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I have started calling it the "complexity factor", a sort of summation of the complexity of a game.
Does a game that has a lot of complexity turn out to be more popular than a simpler game? What kind of factor is it? Do you prefer a game with 4 actions, or one with 30?
One way to quantify it is to look at how many "classes" there are, how many "powers" each class gets, and what options you can have on the powers. This, plus the costume choices, is what makes your character. For example, in SWTOR, there seemed to be few really different costume choices, and only a handful of "classes", and both sides have the same classes. In City of Heroes, there are thousands of costume choices and millions of "class" choices. But the gameplay is simplistic.
My basic question is: does it matter what the "complexity" of a game is? Why or why not?
RIP City of Heroes. One of my favorite MMO's.