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In today's Developer Perspectives, we take a look at the fact that any time a game is being created, failure will happen and that it can happen in so many different places. See why it's important for devs gird their loins in preparation for this and find out exactly what the 'bus factor' is and then let us know what you think in the comments.
If I had to name the most useful thing to plan for during the development of an MMO, it would be failure. Unfortunately, this requires the management team to develop multiple personalities, because the only way to have enough CS/QA/billing support/hardware/content is to plan for stupendous success. But if we want to actually get to our launch day with our sanity and budget intact, we need to assume catastrophic failure will occur at regular intervals.
Read more of Sanya Weathers' Developer Perspectives: We Plan To Fail.
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