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First and foremost let me assure you that when I say that SWTOR's endgame is a huge mess I am saying this from experience as myself and my guild are one of the most progressed around. We are 4/5 nightmare mode in EV already and most of us have been level 50 since late december. We have consumed all of the content SWTOR has to offer and what we have experienced is alarming.
The flashpoints themselves had (and continue) to have tons of bugs. While some of these have been fixed, the very fact they existed and went live in the firstplace is phenomenal. Until 1.1 3/4 of the flashpoints had unlootable chests. If you managed to beat the instance you would get nothing from most bosses which had chests instead of loot from their bodies. This bug existed for an entire month without Bioware actually addressing it which I find unbelievable. Most companies would have jumped all over a bug like this as soon as it was discovered and had a hotfix out ASAP. bioware however took weeks to finally address this massive issue. then there was the "one of your party is locked to a current flaspoint" bug. This bug made it impossible for a certain person with this bug to enter a flaspoint. The hilarious thing is the bug was able to be passed from one character to another like a disease (this was also the only way to fix it!). To get rid of this bug you would have to figure out who had the bug and have someone else create a lvl 1 alt who you invited to party to pass the bug onto it and then the alt would have it. This bug persisted for weeks! Talk about outrageous.
Raids were and continue to be even more of a disaster IMO. There are so many bugs and problems with both raid clusters and each individual fights I will only focus on the most disgusting of them.
1. In Eternity Vault there was a bug with master loot where if the Raid leader had master loot on and went to pass loot out on the corpse most of the loot would disapear! Only commndations and crafting mats and schematics would be on the corpse while set gear and other drops would simply not be there. The only way to work around this is to have to loot by random loot and everyone having to be careful not to roll on something.
2. Bosses would bug out and do all sorts of fun things. The worst involved Gharj. Gharj would bug out and make it so you couldnt re-enter the raid because you were stuck in combat even though noone was in zone. He would then KILL the entire raid while they were outside EV and in the fleet! The only thing you could do was to reset the instance and re-clear 20-30 min of trash.
3. The brand new raid Kraggas palace which just released a few days ago is hilariously bad. First off the very first boss, Bonethrasher cannot be tanked and has a very fast enrage timer which means tanks on the fight are useless. This means most guilds trying to get him in HM/NM mode HAVE to sit out tanks (and often melee DPS due to punishing mechanics) if they wanna kill him. Wats funny is the very next boss fight has two bosses which requires TWO TANKS on HM/NM mode. Better hope your guild has extra people who like sitting outside the zone and wont get to fight certain bosses! Also whoever itemized Kraggas palace has no understanding of the game or is downright lazy as all the bosses in Kraggas commonly drop loot which cannot be used by the classes it goes to (this may just be a normal mode issue though). My Bounty Hunter for example, recieved light armor pants with willpower on them wtf! Does Bioware even test this stuff?
4. Finally the worst raid boss ever created is Soa, the final boss in EV. This may be the single most bugged raid boss I have ever seen. This encounter has so many bugs it would take me 5 pages to explain them all in detail so here are the worst ones. Just last night on hard mode we encountered these ones. After a wipe, sometimes the floor in Soa's room would be half missing and you would have to reset the raid and run back. On the final phase the tank has to kite Soa and get pillars to drop on him so his shield drops and he becomes vunerable. A number of times the pillar would hit him but his shield stayed up! Because of this our guild failed 3 times to Soa and turned what would have been a win into another wipe. We were unable to get beat him because of this garbage yet again. Finally many guilda re reporting Soa after patch 1.1 isnt even dropping loot except for mounts and craft junk. Bioware again is sitting on their hands and taking their sweet time with all of these issue.
I wont even get into PvP issues............but I think most of us are aware of the many problems there.
There are other things as well which are not quite endgame related but incredibly frustrating. Myself and thousands of others who have high end gaming rigs are getting awful performance in SWTOR. I get 10-20 FPS in places like PvP/fleet even though I have a 6970 for crying out loud! I get 50 FPS minimum on high+ settings in every other game I own (BF3, Witcher 2, Rift) but for some reason I get 10 FPS at times in SWTOR. Pathetic.
Lastly, SWTOR is missing the most basic of MMO features like a COMBAT LOG!. What MMO these days releases without a freaking combat log?!!!!!
I really wanted this game to be good and I was expecting it to at least be mediocre and be well polished but to my absolute shock SWTOR is probably the most unpolished and buggy MMO I have every played. How could a game with a budget alledgedly topping $200 Million be this bad? HOW?
For those of you enjoying the game and planning to stick with it, good luck to you and I applaud your patience. SWTOR isnt without its merits of course but as a whole this is the most disapointing launch I have experienced in my 15 years of MMO gaming.