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  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Gylfi

    Originally posted by nyxium

    TOR has phased instancing to handle crowds in a zone.

    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.

    You must be new to MMOs. That or you find competing for spawns "fun"

  • sanosukexsanosukex Member Posts: 1,836
    Originally posted by Starpower


    Originally posted by Gylfi


    Originally posted by nyxium


    TOR has phased instancing to handle crowds in a zone.

    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.

    You must be new to MMOs. That or you find competing for spawns "fun"

     

    newer mmo's like rift solved this issue with the open group system.. I never had issue in rift and at launch there were tons of people in lower level areas...
  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Ghost12

    This.

    A friend showed me 30 minutes of TOR. Its not an MMO. Its multiplayer, but not an MMO.

    "People want to play their game without being bothered by the other players in the game."

    Lolololol. Are we in the twilight zone here?

    The mentality has degenerated into complete insanity. I dont recognize MMOs anymore. People want to play their game without being bothered by other players in the game? Are you serious? Then why play multiplayer?

    Unbelievable. This is insanity.

    This game sold in the millions. Talk about sending signals to future devs about where the genre is going. I am with you. Too many people...just instance the zones...want to do story...just instance half the game....crafting too hard and you hate working with other people just give people digital friends and have them go do all the work without having to move

     

    Bioware removed the M from MMO and people applauded them for doing it.

  • KinchyleKinchyle Member Posts: 309



    Originally posted by MindTrigger

    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.

     
    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by sanosukex

    Originally posted by Starpower

    Originally posted by Gylfi


    Originally posted by nyxium

    TOR has phased instancing to handle crowds in a zone.

    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.

    You must be new to MMOs. That or you find competing for spawns "fun"

     

    newer mmo's like rift solved this issue with the open group system.. I never had issue in rift and at launch there were tons of people in lower level areas...

    Then go back to Rift?

    The game could use some love since it's on it's way out if you read server trends

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by sanosukex
    Originally posted by Starpower
    Originally posted by Gylfi

    Originally posted by nyxium

    TOR has phased instancing to handle crowds in a zone.
    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.


    You must be new to MMOs. That or you find competing for spawns "fun"


      newer mmo's like rift solved this issue with the open group system.. I never had issue in rift and at launch there were tons of people in lower level areas...


    I actually like Rift's system. It was simple, and it was an obvious (or should have been obvious) solution and it worked. Especially with larger scale dynamic events.

    To be honest though, unless there's PvP involved, I'd prefer having fewer people around me in adventure areas. I like having all those people available for heroic quests and flash points, but if I'm just running around killing mobs, I'd prefer those people be in another instance doing their own thing. I like what Bioware has done with their population management and I wouldn't want to change it.

    I can not remember winning or losing a single debate on the internet.

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by Kinchyle

     






    Originally posted by MindTrigger



    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.






     

    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

     

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

    I hope Bioware will remove the need of other players and just give me an option to solo everything with 3 companions.

    Bots listen to commands a lot better than people anyways.

    Also make the combat pauseable so i can issue orders, it just works better that way.

    For example you could still group for flashpoints or sth, but just give me 3 companions.

    image
  • sanosukexsanosukex Member Posts: 1,836
    Originally posted by Starpower


    Originally posted by sanosukex


    Originally posted by Starpower


    Originally posted by Gylfi



    Originally posted by nyxium


    TOR has phased instancing to handle crowds in a zone.

    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.

    You must be new to MMOs. That or you find competing for spawns "fun"

     

    newer mmo's like rift solved this issue with the open group system.. I never had issue in rift and at launch there were tons of people in lower level areas...

    Then go back to Rift?

    The game could use some love since it's on it's way out if you read server trends

     

    why would I go back to rift I can wield a lightsaber here
  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by Puremallace

    Originally posted by Ghost12



    This.

    A friend showed me 30 minutes of TOR. Its not an MMO. Its multiplayer, but not an MMO.

    "People want to play their game without being bothered by the other players in the game."

    Lolololol. Are we in the twilight zone here?

    The mentality has degenerated into complete insanity. I dont recognize MMOs anymore. People want to play their game without being bothered by other players in the game? Are you serious? Then why play multiplayer?

    Unbelievable. This is insanity.

    This game sold in the millions. Talk about sending signals to future devs about where the genre is going. I am with you. Too many people...just instance the zones...want to do story...just instance half the game....crafting too hard and you hate working with other people just give people digital friends and have them go do all the work without having to move

     

    Bioware removed the M from MMO and people applauded them for doing it.

    Oh give me a break.  How could you, as a Rift fan, ever be taken seriously when you say that Bioware hasn't made an MMO, considering that Rift has turned into a glorified lobby game in which you can basically queue your way to level cap without ever having to take a step out into the world and meet people from your own shard?  Queing up for warfronts, dungeons, and now quests?  Really?

    It's obvious you haven't played TOR very extensively if you think that they've instanced half the game.  That's nothing but misinformation on your part, and you know it.  And crafting in TOR is no different from any other MMO, aside from the fact that you don't actually have to sit there and watch your toon hammer out  a piece of armor at a forge.  You still have to manage the crafting just as much as any other game...you just get to be out adventuring while you do it.  

    As far as instancing the zones, I play on one of the most populated servers in the game, Jung Ma.  Always a queue time of at least a half hour so far.  And the most instances I've ever noticed in a particular zone is two.  That's it...just two.  And I've yet to see any zone instancing beyond the starter zone and the capital planet.  

    So again...so much misinformation about this game spread by people who have a vested interest in other games.  

  • NaughtyPNaughtyP Member UncommonPosts: 793

    Originally posted by lizardbones

     




    Originally posted by sanosukex



    Originally posted by Starpower

     

     






    Originally posted by Gylfi






    Originally posted by nyxium



    TOR has phased instancing to handle crowds in a zone.






    why would you not like crowds? Obviously i chose to play an MMO because i like feeling among a cosmos of lives.





    You must be new to MMOs. That or you find competing for spawns "fun"





      newer mmo's like rift solved this issue with the open group system.. I never had issue in rift and at launch there were tons of people in lower level areas...






    I actually like Rift's system. It was simple, and it was an obvious (or should have been obvious) solution and it worked. Especially with larger scale dynamic events.



    To be honest though, unless there's PvP involved, I'd prefer having fewer people around me in adventure areas. I like having all those people available for heroic quests and flash points, but if I'm just running around killing mobs, I'd prefer those people be in another instance doing their own thing. I like what Bioware has done with their population management and I wouldn't want to change it.

     

    I never played Rift, but I was always a huge fan of the open group system in WAR for PQs, Keep raids, etcetera. I don't know why it isn't a standard feature by now. Ah well.

    Enter a whole new realm of challenge and adventure.

  • NethermancerNethermancer Member Posts: 520

    I am enjoying the game but i think teh instancing Bioware implemented is way over the top i mean i feel like im playing GW

    Playing: PO, EVE
    Waiting for: WoD
    Favourite MMOs: VG, EVE, FE and DDO
    Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  • Ghost12Ghost12 Member Posts: 684

    Originally posted by Kinchyle

     






    Originally posted by MindTrigger



    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.






     

    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

     

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

    Yes, it may not be "our" or "your" version of MMO. But the problem is....

     

    THEY ARE ASKING YOU TO PAY FOR FEATURES THAT WERE PREVIOUSLY FREE OF CHARGE, CLAIMING IT TO BE "MASSIVE"

     

    One of the original reasons why companies charged you for access to the MMO is for the server upkeep and maintenence, because keeping 1000+ players in one, persistant world is not an easy job.

     

    TOR, whether you like it or not, is a LOBBY GAME WITH MOVING AVATARS IN INSTANCES. Guess what? INSTANCES ALREADY EXISTED IN PREVIOUS MULTIPLAYER GAMES?

    Like I said before, Diablo II anyone? TOR is just DII with moving avatars. Except in DII, YOU DIDNT HAVE TO PAY TO PLAY!!!

     

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by Kinchyle

     






    Originally posted by MindTrigger



    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.






     

    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

     

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

    Yeah, I've only been gaming online for about 17 years now, and offline for a lot longer.  I have no idea about the history of the genre....

    The difference between the older MMOs, the ones that were built for interactivity and interdependence of players, and the ones built now is that going solo was an interesting gameplay choice that went against the grain of the design.  One of my favorite characters in Star Wars Galaxies was a Ranger for this very reason.  Now we have games that are focused on solo players, and include a few reasons to group here and there, if you want to.  The current MMO game design is almost a complete 180 degree turn in core values and design.  This is why I believe they deserve their own genre rather than being lumped in with MMORPG games.  Yes, your genre may be more popular, but then so is FARMVILLE. 

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Ghost12

    Originally posted by Kinchyle

     






    Originally posted by MindTrigger



    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.







     

    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

     

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

    Yes, it may not be "our" or "your" version of MMO. But the problem is....

     

    THEY ARE ASKING YOU TO PAY FOR FEATURES THAT WERE PREVIOUSLY FREE OF CHARGE, CLAIMING IT TO BE "MASSIVE"

     

    One of the original reasons why companies charged you for access to the MMO is for the server upkeep and maintenence, because keeping 1000+ players in one, persistant world is not an easy job.

     

    TOR, whether you like it or not, is a LOBBY GAME WITH MOVING AVATARS IN INSTANCES. Guess what? INSTANCES ALREADY EXISTED IN PREVIOUS MULTIPLAYER GAMES?

    Like I said before, Diablo II anyone? TOR is just DII with moving avatars. Except in DII, YOU DIDNT HAVE TO PAY TO PLAY!!!

     

    This, this right here is the latest way of scamming us gamers to pay more for the same.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Can someone post a video of an starting area that doesn't look deserted?!?!? it's very hard showing my friend videos when he is wanting to see how lively the Sith's starting areas is.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by MindTrigger

    Those of you who have no desire to play a MASSIVELY MULTIPLAYER game need to go buy Skyrim or some other single player game and stop tainting this genre.

    This genre is supposed to be about playing with thousands of other players on the same server/shard.  If the game's design or engine fail to take this into consideration, then it is a failure on the developer's part.  Instancing the hell out of zones because you create such a tiny gameplay areas is pathetic.

    One of the most thrilling things about a game launch are the crowds of people.  It's exciting and social.  This was the most boring MMO launch of all time, IMO. That boredom continues as you play through the game and only see a handfull of other players here and there. 

    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.

    What does what you said have to do with what others have said? I have plenty of massive-multi-player at my disposal with TOR, it's called my guild and our alliances, not to mention our and their adversaries.

    When I say I like to be able to explore an area that is not overrun with players, what does that have to do with not wanting to play a massively multi-player game? When there are thousands of people in an area that is supposed to be secluded and dangerous, it ruins the immersion for me. It's as simple as that.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KyleranKyleran Member LegendaryPosts: 43,435
    Originally posted by Kinchyle


    Originally posted by MindTrigger

    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.
     
    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

     

    If you were soloing in original EQ1 you were doing it wrong even if you didn't realize it at the time. Or you were a Druid. These games were originally designed for people willing to play well with each other but I realize that's not the case today.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by Serelisk

    Originally posted by MindTrigger


    Originally posted by AdamTM


    Originally posted by Kinchyle

     






    Originally posted by MindTrigger



    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.







     

    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).

     

    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?

    I hope Bioware will remove the need of other players and just give me an option to solo everything with 3 companions.

    Bots listen to commands a lot better than people anyways.

    Also make the combat pauseable so i can issue orders, it just works better that way.

    For example you could still group for flashpoints or sth, but just give me 3 companions.

    And... here you go.  This poster WANTS an RPG with a chat room.  He is clearly playing in the wrong genre, and it's people like him that are ruining what MMORPG games are supposed to be.  It's nothing personal against him or anyone else who thinks like him, but the fact that people like him are hanging out on the MMORPG site and believe they are in the right place just shows how far these games are straying away from their original intent ~ virtual worlds.

    I was pretty sure he was being sarcastic, lol

    If he is, then his comment still represents what a lot of people who like SWTOR are saying.  They couldn't care less if other people were in the game with them.  Joining a guild represents very occasional grouping and a chat window to them. (in other words, co-op gameplay).

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by MindTrigger

    Originally posted by Kinchyle
     



    Originally posted by MindTrigger

    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.


     
    You apperently do not know the history then. It started out that way. In EQ, I could and DID go hours without interacting with others. I explored many areas without ever seeing another person. I grouped for certain quests/areas and had fun doing so, but mostly soloed. It wasn't until later that MMO's started being released that were aimed (I would say forced, but that's a bit harsh) at forming groups (EQ2, WOW, LotRO to name a couple). You still didn't have to group, but you had to wait and level before attempting it solo (so why not group :D).
     
    Point is, it's not your version of "MMO" that is correct. MMO is just "Massive Multiplayer Online". Nothing more or less to read into it. If it is massive, is multiplayer, and is online...well?


    Yeah, I've only been gaming online for about 17 years now, and offline for a lot longer.  I have no idea about the history of the genre....
    The difference between the older MMOs, the ones that were built for interactivity and interdependence of players, and the ones built now is that going solo was an interesting gameplay choice that went against the grain of the design.  One of my favorite characters in Star Wars Galaxies was a Ranger for this very reason.  Now we have games that are focused on solo players, and include a few reasons to group here and there, if you want to.  The current MMO game design is almost a complete 180 degree turn in core values and design.  This is why I believe they deserve their own genre rather than being lumped in with MMORPG games.  Yes, your genre may be more popular, but then so is FARMVILLE. 



    That 180 degree turn around is also why there's hundreds of millions of dollars being funneled into the genre. It's the reason that it's possible to develop a game that costs $50 million to produce. It's the reason the genre still exists as a genre and not as an odd blip in the history of gaming.

    I can not remember winning or losing a single debate on the internet.

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by Distopia

    Originally posted by MindTrigger

    Those of you who have no desire to play a MASSIVELY MULTIPLAYER game need to go buy Skyrim or some other single player game and stop tainting this genre.

    This genre is supposed to be about playing with thousands of other players on the same server/shard.  If the game's design or engine fail to take this into consideration, then it is a failure on the developer's part.  Instancing the hell out of zones because you create such a tiny gameplay areas is pathetic.

    One of the most thrilling things about a game launch are the crowds of people.  It's exciting and social.  This was the most boring MMO launch of all time, IMO. That boredom continues as you play through the game and only see a handfull of other players here and there. 

    It makes me cringe when I see comments here from people who are completely ok with never seeing another player unless they have to group up for an instance.  This is what MMORPGs have come to.

    What does what you said have to do with what others have said? I have plenty of massive-multi-player at my disposal with TOR, it's called my guild and our alliances, not to mention our and their adversaries.

    When I say I like to be able to explore an area that is not overrun with players, what does that have to do with not wanting to play a massively multi-player game? When there are thousands of people in an area that is supposed to be secluded and dangerous, it ruins the immersion for me. It's as simple as that.

    There are plenty of other comments here, some by me, that explain it quite well from the perspective of comparing the original design intent of virtual-world MMO games to games like TOR.  They are almost *nothing* alike.  There is nothing wrong with your gameplay choice.  I just do not feel that it is an MMORPG.  It deserves its own genre, IMO.

     

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • indojabijinindojabijin Member UncommonPosts: 97

    You know what would make the world seem somewhat more alive/busy? NPCs that move. -_-

    Even without tons of players in a certain area, it would at least look somewhat lively. Paths for NPCs/mobs please.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by rawfox

    One of these Ms in MMOs points us to massive.

    By massive, it is meant as a massive amount of players.

    So where are you all ?

    Where is the massive populated launch festivities in all the cantinas over the universe ?

    We have confirmed millions of players, we have FULL servers but when you join in, you barely see more then 5 players at one place.

     

    So, where is the crowd ?

    They're everywhere.


    • Those millions are split up across hundreds of servers

    • Many players started last week and have reached the level 30-50 planets so don't expect to run into them on the starter worlds.

    • Most people are actually playing, not sitting around a cantina chatting. With 17 planets, they are well spread out.

    Other than that I got to ask what time you're playing because I run into more than five people constantly. Most people are actually PLAYING, not sitting around a cantina.  

    Currently Playing: World of Warcraft

  • SereliskSerelisk Member Posts: 836

    I don't understand.

    TOR's servers partition players into phases of set amounts of players within the servers themselves? Because that's what it sounds like, and I don't want to harp on possible misinformation. Not really finding any concrete answers on the interwebz.

    If I'm in a zone, there could possibly be multiple layers of players playing in the exact same area that I'll never see?

    Will I be in the same phase as one of my friends if we are or are not grouped?

    Is this a barrier to playing with friends?

    Something that might be a part of TOR was introduced to me in this thread that I had no idea about and I need someone to purge me of my ignorance.

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Originally posted by Demmi77

    guess they wanted to avoid this:

     

    LOL. Fav'd.

    Hoo boy, I don't miss those days! And if only they were always that polite!

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by indojabijin

    You know what would make the world seem somewhat more alive/busy? NPCs that move. -_-

    Even without tons of players in a certain area, it would at least look somewhat lively. Paths for NPCs/mobs please.

    Very very true 

     

    Also I wasn't being sarcastic can some one post a vid of a more lively sith area, I mean in my experience I didn't see it eith in OB but it would be great.

    But don't edit it, make it something like this...http://www.youtube.com/watch?v=6Y-HV5A5SjM

    :/

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

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