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It's EverQuest Day today at MMORPG.com and we have a pair of features that should bring a starry tear of remembrance to our readers' eyes. In our second feature, we had the pleasure to sit down with Brad McQuaid to talk about the earliest days of EverQuest. It's an exciting interview that you won't want to miss. Read on!
How did EverQuest gestate as an idea; what inspired you initially?
Making a 3D online RPG was John Smedley’s idea. Steve Clover and I were working on a 2D single player RPG called WarWizard 2 at the time. Our inspiration came from the desire to create a 3D fantasy world as well as from playing text MUDs (especially Sojourn/TorilMUD).
Read more of Adam Tingle's EverQuest: Building EQ - The Brad McQuaid Interview.