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Give me 1 thing. that SWTOR Does 100% diffrent or new from any mmorpg every made

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  • blondehblondeh CoventryPosts: 540Member

    I tell you what it has done actually,

    Made peopls hate MMO's even more then they do now! Wow just wow is all I have to say. I hated SOE after SWG's demise but the hate thrown towards SWTOR is on another level. SOE messed up proper..but I dont feel BW or EA have. Yes its doesnt reinvent the wheel but myself and many others are enjoying it for what it is. Money well spent for me, but thats my opinion and doesnt mean you have to :)

    image

  • TeiloTeilo LiverpoolPosts: 284Member

    Originally posted by fansede

    Crafting system is not seen before. using your companions to craft and to sell your junk for you is new

    The companion characters that can create or deny you story arcs based on what you decide.

    the first sci fi MMO to have a different type of space combat

     

    Actually they nicked that straight from Torchlight (or possibly from somewhere else, but Torchlight is where I've seen it before)

    I'm so glad they did!

    MMOs get better by nicking the best ideas from other places and taking them to the next level (such as the interactives and companions as, has been pointed out above, have been done before in other games albeit in cruder forms), more than adding innovation, as innovative ideas can fall flat on their faces.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member

    Did it ever claim it was innovative?  I don't recall, and I also don't think so.  If it did, then there's a point to this thread.  Because they didn't deliver.

  • NethermancerNethermancer Toronto, ONPosts: 520Member

    This is a below avergage single player bioware game with WoW multiplayer add ons. 

    and i am having a blast haha

    who cares if its innovative.....that is what EVE is for.

    Playing: PO, EVE
    Waiting for: WoD
    Favourite MMOs: VG, EVE, FE and DDO
    Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon

    Story.  100% different.

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon

    Originally posted by Fadedbomb

    Originally posted by Nykyrian

    Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before.  And before u say voice over quests derp, every mmorpg now a days has a story   

    Go?.

    Just to reinforce the point that Nykyrian is making.

     

    Nyk is talking about the tired argument that SWTOR does "Fully Voiced Questing". Well, MOST modern MMORPGs do that now in their main storylines so it's nothing new. The only thing SWTOR did was simply "extend" how much voiced questing is done in their game. NOTHING NEW!

     

     

    However Nykyrian, I'd like to point out that NO ONE has ever claimed that SWTOR does anything new. It's just a rehersed fully voiced version of WoW set in the StarWars universe. NOTHING new, and has NEVER been claimed to be new.

     

    Additionally, everyone I know who was "Raving" about SWTOR has now quit. So I'm not sure how well SWTOR will do by June.

    Sorry, I missed those MMOs that do full voice acting for their storylines all the way through....care to pass those on?

  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,813Member

    Originally posted by grimal

    Story.  100% different.

    Yeah, was gonna post this myself. As a generally rule I hate themeparks because they are nothing more than doing random meaningless quests endlessly just so that you can start doing raids endlessly to get max gear for .... well no reason at all other than just to have it lol. 

     

    TOR is for me the first themepark MMO that actually included the RPG portion of the game. It's nice considering devs have been  treating RPG as just a few mechanics like level, stats and gear. 

    TOR for me is sadly the first true MMORPG. 

  • LeucentLeucent Penticton, BCPosts: 2,371Member

    Originally posted by Fadedbomb

    Originally posted by Nykyrian

    Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before.  And before u say voice over quests derp, every mmorpg now a days has a story   

    Go?.

    Just to reinforce the point that Nykyrian is making.

     

    Nyk is talking about the tired argument that SWTOR does "Fully Voiced Questing". Well, MOST modern MMORPGs do that now in their main storylines so it's nothing new. The only thing SWTOR did was simply "extend" how much voiced questing is done in their game. NOTHING NEW!

     

     

    However Nykyrian, I'd like to point out that NO ONE has ever claimed that SWTOR does anything new. It's just a rehersed fully voiced version of WoW set in the StarWars universe. NOTHING new, and has NEVER been claimed to be new.

     

    Additionally, everyone I know who was "Raving" about SWTOR has now quit. So I'm not sure how well SWTOR will do by June.

    Well crap, I hope you don t know alot of people that were "raving" about it. We re all doomed I guess. The game will still be Highly popular with or without the people "you know".

  • pmilespmiles Federal Way, WAPosts: 383Member

    I don't know of any other MMORPG that places your character in voice over cinematics.  You could be naked and start the cinematic and be there naked talking to the NPCs, fighting some evil do-er, whatnot.  You are actually in the cinematic, not some other character pre-done for you that represents the race/class.  Cinematics in other games, such as WoW, are cut-scenes, you aren't participating in them, you are merely observing them like a fly on the wall.  You can choose to reply as some selfish money grabber or as a seeker of peace... which adds to the conversation or detracts from it.  So in essence, unlike other voice overs and cut scenes, the content you see and hear varies depending on what you choose to click.

    Instead of running around looking for reasons to bash a game right and left, why not try to find a game you like and play it.  I know being a hater is 100% free because of sites like this that encourage it for profit, but really, you're contributing zero to the conversation by starting flame wars.  But then again, the rest of us are playing our games and having fun, so 99% of whatever is even posted on MMORPG never even see the light of day outside of the haters... and this is a place where haters concregate, because they can.  I for one have lost any resoect I have for this website and see it for what it is... a waste of time.

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,247Member Uncommon

    What many others have said.

    Also, they provide ingame incentives for using a security key/phone app.  I don't know of any other game that does this.

  • MajinashMajinash st louis, MOPosts: 1,320Member

    Originally posted by GrayGhost79

     

    TOR is for me the first themepark MMO that actually included the RPG portion of the game. It's nice considering devs have been  treating RPG as just a few mechanics like level, stats and gear. 

    TOR for me is sadly the first true MMORPG. 

    Ugh, I hate how people think story = rpg.  Doom has a story, doesn't make it an RPG.  The story in SWOTOR pulls me by the ear through a world.  The story is the very thing that keeps me from playing a role, because it removes choice and sends me flying to my next "story" mission.

     

    The only roleplaying part of SWOTOR is the moral choice system, which I loved for my first "by the book jedi" because every one of my choices built light side points, unlocking gear for me, I got to play a role.  My second jedi who I wanted to be "good natured and not held back by the facist jedi order" however was completely gibbed as every time I encouraged emotion I got dark side points, and every time I wasn't an ass to someone I got light side points, and thus I will never unlock any gear that requires light or dark side teirs, because they cancel each other out.

     

    Wonderful, So I only get to play 2 roles (jedi angle or complete jerk) if I want access to what everyone else has access to, because someone thought It would be a good idea to make your force alignment another grind, like the stupid social points.

     

    TOR is not an RPG, it is an interactive movie.  Fun? yeah sometimes.  Conducive to roleplaying? not at all.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • Gel214thGel214th Miami, FLPosts: 180Member Common


    Originally posted by DarkPony - Companions:  - Itemization:  - Crafting and re-engineering;  - The extent of voice over content and story: - Exploring for stat increases:  - A space shooter minigame /  - Vast amount of pve content; 
    Nice list. I actually hadn't realised a few of these were actually  features but you're right!
  • MaquiameMaquiame Posts: 794Member Uncommon

    Another one of these stupid damn posts

     

    I have one- Social points, Tor is the first mmo that you actually get something out of playing with friends besides faster leveling and XP, with social points you and your friends get points that can be applied to getting things from a vendor in the game. What does this mean, it means that the game actually does something that an mmorpg has not done in a long time. Encourage grouping, its also fun to see how people will influence the story with their choices. I had everyone laughing in a few dungeon runs with my choices because of my man whore of a Smuggler/Gunslinger who hits on everything movin.

    Now I will be the first to acknowledge some of the bonehead things that this game does not have, but i will also acknowledge some of the good things it does have and if you played the Esseles you would know this already and know that NO game has ever done a dungeon like that before.

    Also another thing it did right, using your skills to be able to navigate dungeons, a guy with splicers can turn back on the dead robots in a dungeon, or he can shut down defenses to make it an easier run, other skills like this can be used as well. Name one mmo where the guy with said skill x actually changes the way you progress through a dungeon by having a certain skill.

    For lamens terms, imagine playing a game like Diablo and one of the members in your party has the skill mapmaking,and before you go out into a certain area your friend with mapmaking already has a map of said layout in this new area that none of you have been to before. Imagine how that changes things,. Its the same thing here.

    Another thing Story I have never played an mmo that made people besides the rpers give a damn about thair characters more, and please provide the ones that do because I have been playing since the first EQ. No mmo has ever made people care about their characters more than TOR. Not one.

    Now stop these damn posts already.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • cyress8cyress8 Croatia, VTPosts: 832Member


    Originally posted by GrayGhost79

    Originally posted by grimal
    Story.  100% different.
    Yeah, was gonna post this myself. As a generally rule I hate themeparks because they are nothing more than doing random meaningless quests endlessly just so that you can start doing raids endlessly to get max gear for .... well no reason at all other than just to have it lol. 
     
    TOR is for me the first themepark MMO that actually included the RPG portion of the game. It's nice considering devs have been  treating RPG as just a few mechanics like level, stats and gear. 
    TOR for me is sadly the first true MMORPG. 


    LOTRO would like to have a word with you. I think you guys mean voice overs are 100% different even though eq2 quest dialog was also fully voiced.

    BOOYAKA!

  • CalmOceansCalmOceans BergenPosts: 2,273Member

    Originally posted by nerovipus32

    Originally posted by Naqaj

    One thing that TOR does 100% new:

    Drive haters to make really useless and increasingly stupid posts about how it's a bad game.

    that's not new.

    bahahaha, I love you guys :)

  • MaquiameMaquiame Posts: 794Member Uncommon

    Originally posted by cyress8

     




    Originally posted by GrayGhost79





    Originally posted by grimal

    Story.  100% different.






    Yeah, was gonna post this myself. As a generally rule I hate themeparks because they are nothing more than doing random meaningless quests endlessly just so that you can start doing raids endlessly to get max gear for .... well no reason at all other than just to have it lol. 

     

    TOR is for me the first themepark MMO that actually included the RPG portion of the game. It's nice considering devs have been  treating RPG as just a few mechanics like level, stats and gear. 

    TOR for me is sadly the first true MMORPG. 






    LOTRO would like to have a word with you. I think you guys mean voice overs are 100% different even though eq2 quest dialog was also fully voiced.

     

     Its not just the story, its about the choices you can make that actually influence what happens next, meaning if you play a smuggler and I play a smuggler there are parts where the story progresses differently based on your choices. In oher mmos we always have to pick the same thing with the same outcome and you don't even get a choice in what happens and its always the same answer to a problem. Not the case here, no mmo does that, sure the game may be linear in certain parts, but the quest outcomes are not. What you choose at the end of the quest will make you result different from mine. Perhaps you thought to put the guy in jail, perhaps I thought to shoot him in the head. Both situations happen from the same quest, and its YOUR choice for the outcome.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • KingGatorKingGator Tampa, FLPosts: 453Member

    Voice over ineractive quest are completely new, at least I've never seen it in an mmo before.

     

    And what do you expect to be completely new? The holy trinitiy is necessary, I can't imagine how boring the game would be if everyone was self healing dps, which is what I think the people that want something new really want. Or fps combat, if you want fps combat play an fps title. i don't want either of those things. There really is only so much "new" that is possible. As AI improves you may see some new dynamics in pve due to the mobs being more intelligent, but that's about it.

     

    Frankly I am enjoying the game immensely. There are no elves or orcsis and I get to blast the magic using analogs with blasters and flame throwers, love this game. :)

  • niceguy3978niceguy3978 Gainesville, FLPosts: 2,000Member

    Originally posted by grimal

    Originally posted by Fadedbomb


    Originally posted by Nykyrian

    Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before.  And before u say voice over quests derp, every mmorpg now a days has a story   

    Go?.

    Just to reinforce the point that Nykyrian is making.

     

    Nyk is talking about the tired argument that SWTOR does "Fully Voiced Questing". Well, MOST modern MMORPGs do that now in their main storylines so it's nothing new. The only thing SWTOR did was simply "extend" how much voiced questing is done in their game. NOTHING NEW!

     

     

    However Nykyrian, I'd like to point out that NO ONE has ever claimed that SWTOR does anything new. It's just a rehersed fully voiced version of WoW set in the StarWars universe. NOTHING new, and has NEVER been claimed to be new.

     

    Additionally, everyone I know who was "Raving" about SWTOR has now quit. So I'm not sure how well SWTOR will do by June.

    Sorry, I missed those MMOs that do full voice acting for their storylines all the way through....care to pass those on?

    I keep seeing this discussion of full voice overs, but very few people point out the fact that the game takes the next step and makes every quest a semi-interactive cut-scene.  VO in general I could care less about, they had them for most of the quests in EQ2 and I simply ignored them, but in TOR it is a cutscene that I get to feel immersed in.  

  • vellusvellus Ottawa, ONPosts: 30Member

    Originally posted by Robsolf

    What many others have said.

    Also, they provide ingame incentives for using a security key/phone app.  I don't know of any other game that does this.

     Corehound pet in WoW

  • VallistaVallista San Diego, CAPosts: 282Member

    Originally posted by Fadedbomb

    Originally posted by MattNe


    Originally posted by Nykyrian

    Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before.  And before u say voice over quests derp, every mmorpg now a days has a story   

    Go?.

    I'll takle the bait,

     

    There is nothing new...but...I challenge you to give me 1 new or different game...not since the 90's has there been a 'new' or 'different' MMO.

    Dark & Light (2006), however that game was PLAGUED with management literally STEALING funds from the company where they could have been thrown @ development team for a more polished game.

     

    -Open-World taming, you could tame literally ANYTHING that wasn't sentient.

    -Open-World flight based on a creature you TAMED. Video

     

    Shadowbane (2003) was also relatively innovative with their open-world claiming & war system. HIGHLY innovative PVE experience to top that off.

     

    Dark Age of Camelot (2001), need I say anything here?

     

    Planetside (2003), yea...i went there!

     

    Star Wars Galaxies (2003), yea....i went there AGAIN!

     

    These FIVE games stick out in my mind post-90s that were TRULY innovative within the MMO market. These games provided new elements to the MMO genre, and some are even being reused "lightly" within the genre. (Aka: DAOC's battleground system copied by WoW.)

     

     

    Daoc didn't have a battleground system in the begining in less you call porting to another realm battleground.  oh I take that back it did have a battleground system for the lower lvls before end game pvp.  

  • TakitonTakiton Arlington Heights, ILPosts: 73Member

    Originally posted by Robsolf

    What many others have said.

    Also, they provide ingame incentives for using a security key/phone app.  I don't know of any other game that does this.

    rift did it last year and i hope all mmo's do from now on.

     

    BTW, this whole thread is flawed... MMO's are now a matured Genre - GET OVER IT.  Every game doesn't have to have something new.  You don't see hordes of people complaining about the latest FPS games not including new mount/gun room/random feature.  FPS won't add anything new but only put out new content with a few tweaked features.  (more guns, weapon mods, abilities, etc)

     

  • NaucanoNaucano ZaventemPosts: 80Member

    LOL !

    It takes 20-21 Gig ( Rift 9, Everquest II 14) ?

    And they had a issue with Valve/Steam.

    Rated M for Mature - May contain content inappropriate for children

  • yewsefyewsef KuwaitPosts: 335Member

    Originally posted by MattNe

    Originally posted by Nykyrian

    Curious, and i'm talking about a broad veiw i'm not looking for little things like light sabers i mean something completely new... that has never been done or created before.  And before u say voice over quests derp, every mmorpg now a days has a story   

    Go?.

    I'll takle the bait,

     

    There is nothing new...but...I challenge you to give me 1 new or different game...not since the 90's has there been a 'new' or 'different' MMO.

     

    He asked for new "features" or game mechanics not a completely new game.

    There are a lot of games that added/innovated to their genre. It's useless to even try but I'll throw something at you.

    AO created the idea of Instances.

    EverQuest started the "aggro" mechanic which is essential now for every MMORPG combat. EverQuest came with a lot of new mechanics, features and game design ideas.

    City of Heroes was filled with new approaches.

    Vanguard did the Defensive Target (second target) thing.

    Age of Conan had a unique combat system (which I didn't like much).

     

    Rift and SWTOR were two MMORPGs where I was thinking "This is getting OLD now.. these games are toooooooo similar to WoW".

    Aion wasn't "too" similar to WoW, AoC wasn't "too" similar to WoW a lot of games post WoW weren't too similar to WoW... Rift and SWTOR were SHOCKINGLY too similar to WoW (specially Rift).

     

  • sassoonsssassoonss Monroe Town Patricia Palace, NYPosts: 1,112Member

    1) for me the most important is voiceover for the quest and  teh choices u have to make. Many a times I have pondered what should i do - bribe/get money/ follow orders as it is against what seems right and wrong.

     

    2) I like how npc i have decided to help write back emails to me and update how they have moved on with there lives.

     

     

    I decided that the best review/opinion for this game would be me playing it myself  and I am not apologetic that  I am enjoying this game nor do i feel the need to explain why its worth $15 monthly fee -

     

  • MuntyMunty Mesa, AZPosts: 6Member

    What you choose at the end of the quest will make you result different from mine. Perhaps you thought to put the guy in jail, perhaps I thought to shoot him in the head. Both situations happen from the same quest, and its YOUR choice for the outcome.

    So in this Role Playing Game, how does this dissonance get resolved when you end up grouping with someone who took a different choice?  Or do you suspend disbelief only as long as you need to cooperate?  Or could it be that this only further solidifies the argument that it is in fact a single player RPG with multiplayer addons...not saying that's inherently a bad thing but it does legitimize some of the criticism.

This discussion has been closed.