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In many ways, it's sometimes easy to remember that the games we love are actually supposed to have a role-playing component in them. In today's Guild Wars 2 column, we discuss how critical it will be for Arena.Net to nail the RPG in their MMO. See what you think and then discuss the column in the comments.
Guild Wars 2 needs to really nail the RPG part of the equation. Let me paint you a picture in words: As I walked through the busy market, I heard a whispering directed towards me. I began to turn around looking in all directions, trying to see the source through the sea of citizens and merchants. Upon hearing it again, I could see its source, an old man wearing a ragged old cloak hiding behind a merchant’s buggy. As I approached him, he looked up at me and I could see the fear in his eyes. His pale face, now covered in sweat looked around quickly, and soon he thrust an object with his skeleton like hands to my chest. “Take it!” Said the worried man, “Take this wretched thing away from me! I don’t want the images in my head, take them out! Take them out!”
Read more of David North's Guild Wars 2: The RPG Element.
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