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I just wanted to get some feedback on a concept for a death penalty I am working on for a mmo.
In the game all those who die go to the Underworld. The Underworld itself is a world seperate from the rest of the in game world. It is a vast multi-leveled labyrinth filled with its own inhabitants, and loot. Each level has a specified starting area, and players must fight their way out while searching for the boss of the level to get a key for entry to the next upper level. The level's enemies increase in difficulty (meaning AI, type, and skills used) descending and less challenging going up. The dead enemies will not give any xp or loot, only the Gate keepers, and other "live" enemies will. If you die again in any area, you will be sent back to the starting point of the floor you died on. Eventually when you make it to the outermost level you will come across a ferry, where you will have to pay all of the money you have on you for him to take you to the land of the living.
However, you can pm friends to come rescue you. If they choose to do this, when they get to the ferry man, he will take them to he Underworld for free. They will have to fight their way down to you, then back up, and everyone will have to pay.
There is item conditions for weapons and armor
No, you can't warp, teleport, or fast travel out
Everything killed by players is sent to the Underworld. Including all bosses. And even they are trying to escape the Underworld