It looks like you're new here. If you want to get involved, click one of these buttons!
I origionally posted this in another forum for different reasons, but was persuaded to come here to recieve an explanation.
I posted this:
"But that also being said, GW2 claims to have an individualized experience for every player.
As in, I burn down a bridge for a quest, and the whole player base is affected<-- Although I wonder how it will work out since there will be hundreds of players and how many bridges? And what then happens? Do ALL the hypothetical bridges stay burned down for good? Until they run out? Or does somebody else start a quest to re-build the bridge, and make my little feat of "architectural arson" redundant."
I watched a trailer for the game, and having never played GW1, I don't have any experience in the style of gameplay.
The trailer made it sound as though the DEVS didn't want the fact that "You kill a quest boss, and the world isn't REALLY affected...because in 2-3 minutes the boss respawns as though nothing happened. Just waiting for the next guy to complete the quest"<---or something to that effect.
The DEVS made it sound as though the game world would be affected by the players actions.
So I was wondering how exactly they meant this to work? And in what level of depth it would work?
What I mean is, say for WoW, you get a quest to burn down a bridge then kill some guy.
-I burn the bridge (Watch it go up in flames)..it disappears for a minute, I go kill the guy, then in another minute the bridge respawns, I can still walk across it (even though it was meant to now be non-existent to me) And the guy just pops back up in-front of me...sometimes killing me if I went afk or hung around too long not paying attention.
But if GW2 is different, how will this work? I am curious. Maybe I misunderstood, but they seemed to stress this point on the trailer.
My other question:
Will there be contested lands in GW2?
I rather enjoy the fact that in a lot of areas in the game, you can be *ambushed* in a flash without having a choice. (Well, I did have a choice,A: when I initially joined a server and chose PvP..and decided that I would need to be on my toes in some areas of the game. and B: choosing to avoid the contested area or pick a class that can *hide* or *escape* easily from enemies.)
I find it very exciting, and makes the game THAT much more enjoyable for me.
I do not like that to PvP I must join a battleground, or that I must flag myself as PvP active.
I prefer that on the particular server you agreed to, that you understand sh!t can and will happen if you don't focus.