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question about housing

AadienAadien Roseville, CAPosts: 223Member
Is the house just for show ? Or can you store there ? And let's say you build a house then want to build a castle ,can you do both ?


Thanks for the advice

Comments

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Houses will be built near cities so I doubt you can turn them into a castle.

    The "pvp" continent allows houding to be built farther away from cities so it could be more dangerous to build there.

    My guess is that you can store stuff in there though I have no idea if one's house can be stolen from.

     

    Reason I think this is because this youtube video showw that when one walks close to a dresser you get a different cursor icon. I could suggest that one can interact with the object.

     

    http://www.youtube.com/watch?v=GSlUOeSno8c

     

    They are also looking at making houses of different sizes and shapes to cut down on the monotony.

     

  • manowar88manowar88 kungsbackaPosts: 82Member Uncommon

    What i have understand you can build house and castel.But if you can store tings there like in Vanguard Im not soure off.

    x1muft.png

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    It would be great if you could actually create a city with a player run castle/keep.

  • DewmDewm Soldotna, AKPosts: 1,341Member

    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

    That would be awesome.

     

    (nice avatar BTW)

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Originally posted by Dewm

    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

    That would be awesome.

     

    (nice avatar BTW)

    lol, thanks. I found it by chance in 2004 when I needed an avatar for the Lineage 2 forums. Not even sure who made it but I should thank him/her as it's been my avatar ever since.

    But "yeah" I'd love a game where one could design their own castel/city and defend it and make your empire grow.

  • UtukuMoonUtukuMoon ParisPosts: 1,066Member
    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

     



    You mean like this http://www.mmoculture.com/2011/03/darkness-and-light-epic-mmo-in-making.html?m=1 on my phone so cant link directly.

  • DewmDewm Soldotna, AKPosts: 1,341Member

    Originally posted by Sovrath

    Originally posted by Dewm


    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

    That would be awesome.

     

    (nice avatar BTW)

    lol, thanks. I found it by chance in 2004 when I needed an avatar for the Lineage 2 forums. Not even sure who made it but I should thank him/her as it's been my avatar ever since.

    But "yeah" I'd love a game where one could design their own castel/city and defend it and make your empire grow.

    I've seen that avatar somewhere else. Look up  50% grey on myspace. He makes some pretty good music, but he uses that as his avatar...not sure if he made it though.

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Originally posted by Sylvarii

    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

     

    You mean like this http://www.mmoculture.com/2011/03/darkness-and-light-epic-mmo-in-making.html?m=1 on my phone so cant link directly.

    Well this is somewhat interesting, thanks!

  • AadienAadien Roseville, CAPosts: 223Member

    Pretty cool stuff. Cant wait for the game to come out

  • Daimyo21Daimyo21 honolulu, CAPosts: 66Member

    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

     

    You can, if CBT4 keeps going smoothly, we will be seeing the release of Castles and Keeps by the end of the beta.  Players pay taxes if they live in player castles/cities but it offers them protection as well.

     

     

     

  • YuuiYuui KaunasPosts: 723Member


    Originally posted by Sovrath
    It would be great if you could actually create a city with a player run castle/keep.

    you can do that.

    "Castle" in archeage is bassically deffensive structures (walls towers etc) plus the keep building. ANYTHING else within the walls can be built, including houses :)

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • free2playfree2play Toronto, ONPosts: 1,869Member Uncommon

    More accurate question about housing.

    Can they be destroyed by other players?

  • fenistilfenistil GliwicePosts: 3,005Member

    Originally posted by free2play

    More accurate question about housing.

    Can they be destroyed by other players?

    AFAIK no they cannot be destroyed by other players. 

     

    I know this was debated ,but was not allowed finally.

     

    Remember ArcheAge is going to be mainstream game , so most of really "harcore" mechanics like destroying houses will not be there.

     

    Imho it is good. 

    I really want some game that will be smart compromise between "total freedom" and "everything disallowed and limited like in themeparks".  

     

    If you're crafter situation might be tad diffrent. 

    AFAIK house (maybe certain types?) can have 'safe' small piece of land for some grain / cow / plants that cannot be destroyed / stealed by others , BUT this piece of safe space is small , if you want to "craft" bigger qualities at same time of trees / plants ,etc you need to do it outside of safe area ,and others can steal / destroy it.  They can be punished for that via "printed criminal footsteps" system.

     

    Preety smart compromise imo :)

     

     

    EDIT:

    Not playing in beta unfortunetally ,so I am basing my info from second hand sources so correct me if I am wrong :)

  • free2playfree2play Toronto, ONPosts: 1,869Member Uncommon

    Originally posted by fenistil

    Originally posted by free2play

    More accurate question about housing.

    Can they be destroyed by other players?

    AFAIK no they cannot be destroyed by other players. 

     

    I know this was debated ,but was not allowed finally.

     

    Remember ArcheAge is going to be mainstream game , so most of really "harcore" mechanics like destroying houses will not be there.

     

    Imho it is good. 

    I really want some game that will be smart compromise between "total freedom" and "everything disallowed and limited like in themeparks".  

     

    If you're crafter situation might be tad diffrent. 

    AFAIK house (maybe certain types?) can have 'safe' small piece of land for some grain / cow / plants that cannot be destroyed / stealed by others , BUT this piece of safe space is small , if you want to "craft" bigger qualities at same time of trees / plants ,etc you need to do it outside of safe area ,and others can steal / destroy it.  They can be punished for that via "printed criminal footsteps" system.

     

    Preety smart compromise imo :)

     

     

    EDIT:

    Not playing in beta unfortunetally ,so I am basing my info from second hand sources so correct me if I am wrong :)

     Thanks. Adjustments can be made and I suspect will as the game goes live and the motives of the playerbase become more obvious. By the sounds of things, the game is stepping away from the FFA model and is going to confront the griefers with hard mechanics. That being the case, Archage has a prayer.

  • GreymoorGreymoor ManchesterPosts: 801Member

    Originally posted by free2play

    Originally posted by fenistil


    Originally posted by free2play

    More accurate question about housing.

    Can they be destroyed by other players?

    AFAIK no they cannot be destroyed by other players. 

     

    I know this was debated ,but was not allowed finally.

     

    Remember ArcheAge is going to be mainstream game , so most of really "harcore" mechanics like destroying houses will not be there.

     

    Imho it is good. 

    I really want some game that will be smart compromise between "total freedom" and "everything disallowed and limited like in themeparks".  

     

    If you're crafter situation might be tad diffrent. 

    AFAIK house (maybe certain types?) can have 'safe' small piece of land for some grain / cow / plants that cannot be destroyed / stealed by others , BUT this piece of safe space is small , if you want to "craft" bigger qualities at same time of trees / plants ,etc you need to do it outside of safe area ,and others can steal / destroy it.  They can be punished for that via "printed criminal footsteps" system.

     

    Preety smart compromise imo :)

     

     

    EDIT:

    Not playing in beta unfortunetally ,so I am basing my info from second hand sources so correct me if I am wrong :)

     Thanks. Adjustments can be made and I suspect will as the game goes live and the motives of the playerbase become more obvious. By the sounds of things, the game is stepping away from the FFA model and is going to confront the griefers with hard mechanics. That being the case, Archage has a prayer.

    I do believe it's been said that territory owners on the 3rd continent can decide what is / isn't on their land. So if you build up a city but sometime down the line your territory was conquered, your housing could be destroyed there?

  • free2playfree2play Toronto, ONPosts: 1,869Member Uncommon

    Originally posted by Greymoor

    Originally posted by free2play

    Originally posted by fenistil

    Originally posted by free2play

    More accurate question about housing.

    Can they be destroyed by other players?

    AFAIK no they cannot be destroyed by other players. 

     

    I know this was debated ,but was not allowed finally.

     

    Remember ArcheAge is going to be mainstream game , so most of really "harcore" mechanics like destroying houses will not be there.

     

    Imho it is good. 

    I really want some game that will be smart compromise between "total freedom" and "everything disallowed and limited like in themeparks".  

     

    If you're crafter situation might be tad diffrent. 

    AFAIK house (maybe certain types?) can have 'safe' small piece of land for some grain / cow / plants that cannot be destroyed / stealed by others , BUT this piece of safe space is small , if you want to "craft" bigger qualities at same time of trees / plants ,etc you need to do it outside of safe area ,and others can steal / destroy it.  They can be punished for that via "printed criminal footsteps" system.

     

    Preety smart compromise imo :)

     

     

    EDIT:

    Not playing in beta unfortunetally ,so I am basing my info from second hand sources so correct me if I am wrong :)

     Thanks. Adjustments can be made and I suspect will as the game goes live and the motives of the playerbase become more obvious. By the sounds of things, the game is stepping away from the FFA model and is going to confront the griefers with hard mechanics. That being the case, Archage has a prayer.

    I do believe it's been said that territory owners on the 3rd continent can decide what is / isn't on their land. So if you build up a city but sometime down the line your territory was conquered, your housing could be destroyed there?

     Sovereign rights. Casual players won't build there, that doesn't really strike me as being an issue. as long as they have an alternative.

    Any content that is tied to PvP is locked out for those unwilling to PvP be it because they are the notorious carebear or be it because they simply don't have the time or the desire to dedicate the time to the PvP. If they have such content for PvP driven people who can afford to dedicate the time to those systems and they really think there is a demand, it's just a part of the game others can and will ignore. Much like high sec players in EVE ignore all the null chatter and attempts to lure them out to null, people will if allowed to ignore these contested areas.

  • MMOExposedMMOExposed lalal land, DCPosts: 6,258Member Uncommon
    Originally posted by Sylvarii

    Originally posted by Sovrath

    It would be great if you could actually create a city with a player run castle/keep.

     



    You mean like this http://www.mmoculture.com/2011/03/darkness-and-light-epic-mmo-in-making.html?m=1 on my phone so cant link directly.

     

    Isn't that Dark And Light's sequel, and not AA?

    image

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