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I have to say, I was initially very excited about this game. I loved the literature and world behind Tad Williams Otherland novels. But reviewing the news as it exists today, I find I'm getting disappointed. I generally don't post critical observations as a rule, but I feel I need to speak my mind on this one. Otherland was a great story, so, to Gamigo and RealU, please don't ruin that by turning into another mmorpg hack n slasher.
The problem I see here is that RealU or Gamigo decided it didn't have enough dynamic "combat", and so they began adding to it, to make it more dynamic. If you compare the initial news on Otherland to today's stuff, it hardly sounds like the same game. The initial descriptions had energy, innovative ideas, and a level of "difference" that just sounded completely fresh. The stuff that's been released this year on Otherland sounds like, "oh yeah, and there's Combat! Lots of Combat!".
My concern is that they've taken a beautiful concept, and slowly began adding a little "same old" here, and "same old" there to give the mainstream something to bite on. I'm sure there's a very real fear of failure after dedicating so many years to a project. The pressure to add successful, tried-and-true mmo elements into the game must be enormous right about now. But the more news I read on Otherland, the more it just sounds like the "same old" game now.
To RealU: Think back to when you began this project and grasp for that excitement again. We understand the risks involved in trodding off the beaten path, but that's the only way to discover something new. Don't fool yourselves into forging a new way, just a few yards out...