer ships from SWG.  A feature so ahead of its time, and apparently so mysterious, that no gaming devs have been able to reproduce it.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon

    EVE Online's contract system. I really enjoy playing merchant/trader type characters and thw contract system allows me to customize trades, make specific arrangements with other players and manage the entire transaction relatively securely.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • General-ZodGeneral-Zod Zod, CAPosts: 743Member Uncommon
    Daoc. Realm Points obtained through RvR ... progression beyond level 50

    image
  • TealaTeala SomewherePosts: 7,430Member Uncommon

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

    image
  • ReborncRebornc MunichPosts: 37Member

    UO: Vendor System

    Shadowbane: Character progession and pvp and clancitys

    EvE: economy and nullsecwarfare and politics

    WoW: the atmosphere of the world in vanilla

    DaoC: Grinding in a group, RvR

    Dark and Light: Flying (the only thing that worked in that game)

     

    Of all games EvE and Shadowbane had the most features i really loved.

    Its a shame shadowbane had so many other bugs and ugly things.

     

  • StonesDKStonesDK SomewherePosts: 1,805Member

    Being able to see on the mob what item it will drop. I remember in EQ you could see on a mob if it dropped a certain weapon.

  • obiiobii WienPosts: 779Member Uncommon

    UO - being able to put things on the ground

  • EdeusEdeus Stamford, CTPosts: 506Member

    Economy of Eve

    3D aerial PVP of AION

    Classes of FFXI

     

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,666Member Uncommon

    Originally posted by Teala

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

    Definitely AC, don't know if that was in AC2. UO was another one with mobs levelling off of players.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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