It looks like you're new here. If you want to get involved, click one of these buttons!
Originally posted by tryklon Zezda, thanks for proving me right and show precisely why you critics are all the same. "The game could be the best ever if only it was the way I thought it could be". Guess what, the world isnt always made to you, learn to live with it. Once again, great game, good job Bioware, the scores, population, numbers and pretty much everything involved show exactly this excellent results.
Hahaha exactly. To top it off, the fact is that if the game was how all these critics wanted it to be... it wouldnt have millions of subscribers.
Hell, if we went by what most people want on this site, Vanguard and SWG should have been the most popular MMOs in history. But they werent.
I'm embarrised to say I subscribed. I wanted a game with GREAT 24/7 persistent realm vs realm conflict...and today this game doesn't have it.My perception is Bioware continues to have no clue as to what great realm vs realm conflict design is ....nor any inclination to implement such a system. Never the less I was so desperate with the paucity of decent mmo games...I had to have something that would hold my intereste and provide hope against hope that I'm wrong about Bioware's intent and capabilitys.. And so I play ...... until games like Guild Wars 2....Dominus.....ArcheAge...Secret World come along....or Bioware proves me wrong.
Originally posted by evilastro Originally posted by tryklon Zezda, thanks for proving me right and show precisely why you critics are all the same. "The game could be the best ever if only it was the way I thought it could be". Guess what, the world isnt always made to you, learn to live with it. Once again, great game, good job Bioware, the scores, population, numbers and pretty much everything involved show exactly this excellent results.
Yeah, I honestly never understood that "SWG-Pre NGE was the best" crap talk.
It it was indeed the best why was it that no one played it, at least in decent numbers, and Sony felt the urge to release the NGE?
Honestly, the problem with all this so called Sandbox people, is that they can never fully enjoy or appreciate anything, they simply like to be left in the dark.
They released Darkfall, the sandboxers bashed Darkfall, they released Mortal Online, the sandboxers bashed Moratl online, they end up destroying any sandbox attempt by bashing it till it's dead.
They then feel that, because they don't have any decent sandbox, the players that actually enjoy Theme-park games, should not enjoy them because they think theme-park games should not exist.... I swear, I never met so self-centered, jealous people...
Originally posted by evilastro Originally posted by Shivam For me SWTOR is 8.5, changes to UI and it is 9. So yeah i agree with what ever you wrote in the review. I am still waiting for IGN.com because that is my last stop for all reviewing needs.
IGN gives it a 9 -> http://uk.pc.ign.com/articles/121/1214622p2.html
And that tells me that there definitely is something going on behind the scenes in this industry.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Originally posted by Zekiah Originally posted by evilastro Originally posted by Shivam For me SWTOR is 8.5, changes to UI and it is 9. So yeah i agree with what ever you wrote in the review. I am still waiting for IGN.com because that is my last stop for all reviewing needs.
In all honestly I can tell you right away whats wrong on this industry. Your perception of it...
Apparently you are wrong on your assumptions of how other people feel.
To the people who said they have not talked to people in days, thats because you need to join a guild, most people now a days join a guild and get to know them.. Also we use teamspeak to talk not game chat because most of the time its filled with 12 years old screaming chuck norris.
So if you wanna chat to people get in a guild, thats what there for.... I have grouped a ton... So for those saying there is not grouping, BS, there is flash points heroics etc, you get points for grouping as well, and they gear is pretty decent, I reached social 4 from grouping..
So if you are not grouping or talking to anyone its your own fault, Bioware is not gonna hold your hand to talk to others or group, its there so stop saying its not, because thats a lie...
ROFL there is plenty of world boss fights explore................................................... You people make me laugh . You can't solo flash points and some of the heroics, you can't either... Sounds like your doing just some of the easy heroics and solo stuff, again your fault..
Look around stop following the path of your main story, there is plenty of side quests that give you better stuff to do OPEN YOUR EYES.
Originally posted by Distopia Originally posted by Deewe Originally posted by Distopia
So I guess you can move your UI frames around, have AA and no visual bugs (yes I know you can enable it client side), you also have the high textures, and you never notice the camera angles in cutscene. Then you never PvP or at least not on Illum and don't want to choose the warfront you want to queue for. Also you never used group chat nor guild chat that much during the last fews days and never see the "player does not exists" message when adding someone to your friendlist. Also you never experienced lost emails, like the ones sent to your deleted and re-created toon. Finally glad to see you also aren't like many others stuck with your character unable to gain any more light side or dark side points, nor you companion affection is stuck or you have affectiom popup in cutscene and your affection score does not change at all!
I'm not saying the game is bad. It's just lacking and certainly not polished at all. Or would I say very uneven.
My point was my review would simply be different. I haven't had any crashing, black screens, etc..
UI rescaling/looks/ etc... have never been a concern of mine as long as they don't get in the way.
AA? On this rig? While world pvping? nope... Not to say my PC can't run great graphics, I just turn them down anyway, makes PVP so much easier, when you never really see slowdown.
I never PVP ? That's all I've done since I made my character or in any other MMO... I doubt I'll even get more companions on this toon as he's my PVP main, please don't presume that you know anything about what I do in a game, thanks....
There's no need to presume your action ingame to know what any player, you included, can or can't do in game. The above are simply facts.
First you agree UI frames can't be moved around. It's not about needing it or not it's about can you or not do it? Answer = no => lack of polish (1)
Then Seems you also admit there is not UI scaling. *see (1)
AA will be implemented in the patch 1.1 *see (1)
Camera angles are too often annoyingly off. Maybe you don't notice but trust me they are. *see (1)
For PvP the fixes on Illum also comes in the patch 1.1 *see (1)
Now for the for force side side points, lost emails, companion affections: hlad you didn't experience them still don't go on the SWTOR customer's support you might be surprised at how many players got them and some still are. And for the record as many of these players I also experienced it. As I had fun with the broken group chat for some time.
I disagree with the polish score.
Rift felt polished to me, this game doesn't come close. The technical issues are far outstripping any enjoyment at the moment - this is on a machine that played WoW, Aion, Rift with a lot of reliability and stability. The bugs that have remained after beta are also annoying.
The UI is awful and this from someone who never customised in WoW with mods. The chat box always seems to be in the way and the bars are too small.
Social chat is horrendous, half the time I can't even whisper friends.
Overall, it feels so clunky, unresponsive and laggy. It's hard to explain, maybe it's just my pc/conn but other games just felt so much smoother to play without fighting the UI.
These scores seem off...a 9.5 polish? The game has A LOT of bugs. Sure, early in the game its not noticable, and bioware is tossing out bugfixes...but still, there is no way it is polished to 95% of perfect. I couldn't even finish my class story for a while because the entire thing was broken, people rubberband in pvp warzones, a hand full of the flashpoints radnomly bug out causing you to restart it, the game still needs optimization, the ui is horribly flaky, ai is buggy ect. These are all polish issues, and sure the game is more polished than other big mmo releases like war or AoC, but no way is the polish that good.
The game should get around a 8, but a lot of these scores seem a lot higher than what they should be. World pvp non existant, only 3 warzones, horrible UI, bad responsiveness( I run a gtx560 ti and i5 2500k, so don't bring up my computer), horrible auction house....I wouldn't even call the crafting system crafting.... all it is, is a lootbox on a timer.
I'm currently playing thro my story casually, but some of these scores are questionable, and if you read thro the review, the numbers don't even seem to match up with what the guys saying at certain points.
" Not to mention the game’s worlds are large " compared to what an ant hill? I mean come on, SWG worlds were 5-10 times bigger than SWTOR's so how in the world can you say they are large. They just are not! A more accurate description of their Worlds would be small at best.
I just disagree with 2 of your scores. Innovation is at best a 4 or 5, they introduced very little to the genre, borrowed most everything from other games. I will agree they improved on some things like the questing so probably should be a 5.
Secondly your longevity score is very wishful thinking. Unless someone is a real altaholic, getting a few characters to max level is not going to take that long and there is just very little stuff to do at end game. The lame crafting and spaceflight design do not help at all in that regard. Again I would put it at 5 at best.
Remember EA is well known to cutting off development funds once a game is out. Adding lots of new content is not something EA is known for.
All in all a good game to replace the winter blues, but you will be looking for something new by spring.
Originally posted by Deewe Originally posted by MikeB By the way, to any and all of you who disagree with our score. Why not write your own review here?
Environments are nice still the lack of day/night cycles are making the world feel too static. Too many invisible walls. Players evolve in corridors. Games does not promotes exploration.
Huge boobs on old fat rebel officer, hobbit hands on our charcters, weird body size proportions, lack of in between body choice, 4 choices for each face setting like 4 eyebrow, 4 makeup color, 4 jewellery choices and no way to choose how to mix them. Awful female faces options: character creation options is a miss
Huge shouler flaps, demonic horned hoods, brain textures on helmets, warlock robes, no gear dyes, no appearance tabs. Preset gear color for all classes. Even with the modded gear you keep levelling in mismatched gear or in twin costume
Too many off camera angles or weird ones. They should have hired a filmmaker to help them.
Don't forget: High textures not working and AA not even available. Just for the little story AoC was flamed for not having DX10 at launch...
First Let me say that I haven't played SWTOR.
Second, let me congratulate Deewe for the real review made by him. I think MMORPG should have a column called "Reviews with a different eyes." where you could make reviews like this to other games.
Third and last: I wounder what rating will MMORPG give when GW2 gets out. 14/10?
Originally posted by Morcotulcon Originally posted by Deewe Originally posted by MikeB By the way, to any and all of you who disagree with our score. Why not write your own review here?
To be fair my post lacks, at least, the answer to 2 very important questions:
All in all Is the game FUN?
While TOR is far from perfect and the polish is uneven, it is indeed a FUN game. Still the poor UI, the unappealing character customization and the stinky space sim hinders the whole experience, a lot.
How about long term subscriptions?
Now here's what I wrote on the beta forums some time ago:
An Humble take on SWTOR road to keep subscribers.
I am having a good time playing the game, but I don't think I would give it an iota more than an 8 in it's current form. Maybe 7.5. It has potential to be better, I mean this is the Star Wars universe here, tons of things to add and different directions to take the game. But there are bugs, pvp does pretty much suck, and the linear aspects and kill 30 bad dudes quests are wearing on me. The combat is a blast though, and the class stories are fun.
It's different than War or Rift for sure. I would say overall this game is crap ton better than WAR was when it was released, however even broken at the time, the PvP was leaps and bounds better (when I wasn't CTDing, and stuttering). Rift seemed to have far fewer bugs and felt like a slightly more 'finished' game when it came out. Personally I am enjoying this game the most out of those three merely due to it being Star Wars and the RPG aspects are more to my liking.
Anyways....score is a tad high
Originally posted by Morcotulcon
We have a section for user reviews that is open to anyone.
To give feedback on moderation, contact firstname.lastname@example.org
Originally posted by Shadanwolf I'm embarrised to say I subscribed. I wanted a game with GREAT 24/7 persistent realm vs realm conflict...and today this game doesn't have it.My perception is Bioware continues to have no clue as to what great realm vs realm conflict design is ....nor any inclination to implement such a system. Never the less I was so desperate with the paucity of decent mmo games...I had to have something that would hold my intereste and provide hope against hope that I'm wrong about Bioware's intent and capabilitys.. And so I play ...... until games like Guild Wars 2....Dominus.....ArcheAge...Secret World come along....or Bioware proves me wrong.
I think there are a few places in the middle East that have your 24/7 persistent realm vs realm conflict.
There isnt enough max levels players to have persistant world pvp yet. sorry there isnt. my highest is a 31 and i play alot, im not like some of u who power level through content to hit 50 in a week.
in fact most tor players are like me then those that rush to 50
To be honest with u this a good review and the worlds are huge, tatooine for instance is the size of northrend on its own, dont belive me go run it without sprint on.
i just started alderaan and its a big world also. im sorry but those sayign the worlds aren't huge havent left starter worlds. even droumd kaas and coruscant are pretty damn large.
Originally posted by mav1234 Originally posted by starwarsnut i dont care about scores or much else when a game hasnt even been out a month how can anyone review it good or bad is just stupid. If it werent a mmo i would understand but this bieng a mmo least let it be a month before any review...
why? have you played it? right now it is a good game. not great, but good. the UI is holding it back, really, outside that the game is very nice.
longevity you are right on, we have to wait and see, but in every other category you can make an informed comment on it now.
yeah i played it the last 6 months. I agree on the ui but let me tell you this ive played lotro for over 4 years that was my main mmo but i got sick of thier lies and grocery store. I post about fixing pvp constantly and in 4 years they still cant do it. I post about pvp on swtor and the game isnt even out a month yet and this is what i see below. Btw i tested it on the test server its pretty dam good but i do agree that longevity is the key if they put more bases to take on other planets and do more it should be fine. I just dont like this "review" for a game not even a month old yet. Then on top of it they give me an infraction/warning for asking about it lol ok............................
Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General Healing caused by crowd control abilities no longer generates threat. Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target. Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off. A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range. Taunt A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.
General C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat. The Carbonized Stream companion ability no longer breaks prematurely. Companions Kira Carsen Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Bug Fixes Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions. Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window. Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.
Flashpoints and Operations
General A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes! The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway. The difficulty of some non-boss enemies in Flashpoints has been adjusted. Enemies now drop credits more frequently in Flashpoints. Flashpoints Cademimu General Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black Talon Some enemies in this Flashpoint are no longer invisible. The Foundry Corrected an issue that could cause the final boss to become stuck at 10% health. The Battle of Ilum Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False Emperor The Sith Entity’s affliction ability now properly deals damage in Hard Mode. HK-47 now has the correct amount of health in Normal Mode.
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.
General An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
Missions and NPCs
General All Bonus Series missions and their required missions can now be abandoned. Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced. Missions Imperial Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence. Geroya be Haran: Objectives related to this mission now glow when selected. In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player. Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended. Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced. Republic Climbing the Ladder: A conversation related to this mission no longer ends prematurely. Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log. The Summit: The difficulty of the encounter with Sidone has been reduced. Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
General The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory. Ka on Voss is now a PvP Sanctuary. Warzones Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players. Ilum The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective. Players now gain increased Valor from player kills in Ilum. Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction. Increased bonus Valor is now granted for player kills when defending an objective your faction owns. A notification is now displayed when a player gains Valor. Three new respawn points have been added for each faction. Companions are now restricted from the PvP objective area on Ilum. Notifications are now displayed when enemy players are close to an objective. Bug Fixes General The scoreboard value for “Highest Protection Per Single Life” now functions correctly. Players who have left a Warzone can no longer receive an MVP vote from teammates. Your PvP status will now be toggled automatically upon leaving a PvP region. Additional feedback is now provided when a player attempts to toggle their PvP flag. The Bolster tooltip now more accurately represents the buff’s effects. Huttball Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. Ilum Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range. Turrets no longer immediately dismount the player after use.
Maps Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI. Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated. Items Item hyperlinks now display stats for crafted research items properly. Item hyperlinks no longer display erroneous additional information relating to schematics when examined. Attempting to place a non-mission item into the mission inventory now displays an error message. Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible. Item set bonuses now appear on the tooltip when viewing an item on a vendor. Items that can be modified now display with the correct loot color in the loot roll window. Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window. Bug Fixes Fixed the tooltip display for ability cooldowns over one hour in length. The interface for splitting stacks of items now displays correctly. Servers that are online now always display on top of servers that are offline in the Server Select screen. Corrected a typographical error in the “Additional Commands” context menu option. Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification. Legacy name display preferences now persist when travelling between planets. A new confirmation dialogue now appears when submitting spam reports in game. Sorting now works correctly in the Guilds tab.
Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision
Looking at all the fixes in 1.1 update, i find it weird the level of polish the reviewer talk about, since he played b4 that patch. Anyway, ppl r having a good time, and any1 can now look at user reviews and make their decision. Still waiting for a more inovative game, tho.
Good review, dead on pretty good. haters gonna hate, but all in all, it is very fun
yeah its pretty cool i just wish they had least gave it a month though...
great review! i cant wait to play it!
This review was more accurate than the mmorpg.com review. The existing errors and lack of modern game features demands below 8/10.