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a few of the answers
IGN: What's the plan for maybe three, six months outside of launch?
James Ohlen: We're careful not to promise a date for any of the features, but I can tell you what we're working on. Guild functionality is something that we're working on right now. The first piece of guild functionality that we want in the game is guild banks. We have a team that's essentially just going to be pumping out new guild functionality on a regular basis. The other thing we're working on, obviously we have multiple teams on Flashpoints and Operations so that's the high level content, some of our best content, the hardest content in the game where you have an epic story. We're continuing to work on those so we have multiple teams working on flashpoints and operations, we have new [player versus player] War Zones planned, we have new open world PvP planned, and we have a team on that as well.
IGN: I was also curious about space combat and how that might evolve. How are the later game missions different from the early game ones and will they ever become sort of a multiplayer experience?
James Ohlen: We're going to continue to add missions. That's another thing that actually surprised us. While we knew that because we weren't doing a freeform X-wing versus Tie Fighter-style space game that we were going to get backlash, that didn't surprise us and obviously we got that feedback a long time ago. We've been working really hard to continue to improve the space game that we have and it's definitely become more popular with our fans with each [beta] iteration. The very last test we had it scored higher than it's ever scored before. I don't think it's going to win over people who want X-wing versus Tie Fighter but I do think people are going to find that it's very evocative of Star Wars and it's a fun activity when you want to take a break from questing. You can go to your own starship and involve yourself in some very awesome Rogue Squadron-y space combat. I can say that we do have a special project going on right now in regards to the space game that will expand the space game in a significant way, but that's not something that's coming right away.
IGN: In terms of the actual strategy for bringing content out, I mean I know you can't discuss specific schedules but will fairly major content will be patched into the game for paying subscribers or might that be locked behind some sort of pricing wall? Are you holding most major content for some larger content release further down the line?
James Ohlen: No, we're going to be releasing major content to subscribers. They're not going to have to pay anything extra for the major content. We're going to be doing that regularly. It's going to be significant, you're going to be able to travel to entirely new worlds in the galaxy and you're not going to have to pay to have to do that. Now obviously we also have an expansion pack planned but that's, you know, much farther into the future.
I know there's been some talk about [user interface customization] amongst our fans and is something that they're very passionate about. That's another thing that we have a team working on, to players a lot more power to essentially adjust their UI so they can move UI elements around, they can change the size or the alignment of it, and essentially customize how they get to play the game.