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Star Wars: The Old Republic: Space Combat Preview

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Comments

  • NanfoodleNanfoodle Posts: 5,449Member Uncommon

    All the bashing is nuts. This is really fun and has a lot more depth then people are saying, Has every mission type you could want and done in a way you feel like you are in a movie. Its fast and fun. They took as old style gaming system and made it current. I think the devs can do a lot with this.


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • TimukasTimukas TallinnPosts: 693Member

    I actually liked space combat as it is - just a little minigame to pass time. Of course it's nothing special but as a minigame it's all right.

  • Omni1rbbOmni1rbb Buffalo, NYPosts: 83Member

    Originally posted by Nanfoodle

    All the bashing is nuts. This is really fun and has a lot more depth then people are saying, Has every mission type you could want and done in a way you feel like you are in a movie. Its fast and fun. They took as old style gaming system and made it current. I think the devs can do a lot with this.

    ^ +1

  • MoiraeMoirae New Orleans, LAPosts: 2,746Member Uncommon

    Originally posted by Blackrayn



    Originally posted by Gormok



    What people are asking for here is a game within a game, I see a lot of comparisons between TOR space combat and SWG/JTL, but yet people are failing to mention that JTL was a full on expansion. A whole new box dedicated to space combat not a content patch, but a whole freaking box. People need to get over themselves and except it for what it is, just be lucky it's not like the space mini game in KoTOR, or better yet that there is space combat at all.





    Look STO it has a fully fledged space experience and yet it is lacking in the ground combat department. ST revolves mostly around space and space exploration yet people complain about the lack of a ground game. When devs do these types of games it's hard to build them on two fronts, because time and resources are limited. MMO players in today's games demand to much, they want everything all at one time.





    You people need to realize that there will be patches and there will be expansions, this I want it now mentality needs to stop. Apparently space combat wasnt that big of  deal for the general testers or the weekend testers, because I didn't see any  complains in game or on the beta boards regarding it.










     

     ^This to the "T"^

    ^^^^^ This this this.

  • orgashorgash Brownville, NEPosts: 67Member

    I am guessing that higherups at EA told the BW devs to add some kind of space combat at behest of the marketing dept.

    If you go look at sites that sell TOR it has tagged 'epic space combat!' - this is pure marketing because really..is it epic space combat? i do not think so but someone somewhere might and so it adds to the draw of the sale.

    Personally i would love even a ripoff of STO spacecombat and maybe further down the line it will get changed although as pointed out space was less of the focus in star wars than interaction on planets between the cast members..star wars is fantasy in a technologicaly advanced galaxy not futuristic sci-fi really - 'a long time ago in a galaxy far far away...' (i prolly quoted that wrong lol but oh well).

  • PanzakatPanzakat MartmeesterstraatPosts: 24Member

    Originally posted by metatronic

    they made jtl in 6 months. space in swtor must of taken a month. i personally think there is just an overall lack of talent amd piss poor managers surrounding swtor. like it or not, you give sony 300 million and 6 years they make a 100x better star wars game. They made swg in 3 years with 15 million.

     

    JTL was a game that could have almost stood on its own, it had its own feature set missions, quests, rewards, upgrade paths, not to mention unparralled freedom, I rememeber one of the first things I did after installing JTL, was running an role play mission for a friend and his guild, playing the part of space pirate. The controls and systems handled the same as the X-wing vs series. I was able to travel between systems in minutes, find the target, and begin a pvp duel with my friend playing escort, while strafing the special edition transport to provide added atmosphere. I rememeber smiling to myself as the onboard ship computer relayed the message, calcualting the jump to lightspeed in big letters across my screen. Afterwards the folks on the transport said it all felt very real, they could see the fight from the observation deck of the transport, and my strafing runs on their ship they could see and hear. That should tell you that the ground game and space game where far from separate instances. Had the other pilot had enough experience and skill boxes the party could have actually been killed on the transport.

    Speaking as a die hard starwars fan, the more I read on SWTOR the more I feel its just missed the boat.

    And yes I am a crazy old fool and more than likely I will get you all killed.

  • MoiraeMoirae New Orleans, LAPosts: 2,746Member Uncommon

    Originally posted by hero001



    Originally posted by metatronic



    they made jtl in 6 months. space in swtor must of taken a month. i personally think there is just an overall lack of talent amd piss poor managers surrounding swtor. like it or not, you give sony 300 million and 6 years they make a 100x better star wars game. They made swg in 3 years with 15 million.





     

    JTL was a game that could have almost stood on its own, it had its own feature set missions, quests, rewards, upgrade paths, not to mention unparralled freedom, I rememeber one of the first things I did after installing JTL, was running an role play mission for a friend and his guild, playing the part of space pirate. The controls and systems handled the same as the X-wing vs series. I was able to travel between systems in minutes, find the target, and begin a pvp duel with my friend playing escort, while strafing the special edition transport to provide added atmosphere. I rememeber smiling to myself as the onboard ship computer relayed the message, calcualting the jump to lightspeed in big letters across my screen. Afterwards the folks on the transport said it all felt very real, they could see the fight from the observation deck of the transport, and my strafing runs on their ship they could see and hear. That should tell you that the ground game and space game where far from separate instances. Had the other pilot had enough experience and skill boxes the party could have actually been killed on the transport.

    Speaking as a die hard starwars fan, the more I read on SWTOR the more I feel its just missed the boat.

    And yes I am a crazy old fool and more than likely I will get you all killed.

    Read... you mean you haven't tried it. Which makes that opinion effectively uninformed and meaningless.

    Just a suggestion, before you start believing the fear mongering haters, why don't you actually TRY it. 

  • tuzalovtuzalov waterloo, ONPosts: 183Member

    Two months from now when your all bored with nothing to do in game the same people praising it will be on here crying about it...

  • MoiraeMoirae New Orleans, LAPosts: 2,746Member Uncommon

    Originally posted by tuzalov

    Two months from now when your all bored with nothing to do in game the same people praising it will be on here crying about it...

    No, I won't. Because I'm not a child. 

  • palulalulapalulalula vukovarPosts: 655Member

    Originally posted by Moirae

    Originally posted by tuzalov

    Two months from now when your all bored with nothing to do in game the same people praising it will be on here crying about it...

    No, I won't. Because I'm not a child. 


     

    Right man, there is no need to answer on stupid post like that. Probably he likes only games like tetris

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,927Member Uncommon

    Originally posted by Ozmodan

    Some of you posters just don't get it, it is Star Wars, it is all about space and to put a 1990's rendition of a space shooter in the game to represent that facet of the game is a trajedy by itself.

    So what we end up with is Wow in a star wars setting.  If that is enough for you fine, but many of us were hoping for more considering it is about 10 years post SWG and the tools for making MMO's are lightyears beyond what the original SWG team had available to them.  Attempting to relate the initial SWG offering to today is absurd, that design team was very limited in what tools it had to work with.

    They absolutely have created WOW in space.  Voiceovers are nice, but that time and money would have been better spent on real space combat.

     

    I also don't believe that BW will ever make a huge overhaul of Space combat, just as Turbine had no desire to improve PvMP in LOTRO.  Both are tacked on late in the game to quiet some of the dissenters.  BW will be focused on end game raiding and PvP content.  Improving space combat will take away from the ability to give the WOW in space content.

     

    In the end, I think BW has taken the best approach profitability wise.  Just don't expect them to drastically improve space combat anytime in the next two years. 

  • Laughing-manLaughing-man Dublin, OHPosts: 3,415Member Uncommon

    The space combat they included goes with the game they made perfectly.  It is exactly as I would have expected and it is exactly like every other Star wars RPG game I've ever played.

     An open space combat Star Wars game does not make any sense at all, it wouldn't be star wars any more. Star wars is about people taking action and doing things, the space aspect of it is a very small aspect.

    Space is like a road in Star Wars, and Bioware doesn't make space games, they make character developmet games.

    It would literally detract from the gameplay experience if they had made their space combat like Wing Commander or Microsoft Flight Sim.

  • tuzalovtuzalov waterloo, ONPosts: 183Member

    Right man, there is no need to answer on stupid post like that. Probably he likes only games like tetris

    Panzer General 2  Xcom Omikron XvsT  are what I like not my fault most new games can't hold a candle to the older ones.And yes I like Tetris and Bejewelled god forbid if a game actually needs you to use brainpower.

  • sfc1971sfc1971 UtrechtPosts: 421Member

    The whole "own spaceship" is also just thrown in.

    Your spaceship is nothing more than an empty shell to transport you from Planet A to Planet B and a storage locker (aka personal bank).

    When I was in the Beta weekend two weeks ago and finally got my spaceship, I was all excited!  ..........till I entered it, walked around .......and discovered it offered absolutely NOTHING! /sigh

    So I agree too! I really hope they going to work on this Big Time!




     

    Got to agree, it ain't just empty, it is plain ugly. The outside of the ships looks okay but the inside is like something out of a very old game. It makes the spaceships from SWG look refined and complex. An ancient game.

    Hell, some of the housing (which is what it really is) in EQ2 looks more impressive. And so far I haven't seen any options to customize it. 

    The whole travel thing itself is also insane. Never seen a MMO where moving between major areas takes so long with all the walking through your hangar and space dock, all empty endless spaces.

    Then again, this is Bioware, the inventor of pod races and turrets shooters in RPG's

  • OzmodanOzmodan Hilliard, OHPosts: 7,187Member Uncommon

    Originally posted by Moirae

    Originally posted by hero001




    Originally posted by metatronic



    they made jtl in 6 months. space in swtor must of taken a month. i personally think there is just an overall lack of talent amd piss poor managers surrounding swtor. like it or not, you give sony 300 million and 6 years they make a 100x better star wars game. They made swg in 3 years with 15 million.





     

    JTL was a game that could have almost stood on its own, it had its own feature set missions, quests, rewards, upgrade paths, not to mention unparralled freedom, I rememeber one of the first things I did after installing JTL, was running an role play mission for a friend and his guild, playing the part of space pirate. The controls and systems handled the same as the X-wing vs series. I was able to travel between systems in minutes, find the target, and begin a pvp duel with my friend playing escort, while strafing the special edition transport to provide added atmosphere. I rememeber smiling to myself as the onboard ship computer relayed the message, calcualting the jump to lightspeed in big letters across my screen. Afterwards the folks on the transport said it all felt very real, they could see the fight from the observation deck of the transport, and my strafing runs on their ship they could see and hear. That should tell you that the ground game and space game where far from separate instances. Had the other pilot had enough experience and skill boxes the party could have actually been killed on the transport.

    Speaking as a die hard starwars fan, the more I read on SWTOR the more I feel its just missed the boat.

    And yes I am a crazy old fool and more than likely I will get you all killed.

    Read... you mean you haven't tried it. Which makes that opinion effectively uninformed and meaningless.

    Just a suggestion, before you start believing the fear mongering haters, why don't you actually TRY it. 

    Maybe you have not been reading the thread it is a rail shooter, something you would see in the 90's.  They would have been far better off just leaving space out than putting in such a poor excuse of game design.  Oh and by the way I tried it and it is NOT fun in any shape or form.  Yep it is optional, but still why even put something like this in a AAA game.

    I have said it before and I will say it again, SWTOR is a perfect example of a design staff out of control.  A good team could have spent a third of what they spent and made a better game.

    So much for the myth of Bioware, this game will forever tarnish their aura.

  • maskedweaselmaskedweasel houston, TXPosts: 7,277Member Uncommon

    Originally posted by Ozmodan

    Originally posted by Moirae


     

    Maybe you have not been reading the thread it is a rail shooter, something you would see in the 90's.  They would have been far better off just leaving space out than putting in such a poor excuse of game design.  Oh and by the way I tried it and it is NOT fun in any shape or form.  Yep it is optional, but still why even put something like this in a AAA game.

    I have said it before and I will say it again, SWTOR is a perfect example of a design staff out of control.  A good team could have spent a third of what they spent and made a better game.

    So much for the myth of Bioware, this game will forever tarnish their aura.

    I found it fun for what it was, actually.  I ended up doing all of the space missions and getting the bonuses on each one as I progressed,  upgraded my ship.. and while I wasn't really happy with the choices,  I still completed them all and enjoyed my time playing them -- though its not something I would repeat more than a few times until I received the bonuses.

     

    The game overall is very good,  the team built exactly what they needed to -  content - which is where the money went.  You could have spent less and had less development time,  and not tried as much or tested for as long,  but we've ended up with a very polished product.... one of which we haven't seen of this magnitude.... well.... ever.

    "Loan me a Dragon I wanna see space"


    image

  • HardcodedHardcoded Sidney, MTPosts: 97Member Uncommon

    People seem to complain about how the space combat is a slap in the face and it pretty much is an afterthought and then compare it to SWG JTL.  All I can say is move along, at least it was a thought, SWG came with zero space, ZERO.  At least they gave us somthing, somthing no matter how crappy is still better than nothing, lol.

  • nationalcitynationalcity Decatur, MIPosts: 330Member Uncommon

    Originally posted by Ozmodan

    Originally posted by Moirae


    Originally posted by hero001




    Originally posted by metatronic



    they made jtl in 6 months. space in swtor must of taken a month. i personally think there is just an overall lack of talent amd piss poor managers surrounding swtor. like it or not, you give sony 300 million and 6 years they make a 100x better star wars game. They made swg in 3 years with 15 million.





     

    JTL was a game that could have almost stood on its own, it had its own feature set missions, quests, rewards, upgrade paths, not to mention unparralled freedom, I rememeber one of the first things I did after installing JTL, was running an role play mission for a friend and his guild, playing the part of space pirate. The controls and systems handled the same as the X-wing vs series. I was able to travel between systems in minutes, find the target, and begin a pvp duel with my friend playing escort, while strafing the special edition transport to provide added atmosphere. I rememeber smiling to myself as the onboard ship computer relayed the message, calcualting the jump to lightspeed in big letters across my screen. Afterwards the folks on the transport said it all felt very real, they could see the fight from the observation deck of the transport, and my strafing runs on their ship they could see and hear. That should tell you that the ground game and space game where far from separate instances. Had the other pilot had enough experience and skill boxes the party could have actually been killed on the transport.

    Speaking as a die hard starwars fan, the more I read on SWTOR the more I feel its just missed the boat.

    And yes I am a crazy old fool and more than likely I will get you all killed.

    Read... you mean you haven't tried it. Which makes that opinion effectively uninformed and meaningless.

    Just a suggestion, before you start believing the fear mongering haters, why don't you actually TRY it. 

    Maybe you have not been reading the thread it is a rail shooter, something you would see in the 90's.  They would have been far better off just leaving space out than putting in such a poor excuse of game design.  Oh and by the way I tried it and it is NOT fun in any shape or form.  Yep it is optional, but still why even put something like this in a AAA game.

    I have said it before and I will say it again, SWTOR is a perfect example of a design staff out of control.  A good team could have spent a third of what they spent and made a better game.

    So much for the myth of Bioware, this game will forever tarnish their aura.

    DOOM, DOOM, I tell you DOOM

    just summing up your post for the other people that don't want to read all that.....

  • AngelfireAngelfire Middle of Nowhere, TXPosts: 145Member

    Those of you who remember the KOTOR games will also recall that they wern't freeform space either.. and I think Biowares goal was to bring a KOTOR feel to the MMO .. your ship is a story element, not a major side track to the game. You wern't able to freeform fly, decorate, etc in those either.  I think space combat at the moment is intended to be a fun diversion and way to get some interesting rewards (Which are purely social for the most part.. title, costume, etc). I'm certain they will be adding more space content in the future as theres tons of room for it, but I don't expect to see free-form flight in the realm of X-wing vs. Tie ever in the game. It wouldnt even fit. If it makes any showing it will be in some form of space PvP but even then I suspect it will be limited. The game is about stories. So expect a certain degree of story telling. Thats the point of tunnel space combat... not that anyone actually listens to the chatter or objectives. Personally I like the space combat.. wish it was a bit more challenging.. you have to suck pretty bad to lose.. but otherwise its a neat little refresher from the ground game.

  • rammur65rammur65 spokane, WAPosts: 57Member

    well all i can say people complainin about space combat have no reason to complain about it yes it is stale and gets boring even the tor devs admitted to it before they added it thats why guess what its optional so people complain shush deal with it dont like it dont play it simple as that more games out there go annoy them with petty complaints or go make your own games since most of ya know more about game development

     

  • DinendaeDinendae Pekin, ILPosts: 1,264Member

    Originally posted by NightBandit

     I have to agree with you on this, I feel they missed an opportunity to make this very impressive. But I feel it was thrown in as an after thought and because had they really made a good job of this it would of thrown the release date back at least another 12 months or so and they don't have that option as they bound to be under pressure to make money hence the crap we are left with in space...I'm sure if enough people complain about it then they will be forced to do something with it and the people who have early access need to voice their concerns early with this to get them to either respond or move on it.

    I WILL BE BANGING THE DRUM FOR SURE!!


     

    Nah, SW:TOR's space combat is this way because Gordon Walton (who worked on SWG's JtL expansion) told Bioware when he worked there that Jump to Lightspeed was a bad idea. Hence we get space on rails. Here's to hoping that enough of us letting Bioware know Walton was full of it can get them to change things post launch.

    "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  • Omni1rbbOmni1rbb Buffalo, NYPosts: 83Member

    Originally posted by Ozmodan

    Originally posted by Moirae


    Originally posted by hero001




    Originally posted by metatronic



    they made jtl in 6 months. space in swtor must of taken a month. i personally think there is just an overall lack of talent amd piss poor managers surrounding swtor. like it or not, you give sony 300 million and 6 years they make a 100x better star wars game. They made swg in 3 years with 15 million.





     

    JTL was a game that could have almost stood on its own, it had its own feature set missions, quests, rewards, upgrade paths, not to mention unparralled freedom, I rememeber one of the first things I did after installing JTL, was running an role play mission for a friend and his guild, playing the part of space pirate. The controls and systems handled the same as the X-wing vs series. I was able to travel between systems in minutes, find the target, and begin a pvp duel with my friend playing escort, while strafing the special edition transport to provide added atmosphere. I rememeber smiling to myself as the onboard ship computer relayed the message, calcualting the jump to lightspeed in big letters across my screen. Afterwards the folks on the transport said it all felt very real, they could see the fight from the observation deck of the transport, and my strafing runs on their ship they could see and hear. That should tell you that the ground game and space game where far from separate instances. Had the other pilot had enough experience and skill boxes the party could have actually been killed on the transport.

    Speaking as a die hard starwars fan, the more I read on SWTOR the more I feel its just missed the boat.

    And yes I am a crazy old fool and more than likely I will get you all killed.

    Read... you mean you haven't tried it. Which makes that opinion effectively uninformed and meaningless.

    Just a suggestion, before you start believing the fear mongering haters, why don't you actually TRY it. 

    Maybe you have not been reading the thread it is a rail shooter, something you would see in the 90's.  They would have been far better off just leaving space out than putting in such a poor excuse of game design.  Oh and by the way I tried it and it is NOT fun in any shape or form.  Yep it is optional, but still why even put something like this in a AAA game.

    I have said it before and I will say it again, SWTOR is a perfect example of a design staff out of control.  A good team could have spent a third of what they spent and made a better game.

    So much for the myth of Bioware, this game will forever tarnish their aura.

    You know what's funny?  Everyone I talked to in game, or in real life (including people I let use my account to try it out) pretty much all thought the space combat was pretty cool.  It seems only on forums you can find people raging out and complaining about it.

  • Nomis278Nomis278 LondonPosts: 126Member

    Apparently they already have plans to expand the space part of the game, according to James Ohlen anyway-

    "I can say that we do have a special project going on right now in regards to the space game that will expand the space game in a significant way, but that's not something that's coming right away. "

     

    From this interview yesterday http://uk.pc.ign.com/articles/121/1214438p1.html

  • ValentinaValentina Los Angeles, CAPosts: 1,675Member Uncommon

    It's fun, at least...

  • VooDoo_PapaVooDoo_Papa Somewhere on a beach on the east coast, FLPosts: 883Member Uncommon

    to put things in perspective, if you ever did one of those bombing runs in world of warcraft, that is what swtors space combat is like.

     

    so if you enjoyed that, youll enjoy space combat

    image
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