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One Feature from a MMO that you liked!

LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

If we all list one aspects of a MMO that we have played and liked , hopefully by adding all these up, we might come up with what might work in a new MMO. Of course what One likes might not be what everyone likes. But I figure it could be a start.

 

Let me start with  FFXI - Named Mobs

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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Comments

  • CuathonCuathon University City, NYPosts: 2,211Member

    A random selection of features will not make a good mmo.

  • gboostergbooster Indianapolis, INPosts: 712Member

    I liked it when monsters would not reset / lose agro in the old MMOs. Specifically EQ.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    CoH--sidekicking.

    I'm limited to just one?

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon

    Originally posted by Cuathon

    A random selection of features will not make a good mmo.

    But it might paint a better picture on what feature sticks with the players as they move from MMO to MMO

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • LeetheLeethe Posts: 880Member Uncommon

    I really liked the Control Points battles in Tabula Rasa.

    There is NO miracle patch.

    95% of what you see in beta won't change by launch.

    Hope is not a stategy.
    ______________________________
    "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  • ZekiahZekiah Posts: 2,483Member Uncommon

    Open, non-instanced housing like UO/SWG.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • TheDarkrayneTheDarkrayne YorkshirePosts: 3,047Member Uncommon

    The Patron / Vassel system in Asheron's Call.. rewarding those who prefer to spend their time helping others.

    No other game has done something like this as far as I know and I think it was the main feature that caused the excellent community it had (or has, havn't checked in out in a looong time).

  • Sanity888Sanity888 Greenfield, WIPosts: 182Member

    This won't work, since most of these forumers seem to think that the less features a MMO has, the better. So if I say, "Dungeon Finder" I know I will be flacked for it, although I do like the feature. I understand the point of why people think Dungeon Finder is bad, though, and I would like to add a feature that allows LFG chat and features to be implimented on cross-servers, in order to create an intimacy that is currently lacking there now. Something like a chat feature for pre-grouped parties in dungeon finder.

  • XthosXthos Columbus, OHPosts: 2,628Member Uncommon

    I will name a smaller feature, that I have not seen used, except in Vanguard, it may be in others, but haven't seen it....Group Harvesting...Its not huge, but it was just one of the many features I thought they did right.

     

  • nyxiumnyxium Posts: 1,226Member Uncommon

    UMmmmmmmmmmm yeah, it's Dungeon Finder, admittedly.

    image
  • SEANMCADSEANMCAD Houston, TXPosts: 9,663Member Rare

    If I could not say full systems such as 'crafting' for example I would have to say:

    In Xyson you can make your own quests and make the accessible to anyone. Such an easy feature to create with huge impact

    Do NOT respond to this reply if you think the contents of the reply is unwarranted in this discussion. 

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  • VegettoVegetto WorcesterPosts: 841Member


    Originally posted by Cuathon
    A random selection of features will not make a good mmo.

    If only someone told Bioware :)

    image

  • Fornax123Fornax123 Plano, TXPosts: 36Member Uncommon

    SWG:  Permadeath

  • PukeBucketPukeBucket Beaverton, ORPosts: 867Member

    Open stat / skill point allotting; ala Shadowbane.

    A lot of games allowed it, and the trend is to not let players decide for fears of balance / gimping themselves.

    But I miss it!

    I used to play MMOs like you, but then I took an arrow to the knee.

  • WellzyCWellzyC Stillwater, MNPosts: 557Member Uncommon

    RvR

     

    not War's crapshoot wanna be rvr.

    DAOC rvr.

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • Gabby-airGabby-air surrey, BCPosts: 3,440Member Uncommon

    Runescape: Wealth of side activities/ mini- games. 

    Atlantica online: Strategic combat

    DCUO: No need to go back to NPC's to complete quests. 

    Wow: Fluidity/ feel of combat was great

  • DredphyreDredphyre Los Angeles, CAPosts: 601Member

    The only feature that sticks in my head is Multiplayer ships from SWG.  A feature so ahead of its time, and apparently so mysterious, that no gaming devs have been able to reproduce it.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 14,247Member Rare

    EVE Online's contract system. I really enjoy playing merchant/trader type characters and thw contract system allows me to customize trades, make specific arrangements with other players and manage the entire transaction relatively securely.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • General-ZodGeneral-Zod Zod, CAPosts: 777Member Uncommon
    Daoc. Realm Points obtained through RvR ... progression beyond level 50

    image
  • TealaTeala SomewherePosts: 7,523Member Uncommon

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

    image
  • ReborncRebornc MunichPosts: 39Member Uncommon

    UO: Vendor System

    Shadowbane: Character progession and pvp and clancitys

    EvE: economy and nullsecwarfare and politics

    WoW: the atmosphere of the world in vanilla

    DaoC: Grinding in a group, RvR

    Dark and Light: Flying (the only thing that worked in that game)

     

    Of all games EvE and Shadowbane had the most features i really loved.

    Its a shame shadowbane had so many other bugs and ugly things.

     

  • StonesDKStonesDK SomewherePosts: 1,805Member

    Being able to see on the mob what item it will drop. I remember in EQ you could see on a mob if it dropped a certain weapon.

  • obiiobii WienPosts: 786Member Uncommon

    UO - being able to put things on the ground

  • EdeusEdeus Stamford, CTPosts: 506Member Common

    Economy of Eve

    3D aerial PVP of AION

    Classes of FFXI

     

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 14,247Member Rare

    Originally posted by Teala

    Don't remember what game it was, but MOB's level off the death of players.  At least I think that was in an MMO I once played.  AC2 maybe?

    Definitely AC, don't know if that was in AC2. UO was another one with mobs levelling off of players.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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