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Salem has a lot of appeal for people as a game that brings back "the good old days" of MMOs with features like permadeath and a real focus on crafting. We had the opportunity to chat with Creative Director Björn Johannessen about Salem. Keep reading and let us know what you think in the comments.
MMORPG: Tell us a little bit more about Salem! How did you come up with the premise? Why Salem?
JOHANNESSEN: When my code gnome Fredrik Tolf and I first were invited to pitch a game idea to the people at Paradox I had three ideas that I presented to Fredrik. I had one idea about making a game in a gothic, occult wild west setting -- lots of ghost dancing and stuff like that -- one idea to make an MMORPG based on the Baron von Münschausen stories, and one set in gothic Colonial America with headless horsemen and shadows over Innsmouth. We needed some sort of frontier to make the game, and the last idea just ended up being the one we found most inspiring when we discussed it before pitching the idea to Paradox. No one had done it before and it seemed like we could make it really cool.
Read more of Cassandra Khaw's No Elves Allowed: An Exclusive Salem Interview.