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For quite a while now, I've noticed boorish fans of a certain game (won't mention it) attack any who criticize their beloved game by accusing it of not being innovative (which it really isn't, no matter how you slice it). The argument always seems to culminate with this fans saying, "A GAME DOESN'T HAVE TO INNOVATIVE TO BE FUN!!!!!!!! YOU'RE A TROLL!!!!!!!!!"
I'm making this post not only to start a discussion on this, but also to provide a perspective.
Yes, that is true - a game does not need to be the newest hottest thing to be fun. From personal experience, I can say I adored RIFT even though aside from its class system, it was WoW 2.0. Clone does not have to be a bad word.
However, here's the deal: Many of MMORPG players have played MMOs for a long time. Many have played certain types of MMOs for a long time.
For these people, the game unfortunately *has* to be innovative to be remotely enjoyable. It's not enough for us for the developer to simply replicate some previous game - because we've seen it all, it is uninspired to us. Because it has been done before, what good reason is there for us to start all over? If I wanted to play game X, I'd play game X and not game Y which is basically game X in another skin.
For us, who have established, level 968 character with titles, mounts, friends in game X, there needs to be a good reason to leave and often that reason is innovation.
So yes, while innovation isn't important to you, it is to others. And it doesn't make our viewpoint any less valid then yours.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.