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In his latest column, MMORPG.com Managing Editor Bill Murphy takes a look at the opposing ideas that we have both gained and lost parts of the journey within the MMOs we love to play. See what Bill's got to say and then let us know what you think in the comments.
Have we lost the sense of journey and discovery in our games? Are the days where players could get lost in an MMO’s world forever gone due to the trend of quest markers, smaller worlds, and hand-holding quests that guide you from point A to point B? Even one of the genre’s most recent successes, Star Wars: The Old Republic has given players every opportunity they can to not get lost in the game world. Quest markers (while optional) dot every task and it’s really quite easy to get around with landspeeders and teleportation being a part of the game from level one. At level 15 you get a sprint ability which makes it even easier to traverse the landscape, and a whole “planet” is easily navigated in minutes. But is this new ease of transportation an important feature or a limitation of what used to be a genre steeped in exploration?
Read more of Bill Murphy's The Lost Sense of Journey.
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